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Old 10-20-13, 04:47 PM   #151
Trevally.
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Quote:
Originally Posted by plj View Post
So yeah ... could someone please explain this ?

Mission: RAOBF tutorial mission

Target data:

Range: 1080m
Bearing: 221
AOB: 51
Speed: 0kts

Result: not even close, see attached jpg's. Notice settings, and verify with RAOBF wheel .. AOB is right for given ship length. AOB should be irrelevant tho, as speed is 0. Bearing is deffinately 221 .. unless I'm starting to become blind. Own course is 0.
If your are heading north and the ship is bearing 221 (behind you) - try using the stern tube
Everything else looks good
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Old 10-20-13, 05:04 PM   #152
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Yeah, I just noticed

Any way to make this work with the forward tubes as well ? (not that there is a good reason too, just for theory's sake :p)
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Old 10-20-13, 05:15 PM   #153
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Any reason I'm on CTD 4 now, loading RAOBF for the 7th time or so ? I went back to NewUI's 7.4.2 from 7.5.0 test 12 .. which did not allow to play tutorials due to automations cript not being compatible .. now it loads .. sometimes :/

Code:
Accurate German Flags
sobers game loading tips V8 SH5
DBM Background Video
Grossdeutscher Rundfunk
U-Boat Watch Crew Routine SFX
Messervy_s_gramophone_pack1
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Fuel Gauge WoGaDi_SteelViking's Interior
Fix clock rear torpedo room VIIA
Depth Charge Range Fix
sobers multi color mod V5
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.e Ambient Settings - Brighter Nights-No Murky Waters
DynEnv v2.9 - 9. Sobers Best Ever Tweaks
DynEnv v2.9 - 12. Sounds
DynEnv v2.9 - Breakwater Piers
DynEnv v2.9 - No Glaring Sunlight
DynEnv v2.9 - No Underwater Impurity Patch
DynEnv v2.9 - No U-Mark
Small_trees_SH5_V1
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers water splash anim SH5
sobers best ever fog  V22 SH5
sobers base sky mechanics V1
sobers better terrain v3 SH5
sobers waves mod V12 27032013
sobers more trees SH5
Window Lights Redone V1
New Torpedo Door Sound Mix
Pascal-sh5-Crew-Uniforms 06.2012
SH5_7A_Conning_Fix
SteelViking's Bunker Fixes V1.0
German U-Boat Hydrophone SFX
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
FX_Update_0_0_22_ByTheDarkWraith
FX Update 0.0.22 Torpedoes - MagDet range 3m (modified for torpedoes failure patches)
AI_sub_crew_1_0_2_TheDarkWraith
NewUIs TDC 7.4.2 ByTheDarkWraith
NewUIs TDC 7.4.2 alt officer wounded by Torpedo
NewUIs TDC 7.4.2 Real Navigation
NewUIs TDC 7.4.2 jimimadrids map tools
NewUIs TDC 7.4.2 RadCapTools 0.2 alpha
Sjizzles - Charts for NewUIs part1_07.06.2013
Sjizzles - Charts for NewUIs part 2_07.06.2013
Sjizzles - Charts for NewUIs part 3_24.06.2013
Sjizzles - Charts for NewUIs part 4_20.07.2013
Manos Scopes-patch for 16x9
Submarine's .sim&cfg (modified for engine ratio + independent control patches)
gap - armaments & equipments patch v 0.2
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
silentmichal's interior mod 1.2.3
Church's Compass Dials Mod v2.2 - Option One
Cerberus62 Corrected Depth Charge Projector 1.0
Flower_Class_Corvette_Pack
Soldati Fix
NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0
Expanded Navies by Cybermat47 v.1.0.01
smaller flags for Warships 1_0b
OPEN HORIZONS II_full v2.2
OPEN HORIZONS II v2.2 - ORP Gryf and HMS Rocket no reflection patch
Sobers Terrain fix for OH2 V2.2
OH II Minefield map for TDWs Ui
IO_StrategicMap_7_5_0_for_TDWv750
RPM Hydrophone v2.2.1
R.S.D. - Reworked Submarine Damage v5.4 by vdr1981
R.S.D._R.E.M. - GHG Hydrophone add-on (no hyd on surface)
SH5Lifeboats by Rongel TDW stoianm v2.1
SH5Lifeboat Wooden ver. 0.2
SkyBaron's Bold SFX for SH5 1.0
SkyBaron's Leigh Light for SH5 1.1
Reworked Morale and Abilities v.1.1
MightyFine Crew Mod 1.2.1 Alt w beards
MFCMCCDLite
Speech fixes and additions (english version)
sobers green crew training V4 SH5
TDW FX Fix for Sobers chimney smoke
sobers Lights Cfg V5 SH5
Trevally Tutorial - All v0.2(for OHIIv1.3)
Krauters Automated Scripts (v5_0_0 compatible)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
MadMaxs_SH5_Subdiesel (mono) v2
gap - Sonar Sound Collection v 1.0 for SH5 - Distorted
sobers no footstep sound mod
sobers Realistic contrast V6 SH5
EQuaTool 01.01 by AvM - Large Style
AOB slide ruller for TDW UIs and MO by stoianm
gap - HD 1 deg Scope Bearing v 1.0
sobers deck crew always whispering v2 SH5
sobers hud sounds V1 SH5
Reworked U-boat Guns (incomplete version)
sobers Depth of Field (DOF) V6 SH5
sobers map colors SH5 V1
Shadow Improvement ModLR
SH5 External Cargo 1.0
Water reflections intensity decrease with fog by TheDarkWraith
TDW_GenericPatcher_v_1_0_149_0
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Old 10-20-13, 05:20 PM   #154
Trevally.
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Quote:
Originally Posted by plj View Post
Any way to make this work with the forward tubes as well ? (not that there is a good reason too, just for theory's sake :p)
No - not really
The further away from a zero gyroangle - the more chance of a miss.
This is due to how the torp first turns (turning radius) the more the torp has to turn - the more precise the range must be.

