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Old 01-02-11, 04:46 AM   #46
Trevally.
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Quote:
I am thinking about the next one using stadimeter to find speed. This would be for moving up to "no map updates".
I am half way through writting this tutorial. It is aimed at moving up to "no map contacts" and "real navigation". It takes you through the info gathering and setting a visual attack on a convoy of two ships.

However, I have been learning how to use the RAOBF and I feel a tutorial on that may be a better step first. (good to know how to use all the tools at your disposal)

I could base this on the Range AOB Practice tutotial. This would give more options for gathering your visual information.
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Old 01-02-11, 03:25 PM   #47
Captain Can
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Travelly cant wait for the new ones! i am feeling like a second captain in your u-boot already hehehe !
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Old 01-03-11, 04:48 PM   #48
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Quote:
Originally Posted by Trevally. View Post
I am half way through writting this tutorial. It is aimed at moving up to "no map contacts" and "real navigation". It takes you through the info gathering and setting a visual attack on a convoy of two ships.

However, I have been learning how to use the RAOBF and I feel a tutorial on that may be a better step first. (good to know how to use all the tools at your disposal)

I could base this on the Range AOB Practice tutotial. This would give more options for gathering your visual information.
Trevally... Just courius. How to use stadimeter in the night black as ink. I`m seriuos. I`m thought about it all night long... And, don`t get it When I spot the vessel at night, crewmen see this ghost - me not. Cant see anything so I`m looking at map and follow something in my scope (Hit the space, ID target etc.). But I can`t use stadimeter because I can`t see the ship
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Old 01-03-11, 05:28 PM   #49
Trevally.
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At night use Obs scope - It has a wider view and lets more light in.

Still its not easy - TDW may add some scope filters - that will help

MRP 1.3 light makes it lighter - but I think may need an update to work with TDW UI
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Old 01-03-11, 06:21 PM   #50
Vanilla
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Treally,

First of all thumbs up for your great work! I was just wondering - in your range and AOB tutorial there is a rather long pause waiting for the script to check your solution. I wonder if that really takes this long to calculate or I can just press 'next' button straight away?
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Old 01-03-11, 06:28 PM   #51
Trevally.
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Originally Posted by Vanilla View Post
Treally,

First of all thumbs up for your great work! I was just wondering - in your range and AOB tutorial there is a rather long pause waiting for the script to check your solution. I wonder if that really takes this long to calculate or I can just press 'next' button straight away?
Thanks Vanilla

Yes the pause is only there for effect

Click next and it will more on faster.
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Old 01-23-11, 04:02 PM   #52
Trevally.
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Default RAOBF

Hi everyone

I have added a new tutorial to post 1

RAOBF disc

This tutorial will take you through the stages required for getting visual information and using the RAOBF tool to find:-

Bearing
Range
AOB
Speed




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Last edited by Trevally.; 01-24-11 at 02:04 PM.
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Old 01-25-11, 06:12 PM   #53
Captain Can
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well i had no idea how to use RAOBF before , but this tutorial is quite useful for guys like me and now i can use it.

Thanks Trevally ! Keep more coming please.
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Old 01-29-11, 01:19 PM   #54
Trevally.
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Quote:
Originally Posted by Captain Can View Post
well i had no idea how to use RAOBF before , but this tutorial is quite useful for guys like me and now i can use it.

Thanks Trevally ! Keep more coming please.
Thanks Capt Can


Added all the tutorials so far as one package in post 1
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Old 01-29-11, 05:32 PM   #55
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Hi Trevally,

Do you know where i can find the ,,AOB approaches zero'' grid (chart or something like that?)

Thanks!
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Old 01-29-11, 05:45 PM   #56
Trevally.
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Originally Posted by stoianm View Post
Hi Trevally,

Do you know where i can find the ,,AOB approaches zero'' grid (chart or something like that?)

Thanks!
Sorry, I don't understand what you are asking. Can you give me more information
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Old 01-29-11, 09:20 PM   #57
stoianm
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Quote:
Originally Posted by Trevally. View Post
Sorry, I don't understand what you are asking. Can you give me more information
i found it already.
Thanks!
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Old 01-30-11, 04:37 PM   #58
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What resolution is this at?

When I play on 1650 * 1050 I only get around 10 - 15 ticks (didn't bother to count) on either side of the central line in the RAOBF. I take it this was made for a 1080p screen?

In which case, curses! Will need to get a new screen.

Apart from that issue (probably on my end) I've been enjoying these tutorials very much.
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Old 01-30-11, 04:57 PM   #59
Trevally.
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Quote:
Originally Posted by Spy Guy View Post
What resolution is this at?

When I play on 1650 * 1050 I only get around 10 - 15 ticks (didn't bother to count) on either side of the central line in the RAOBF. I take it this was made for a 1080p screen?

In which case, curses! Will need to get a new screen.

Apart from that issue (probably on my end) I've been enjoying these tutorials very much.
Hi SpyGuy

When you add a scope mod - say "Manos Scopes" you also need to add a patch to fix the camera file. So you would look for the one "1650 * 1050" and install it afet the scope mod.

This should fix you screen
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Old 02-01-11, 10:36 AM   #60
doctrine
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<edit>
So SH5 is up running again and I had some free time so I just went through your first tutorial!

I selected the Manual TDC 01 90deg tutorial from the main menu before loading the TDC mission. It all ran smoothly, although the ships weren't moving.
And because of that there wasn't much of course drawing for me But to bad, didn't really bother me. Learned a lot from it, probably more than in the last few months!


</edit>

Bleeeeh, @ work The more I read these threads, the more I want to go home and try it all out!

And a 'no map contact' tutorial would be great! But dude, so far it's awesome already!! Sooo much to learn

Thank you, and every other modder too of course, for all the effort

Last edited by doctrine; 02-02-11 at 03:38 PM.
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