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Old 02-16-15, 02:13 PM   #46
Jeff-Groves
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Front Torpedo doors are giving me fits!
I've had to import/export/import/export/import the outer doors a number of times to get the pivot points fixed. Then adjust the animations each time.

Then S3D pulled a trick on me on the inner doors.
Seems it doesn't show the modded animations properly for some reason.


Todays goal is to get those fixed and post the new dat for download.
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Old 02-16-15, 03:46 PM   #47
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Part of posting the files is to allow others to adjust something if they want to lend a hand to the project or adjust things to work with other Super Mods.

All the files I use are the GWX 3 Type VIIB files.

One thing I noticed from watching the SH5 animations in Granny viewer was maybe a weird movement in SH5?
(Don't have SH5 installed and don't care to)
I've adjusted the outer door a tad differently to get a good visual in SH3.
I added a twist to the movement to clear internal parts better and stopped the inner door swing sooner.
Then adjusted timing where needed to get a smooth animation that fits timing needs.
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Old 02-16-15, 05:15 PM   #48
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Lower forward torpedo doors finally looking good.


Had a shot with the rear tube finally. Sorry Rowi but I sunk your VIIA AI Unit.


(Check the val file if you use the VIIA AI in GWX or you'll get missing textures for damages)
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Old 02-17-15, 05:43 AM   #49
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All sounding very promising Jeff

Best regards.

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Old 02-17-15, 02:27 PM   #50
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Upper outer torpedo doors imported and am working on the placement then the animations.
Getting them placed is not hard but once the animations start I may need to do the export/import 400 times to get the pivot point right.


Animations and placements much easier!! I must have learned something with the lower doors.
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Old 02-17-15, 04:25 PM   #51
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Newest dat file.
http://www.mediafire.com/download/jp...NSS_Uboat7b.7z

Replace the dat in the first download with this one.
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Old 02-18-15, 06:53 PM   #52
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Anybody checked it out and have any comments?
I did do a test on the Turm today and it will take a bit of work but looks pretty good.
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Old 02-18-15, 09:09 PM   #53
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I just installed and looked at it. Looks great! First thing that caught my attention was the vent holes and exhaust ports with nothing behind them, as in no pressure hull. Still, it's cool seeing the SH5 open vents and all, and I'm sure that part will come last.

Lookin' good!

Upon re-reading your previous posts I realize I didn't even think to look at the forward doors.




[edit] Just reloaded and fired some test shots. The forward doors look okay to me...but now I've just reread your comments on the animations. I guess it's because I'm in a later time zone.
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Old 02-20-15, 01:58 PM   #54
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Added some bling when early testing on Turm.

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Old 02-20-15, 03:25 PM   #55
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Oooh you lil' bugger .... Keep it coming Jeff, keep it coming

Best regards.

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Old 02-20-15, 07:48 PM   #56
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Hey a Type VIIA Playable, super.

Your Uboat is great.

greetings

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Old 02-20-15, 08:38 PM   #57
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Playing around with Fraps.





Got to do something about that "Yea!"



Gooddest version I have and includes the start of the Turm work.
TestPilot's U-Boot Guns not included.
http://www.mediafire.com/download/rn...Newest(SH3).7z
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Old 02-21-15, 12:00 AM   #58
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Looking good Jeff!
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Old 02-21-15, 12:37 AM   #59
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I'm a type VII fanatic and I always start my 1939 career with a VIIb, which is such a deadly thing in 1939. I'm real happy that I now have the opportunity to start with type VIIa with a little less punch

The boat looks lovely
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Old 02-24-15, 04:58 PM   #60
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The last download linked tested a TGA setup that allowed a view through the deck.
I noticed a weird flicker and other bad effects so I'm going to do a deck like ref did for the Type 9C.
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