So turn you boat to target for a higher % chance hit


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Old 10-20-13, 05:22 PM   #155
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Quote:
Originally Posted by plj View Post
Any reason I'm on CTD 4 now, loading RAOBF for the 7th time or so ? I went back to NewUI's 7.4.2 from 7.5.0 test 12 .. which did not allow to play tutorials due to automations cript not being compatible .. now it loads .. sometimes :/
Sorry - that mod list just runs in front of my eyes

Try UI and tutorials only no ctds
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Old 10-21-13, 05:13 AM   #156
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grinn .. it's *just* sober's list with a little extra audio and a few more DynEnv mods

I'm about to drop NewUI completely, see what that does for my game.
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Old 10-21-13, 05:45 AM   #157
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Quote:
Originally Posted by plj View Post
grinn .. it's *just* sober's list with a little extra audio and a few more DynEnv mods

I'm about to drop NewUI completely, see what that does for my game.
Sobers list (and any other large tested list) is exact. There is huge scope for a list like that to go wrong.
I would even go as far as to say that if you use Sobers list you must follow it to the letter - even the gameplay options (TC restricted to 512 etc)

If users don't do this and then come across problems - they call it Sobers list, but it is not.
Even the smallest change will cause ctd

So - to drop TDWs UI would in my view be a mistake - that one mod offers so much. You would be far better off getting rid of all those small mods in your list - thus less will be lost.

you should try a smaller list with the bigger mods that have been worked on for many years and will work together if order of install is followed (oldest first)

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Old 10-21-13, 06:03 AM   #158
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Quote:
Originally Posted by Trevally. View Post
Sobers list (and any other large tested list) is exact. There is huge scope for a list like that to go wrong.
I would even go as far as to say that if you use Sobers list you must follow it to the letter - even the gameplay options (TC restricted to 512 etc)
I do I just added SFX and a few mods that do not conflict. (Checked with JSGME and red up on documentation)

Quote:
If users don't do this and then come across problems - they call it Sobers list, but it is not.
Even the smallest change will cause ctd
My game was a copy of that list at a point .. no change in CTD's. Including each and every option that was mentioned.

Quote:
So - to drop TDWs UI would in my view be a mistake - that one mod offers so much. You would be far better off getting rid of all those small mods in your list - thus less will be lost.
I should, for fun and commenting, bombard you with the diffrent mep files I have here tring to isolate the problem as being one of those .. I'd love to ..
Quote:
you should try a smaller list with the bigger mods that have been worked on for many years and will work together if order of install is followed (oldest first)
I did .. check CTD hunt topic, minimal list. The only consistent thing has been NewUI.
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Old 12-06-13, 09:30 PM   #159
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I've installed the tutorial via JSGME after I installed TDW's UI, I didn't any overwrite warnings and when I start the game, the main menu doesn't show tutorials anywhere, I don't know what might have gone wrong here
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Old 12-07-13, 06:17 AM   #160
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Quote:
Originally Posted by Farbaute View Post
I've installed the tutorial via JSGME after I installed TDW's UI, I didn't any overwrite warnings and when I start the game, the main menu doesn't show tutorials anywhere, I don't know what might have gone wrong here
Sounds like TDW's UI is not installed correctly
Uninstall it and check the folder structure
the folder "data" MUST be the first subfolder for every mod
TDW packs his mods in many folders - so look for the data one, back up one level and paste that folder into your MODS folder

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Old 12-08-13, 12:30 PM   #161
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I couldn't figure it out, so I tried with OHII and the OHII tutorial version instead, but still no tutorial ot the main menu
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Old 12-09-13, 08:11 AM   #162
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Yes - your problem in that TDWs UI is not installed correctly
you need to fix this first

check where the data folder is
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Old 12-09-13, 01:32 PM   #163
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Quote:
Originally Posted by Trevally. View Post
Yes - your problem in that TDWs UI is not installed correctly
you need to fix this first

check where the data folder is
Please do what Trevally suggests. Click on my signature link below and go to post #3. There it talks about the data folder and double/multiple folders, etc.
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Old 12-12-13, 04:38 PM   #164
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Does this look right to you have I done something wrong (I haven't reinstalled the mods yet, just extracted them)

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Old 12-12-13, 04:48 PM   #165
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Yes - that is wrong and is the cause of your issue.
Remove that whole folder from your MODS folder (use jsgme to uninstall it first)
then place this marked folder in your MODS folder and install with jsgme



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