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Old 05-04-11, 07:36 PM   #1441
XanderF
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Originally Posted by Husksubsky View Post
Then it will be in the next MO update
Sooo...this 'next update'...when is that? The OP says "0.0.5 is coming soon", but was last updated more than 2 months ago. So...? We talking 'days' or 'weeks' or more?
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Old 05-04-11, 07:49 PM   #1442
jwilliams
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Quote:
Originally Posted by XanderF View Post
Sooo...this 'next update'...when is that? The OP says "0.0.5 is coming soon", but was last updated more than 2 months ago. So...? We talking 'days' or 'weeks' or more?
Weeks, maybe months. The modders are busy creating an improved campaign, with new ships, wildlife, mines etc.

There's not much point in updating the mega mod until the campaign is ready. As all the work would have to be redone. And you can't expect the modders to do something twice because your inpatient.

I would rather wait and have all these feature that they are working on. I'm sure you would too.

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Old 05-04-11, 08:09 PM   #1443
XanderF
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Originally Posted by jwilliams View Post
Weeks, maybe months. The modders are busy creating an improved campaign, with new ships, wildlife, mines etc.

There's not much point in updating the mega mod until the campaign is ready. As all the work would have to be redone. And you can't expect the modders to do something twice because your inpatient.

I would rather wait and have all these feature that they are working on. I'm sure you would too.

That sounds great, actually - was just curious!
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Old 05-05-11, 08:10 PM   #1444
wokelly
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I have a question about preheating torpedoes in this mod, does it do anything? Unlike the stock version there is just the one preheat option, I am not sure if it has been modded or if it does anything anymore. Does preheating work as historical (increasing the T2 speed from 28 to 30 knots and range from 3km to 5km)? And also do I have to shoot the torpedo while the ability is active to get the benefits or do I charge it before an attack and wait for the powerup to run out before shooting?
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Old 05-08-11, 01:25 AM   #1445
Homebrewer
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Default can't find navigation marks

Ok, I just reloaded my mod soup. For some reason my navigator will not give me any kind of fix. The option is not in his report menu. Also when I first start a patrol my sub does not show on any maps. I am using real navigation. How do I get my navigator to work again?
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Old 05-08-11, 08:38 AM   #1446
Silent Steel
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Originally Posted by Homebrewer View Post
.Also when I first start a patrol my sub does not show on any maps. I am using real navigation.
That's why you run RealNav - you have to determine your position yourself with or without assistance from your crew.

/
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Old 05-08-11, 11:55 AM   #1447
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Originally Posted by Silent Steel View Post
That's why you run RealNav - you have to determine your position yourself with or without assistance from your crew.

/
So you are saying that the only way you can get a fix is with the sextant? I was running real nav before and I could ask the navigatior for a fix, maybe the real navigation mod was not working right.
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Old 05-08-11, 12:05 PM   #1448
TheDarkWraith
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Originally Posted by Homebrewer View Post
So you are saying that the only way you can get a fix is with the sextant? I was running real nav before and I could ask the navigatior for a fix, maybe the real navigation mod was not working right.
Asking navigator for a dead-reckoning fix should produce an Nxx mark on the map in some minutes. Asking navigator for a celestrial fix should produce an Nxx mark somewhere between 30-60 minutes.
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Old 05-08-11, 12:08 PM   #1449
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Quote:
Originally Posted by TheDarkWraith View Post
Asking navigator for a dead-reckoning fix should produce an Nxx mark on the map in some minutes. Asking navigator for a celestrial fix should produce an Nxx mark somewhere between 30-60 minutes.
Right that's what it was doing before, but not now. I didn't change any of the setting so I don't know what i did.
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Old 05-08-11, 12:11 PM   #1450
TheDarkWraith
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Originally Posted by Homebrewer View Post
Right that's what it was doing before, but not now. I didn't change any of the setting so I don't know what i did.
try installing the real navigation add-on mod last in your soup.
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Old 05-08-11, 12:13 PM   #1451
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Originally Posted by TheDarkWraith View Post
try installing the real navigation add-on mod last in your soup.
Ok, It is third from the last now, but I'll give it a try. Thanks TDW
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Old 05-08-11, 12:29 PM   #1452
Homebrewer
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Quote:
Originally Posted by TheDarkWraith View Post
try installing the real navigation add-on mod last in your soup.
No, putting real nav last didn't make any difference. Any other suggestions?
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Old 05-08-11, 12:33 PM   #1453
TheDarkWraith
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Originally Posted by Homebrewer View Post
No, putting real nav last didn't make any difference. Any other suggestions?
Obviously there is an error somewhere. You need to enable debugging (\documents\SH5\data\cfg\main.cfg) and also run the DbgView app I included in \data\Applications before running the game. This will hopefully give me some kind of idea as to what the problem is.
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Old 05-08-11, 12:35 PM   #1454
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Quote:
Originally Posted by TheDarkWraith View Post
Obviously there is an error somewhere. You need to enable debugging (\documents\SH5\data\cfg\main.cfg) and also run the DbgView app I included in \data\Applications before running the game. This will hopefully give me some kind of idea as to what the problem is.
OK, I will let you know
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Old 05-08-11, 01:13 PM   #1455
Homebrewer
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Default Dbg View

Quote:
Originally Posted by TheDarkWraith View Post
Obviously there is an error somewhere. You need to enable debugging (\documents\SH5\data\cfg\main.cfg) and also run the DbgView app I included in \data\Applications before running the game. This will hopefully give me some kind of idea as to what the problem is.
Hi TDW, I sent you the Dbg View PM because it was so long. Let me know if this helps.

Thanks for your help
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