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Old 08-21-20, 06:11 AM   #1
4H_Ccrashh
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Join Date: Feb 2009
Posts: 110
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Default Mod Soup

After much testing editing and loading in the correct order this is my mod soup.

I get the eye candy of one mega mod with the hair pulling AI difficulty of another mega mod.



Trigger Maru Overhaul
TMO Stock Gramophone
TMO Sample Emblem
John Hamm's Uniform Mod
RUIM's Uniform Mod
Ruim's Uniform mod for enlisted
Eye Patch for TMO
Crush Depth
E5 Environment
Cloud Mod (E5)
Aircraft Reflections
AI Shoot Torpedoes
Better Rocks
Better Sand
Bigger Better Protractors
901 Strategic Map Symbols
Bow-Conning Tower Foam
Improved Wave Bow Transparent
Merchant Skin pack 2.0 TMO
Longer Ship Wake
Manual Range and Mast Height Dial Fix
Historical Prop Rotation
New Depth Charges
Light Fog
Stop the Shouting
TorpedoupdateV3
Torpedo Graphic Update TMO RFB
DC Water Disturbance
Dimmer Spotlights
Fleet Boat Interior Quarters
Fleet Boat interior no Wardroom Music
Keldunks Tweaks
SCAF for TMO
News Ships and Yamato
Small Radar Contacts
Convoy Routes TMO
AI Carriers
Ship Packs
Websters Ship Maneuvering Fix
TMO Different smoke types
RDRDC
RSRDC fix

I did have to edit some parts of some mods so I could keep the part of the mod I wanted and turn off the parts that would conflict with other mods already loaded.
Although the Fleet Boat Interior mod is listed as for use with Fall of the Rising Sun (TMO support to follow at some point I think) I do have it working with TMO. I did have a problem with the Porpoise class not working but I got it figured out now.

Last edited by 4H_Ccrashh; 08-21-20 at 07:26 AM.
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Old 08-21-20, 10:41 AM   #2
KaleunMarco
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Join Date: Sep 2007
Location: Chicago area, which is more dangerous than Omaha Beach.
Posts: 3,910
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Default

Quote:
Originally Posted by 4H_Ccrashh View Post
After much testing editing and loading in the correct order this is my mod soup.

I get the eye candy of one mega mod with the hair pulling AI difficulty of another mega mod.



Trigger Maru Overhaul
TMO Stock Gramophone
TMO Sample Emblem
John Hamm's Uniform Mod
RUIM's Uniform Mod
Ruim's Uniform mod for enlisted
Eye Patch for TMO
Crush Depth
E5 Environment
Cloud Mod (E5)
Aircraft Reflections
AI Shoot Torpedoes
Better Rocks
Better Sand
Bigger Better Protractors
901 Strategic Map Symbols
Bow-Conning Tower Foam
Improved Wave Bow Transparent
Merchant Skin pack 2.0 TMO
Longer Ship Wake
Manual Range and Mast Height Dial Fix
Historical Prop Rotation
New Depth Charges
Light Fog
Stop the Shouting
TorpedoupdateV3
Torpedo Graphic Update TMO RFB
DC Water Disturbance
Dimmer Spotlights
Fleet Boat Interior Quarters
Fleet Boat interior no Wardroom Music
Keldunks Tweaks
SCAF for TMO
News Ships and Yamato
Small Radar Contacts
Convoy Routes TMO
AI Carriers
Ship Packs
Websters Ship Maneuvering Fix
TMO Different smoke types
RDRDC
RSRDC fix

I did have to edit some parts of some mods so I could keep the part of the mod I wanted and turn off the parts that would conflict with other mods already loaded.
Although the Fleet Boat Interior mod is listed as for use with Fall of the Rising Sun (TMO support to follow at some point I think) I do have it working with TMO. I did have a problem with the Porpoise class not working but I got it figured out now.
good luck with that!
be sure to stow some rescue flares.
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there are only two things in the world: submarines and targets.
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Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
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Old 08-21-20, 06:25 PM   #3
4H_Ccrashh
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Join Date: Feb 2009
Posts: 110
Downloads: 472
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Default

I have been beating my head against all of the mods for months. Now that I have it all figured out, I'm Starting my first campaign Monday. Asiatic Fleet 1941 , Sargo class boat.

Soup to nuts , no replays.
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