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Old 02-08-11, 02:27 PM   #61
Trevally.
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Hi All

I have a week off work so started a new tutorial today - "The Four Bearings Attack".

This one will be for finding and attacking using TDW "Real Navigation". (Manual targeting and No Map updates)

Five stages are:-
  1. Map Work (Parallel lines etc)
  2. The Four Bearings (demo)
  3. Hunt with Four Bearings (actual)
  4. Fast 90 setup with real nav (navigating)
  5. The attack
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Old 02-08-11, 02:31 PM   #62
stoianm
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Good ideea

Seems that after we will gratuade the ,,trevally naval academy'' we will have more chances to find a good job as a uboat captain

Last edited by stoianm; 02-08-11 at 06:15 PM.
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Old 02-14-11, 06:57 PM   #63
Trevally.
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Please see post 1 for "Four Bearings Tutorial"

This tutorial will take you through a mission where we use
map work skills and the four bearings to find and hunt a target without visual information.



This tutorial will work best if you have "Real Nav" enabled and "No Map Updates".
It is a bit more advanced than the others I have done, but please
use the scroll back option if you need to go over a section again.



Big thanks to Kuikueg for his work on this method
See his thread here for more info Click


I will update this tutorial with colour text soon.

If anyone has any suggestions to improve this or other tutorial
please post here.
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Last edited by Trevally.; 02-14-11 at 07:14 PM.
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Old 02-14-11, 07:07 PM   #64
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Quote:
Originally Posted by Trevally. View Post
I will update this tutorial with colour text soon.
You're waiting on my new version aren't you I should be releasing it here soon (a test of it will be released here very soon that uses my new .dlls. I want to see if loading times are reduced with them)
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Old 02-14-11, 07:13 PM   #65
Trevally.
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Thats ok TDW, no rush

This one is more advanced and I hope to get some feedback
if anything need changed before adding to the all in one package.
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Old 02-14-11, 07:31 PM   #66
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Thanks trevally - good job as usual
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Old 02-16-11, 02:29 PM   #67
Trevally.
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When you run the Four Bearings Tutorial in game, it will take you through
some key areas of map work first.






This is followed by a step by step instruction for finding enough target info
from long range hydro contact. Thus allowing you to plan an intercept course and gather all info required for a firing solution.




As each part is displayed, you then apply it to your game as the tutorial advances. This will allow you to move on at your own pace.
You can also rewind (scroll) and repeat a section again.
The tutorial will guide you right through to attacking the target.



Even as the tutorial is best run with real nav and no map updates,
you can have these features on and see what is happening.
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Old 02-19-11, 03:20 PM   #68
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Added Trevally Tutorial All v0.2 to post 1

This update adds Four Bearings and uses TDWs new colour text feature.



Any sugestions for a new tutorial would be welcome
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Old 02-19-11, 03:29 PM   #69
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Thanks - keep the good work as usual
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Old 03-01-11, 12:54 PM   #70
HansLanda
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Default Bigger protractor tool ?

In the 4 bearing tutorial there seems to be a bigger protractor map tool in use that is available in stock UI mod (used when plotting the lines with the ruler) .

Is this available via some separate mod ? Would helpful when plotting out the accurate courses as I have trouble seeing the the smaller protractor in my resolution (1900x1200).

And also thanks for these mods. They have been very useful and allowed me to quickly refresh some of my SH5 skill after a longish break from the game.
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Old 03-01-11, 01:17 PM   #71
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Quote:
Originally Posted by HansLanda View Post
In the 4 bearing tutorial there seems to be a bigger protractor map tool in use that is available in stock UI mod (used when plotting the lines with the ruler) .
it's probably the draggable compass from the Navigtion map. Look on the right side of the navigation map just a little above half way up.
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Old 03-01-11, 01:29 PM   #72
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Quote:
Originally Posted by TheDarkWraith View Post
it's probably the draggable compass from the Navigtion map. Look on the right side of the navigation map just a little above half way up.
No, I meant the one that is attached to the end of the line when plotting

The draggable compass is useful too, but it would be good to have the actual plotting protractor bigger as well.

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Old 03-01-11, 01:31 PM   #73
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Quote:
Originally Posted by HansLanda View Post
No, I meant the one that is attached to the end of the line when plotting

The draggable compass is useful too, but it would be good to have the actual plotting protractor bigger as well.

it is a mod

down from here:

http://www.subsim.com/radioroom/down...o=file&id=2819

cheers
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Old 03-01-11, 01:37 PM   #74
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Quote:
Originally Posted by stoianm View Post
Thanks for the link
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Old 03-01-11, 01:40 PM   #75
Trevally.
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Hi Hans, glad you find the tutorials useful
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