SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-24-14, 08:20 PM   #1
Admiral Halsey
Best Admiral in the USN
 
Admiral Halsey's Avatar
 
Join Date: Apr 2013
Location: USS Enterprise (CV-6)
Posts: 1,740
Downloads: 298
Uploads: 0


Default Thought regarding anyone making a Battleship Mod.

From what i've read it seems that the hard part is the interiors. Why not go the SH3 and SH4 route and just use the regular U-Boat interior? All you'd have to do is extended the ladders in the conning tower up to the height of the bridge. Sure walking around an authentic BB interior would be fun but that's not the point of a BB mod is it?

Last edited by Admiral Halsey; 03-24-14 at 09:10 PM.
Admiral Halsey is offline   Reply With Quote
Old 03-25-14, 03:46 PM   #2
Admiral Halsey
Best Admiral in the USN
 
Admiral Halsey's Avatar
 
Join Date: Apr 2013
Location: USS Enterprise (CV-6)
Posts: 1,740
Downloads: 298
Uploads: 0


Default

No thoughts on this?
Admiral Halsey is offline   Reply With Quote
Old 03-25-14, 04:24 PM   #3
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Hi Admiral Halsey,

before we start working on a battleship convertion of SH5, we should first import in game new AI units.
Creating thems would be by far easier (and much more compelling in my opinion) than tweaking SH5 into a battleship simulation. Thanks to the great efforts done by TDW on his GR2 Editor, the former goal is already within our reach. Nonetheless, due to the many unks of the granny format, working with GR2 Editor can be very tedious (files gets corrupt at times, with loss of hours -if not days- of work, and several tasks wich are done in a few clicks on dat objects, are not yet possible with GR2 objects). This maybe explains why, using an euphemism, I haven't seen that many persons working on new GR2 units so far, and it is a likely reason for modders keeping away from more ambitious projects, like the one you are proposing.

One thing I know for sure: if people started messing with GR2 Editor, sharing their achievements and even the drawbacks they would probably meet, we could build-up a better knowledge-base, modders would be motivated by the competition, and TDW's work on the editor would go faster.

My two cents
__________________
_____________________
|May the Force be with you!|
...\/
gap is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:06 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.