SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters > Sub Command, Fleet Command, & Jane's 688(I)
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-17-05, 01:52 PM   #1
Hitman
Pacific Aces Dev Team
 
Hitman's Avatar
 
Join Date: Sep 2002
Location: Spain
Posts: 6,099
Downloads: 109
Uploads: 2


Default 2 Qs about human controlled Kilos (SCU)

I have tried the in-game mission editor and have managed to drive a Kilo (After so many years of Aces of the Deep and SH2, one can't deny his love for diesels ) thanks to SCU, so I'm happy but would like to know:

1- Is there any need to resurface and recharge batteries? How is it done? I suppose that the game's engine limitations treat the powerplant as a nuke sub, but here's hoping for a more realistic solution :hmm:

2- Are there any campaigns done for the Kilo? I downloaded some stuff from Bill's web, but it was related to killing Kilos, not to driving them :P

PD: Yes, I know DW is out and features a TRUE Kilo, but let me see if I can have it in my SC first :P
__________________
One day I will return to sea ...
Hitman is offline   Reply With Quote
Old 08-17-05, 02:41 PM   #2
clive bradbury
Captain
 
Join Date: Jun 2004
Location: stoke-on-trent, UK
Posts: 492
Downloads: 105
Uploads: 0
Default

Answering each of your questions in turn, Hitman:

1. No.

2. No.
clive bradbury is offline   Reply With Quote
Old 08-17-05, 04:15 PM   #3
Kapitan
Sub Test Pilot
 
Kapitan's Avatar
 
Join Date: Mar 2005
Location: UK + Canada
Posts: 7,090
Downloads: 68
Uploads: 7


Default

there is an alternative buy dangerous waters from battlefront.com it fetures 2 unique playable kilos (chinease and russian both project 877 and 636)
__________________
DONT FORGET if you like a post to nominate it by using the blue diamond



Find out about Museum Ships here: https://www.museumships.us/

Flickr for all my pictures: https://www.flickr.com/photos/131313936@N03/

Navy general board articles: https://www.navygeneralboard.com/author/aegis/
Kapitan is offline   Reply With Quote
Old 08-18-05, 05:40 PM   #4
DeepSixNiner
Seaman
 
Join Date: Sep 2002
Location: Victoria, Canada
Posts: 31
Downloads: 357
Uploads: 0
Default

I tinkered around with a scenario awhile back, using a Canadian VIctoria class SSK, and scripted the mission so that you would periodically have to surface or "snort" to recharge your batteries.

It's all in how you script your missions. Generally, modern diesel submarines wouldn't have to re-charge very often, especially during an engagement. All I did was make it necessary to surface or reach periscope depth. To complete the goal, you had to click your "Ventilate" switch, and remain at depth for an hour or so, can't quite remember.

The idea is to make it absolutely necessary, IE your mission fails if you don't rechage in time. Unfortunately, I've never come up with a good idea on how to script a mission where your batteries run low faster if you speed up. Perhaps a little more tinkering is neccesary, but I'm sure it's possible. Bill Nichols would be the guy I'd ask first.

Cheers.
DeepSixNiner is offline   Reply With Quote
Old 08-18-05, 05:49 PM   #5
Kapitan
Sub Test Pilot
 
Kapitan's Avatar
 
Join Date: Mar 2005
Location: UK + Canada
Posts: 7,090
Downloads: 68
Uploads: 7


Default

yeah bill might have an answer but i still say buy DW
__________________
DONT FORGET if you like a post to nominate it by using the blue diamond



Find out about Museum Ships here: https://www.museumships.us/

Flickr for all my pictures: https://www.flickr.com/photos/131313936@N03/

Navy general board articles: https://www.navygeneralboard.com/author/aegis/
Kapitan is offline   Reply With Quote
Old 08-19-05, 10:16 AM   #6
MarkShot
Ace of the Deep
 
Join Date: Jul 2002
Posts: 1,134
Downloads: 93
Uploads: 0
Default

Yep, it is too bad about the battery aspect.

I have often thought "battery burn rate" would accelerate in modern engagements trying to evade long running smart weapons.

In most WWII sims, evasion involves quick sprints, drifts, and slow crawls. Battery intensive, but not very sustained.

Here trying to evade smart weapons that can run for 20+ minutes and home in on a target or be aided by the launching platform, it would seem that sustained maneuvering submerged at speed is required.

But as you know SC's focus is on SSN and SSBN ... additionally most scenario lengths and the way time compression works (only 64X with no automatic reduction triggers) means that the recharge window for stealthy operations isn't too much of an issue.

I think the most refreshing thing about SC is it's emphasis on various station handling (Sonar and TMA). Most WWII subsims leave this highly abstracted and I suppose the only thing that would approach it would be doing manual TDC.
__________________
War games, not wars! --- Only a small few profit from war (that should not stand)!
MarkShot is offline   Reply With Quote
Old 08-22-05, 10:02 AM   #7
Hitman
Pacific Aces Dev Team
 
Hitman's Avatar
 
Join Date: Sep 2002
Location: Spain
Posts: 6,099
Downloads: 109
Uploads: 2


Default

Thanks for the answers :|\ yes I know DW features the Kilo and simulates it really well, and it also features the Perry, which I like much (I am a veteran Destroyer Commander skipper :P ), but I just wanted to check first if I had some stuff easily available to play with SC a bit and get really hooked until I decide to order DW

Thanks
__________________
One day I will return to sea ...
Hitman is offline   Reply With Quote
Old 08-22-05, 06:05 PM   #8
Winston
Wild Night in Bangkok
 
Join Date: Aug 2003
Location: Wales
Posts: 179
Downloads: 5
Uploads: 0
Default

Hi there Hitman. Just a quick question. Have you downloaded the Dangerous Waters demo? It has one mission where you get to try out the Kilo with working snorkel and every thing. If you have not then it's worth a try just to see what it's like. I to enjoy driving a diesel.... Follow this link for the download if you want to check it out.

http://www.battlefront.com/products/dw/demo.html

If you've already tried it out, sorry for the waste of time.
Winston is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:17 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.