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Old 02-21-11, 05:05 PM   #121
Nate--IRL--
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Quote:
Originally Posted by Wags View Post
“DCS: A-10C WARTHOG” Released

DUXFORD, UK, February 21, 2011 – The Fighter Collection and Eagle Dynamics now offer “DCS: A-10C Warthog” as a digital download for $59.99.

Purchase "DCS: A-10C Warthog" at:
http://www.digitalcombatsimulator.com/index.php?end_pos=1322&scr=shop&lang=en

"DCS: A-10C Warthog" is a PC simulation of the U.S. premier Close Air Support attack aircraft. This is the second aircraft in the DCS series, following DCS: Black Shark, and raises the bar even higher in the DCS series. Warthog brings the most realistic PC simulation of a modern fixed wing combat aircraft in regards to flight dynamics, avionics, sensors, and weapon systems. You also have the option to play Warthog in "Game" mode for a casual game experience. Fly missions in the Caucuses region of the Black Sea against and with a wide array of air, land and sea forces with new and improved intelligence. Create your own missions and campaigns with the included Mission and Campaign Editors, and fly with and against friends online using the included online game browser.

Key Features:
• Fly the A-10C “Warthog” in either realistic or game modes.
• Fly missions in Georgia and Russia.
• Interactive training missions shallow the learning curve dramatically.
• Rich campaigns and single missions included.
• Multiplayer cooperative and head-to-head.
• Mission and Campaign editors allow user created content.
• The most realistic flight dynamics ever done for a PC simulation.
• Huge array of land, air and sea units to flight along and against.
• Ability to command ground forces during missions with radio commands.
• Fully interactive Forward Air Controller (FAC) that helps you find targets.

Website:
http://www.digitalcombatsimulator.com/en/series/warthog

System recommendation
Operating system: 64-bit Windows XP, Vista, and 7
Processor: CPU: Core 2 Duo E6600 or AMD Phenom X3 8750 or better
Memory: 4GB
Hard disk space: 7 GB
Video: Shader 3.0 or better; 512MB NVIDIA GeForce 8600GT DirectX 9.0c or better
Sound: DirectX 9.0c-compatible
DirectX®: 9.0C


About The Fighter Collection:
The Fighter Collection, as well as developing software for the entertainment and serious game markets, also operates, rebuilds and maintains Europe's largest collection of airworthy WWII fighters and is based at Duxford Airfield, in the UK. For more information visit our websites: http://www.fighter-collection.com/

Nate
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Old 02-21-11, 06:35 PM   #122
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So beta6 is not just RC it's the whole thing?

Deceiving buggers.
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Old 03-05-11, 02:37 PM   #123
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Patch 1.1.0.6 is out....

Quote:
Originally Posted by Wags View Post
A-10C 1.1.0.6 Patch Available

The DCS: A-10C Warthog Patch 1.1.0.6 is now available for download. Unlike some of our past product patches that had a large number changes and too often took a long time to create, for A-10C we will create patches with fewer changes but at more regular intervals. This also reduces the chances of new bugs being introduced.

This first patch includes what we could resolve over a two week period. We fully understand that there are still remaining bugs and the legitimate ones will be addressed in later patches. We simply could not resolve all of them in this first patch. Please have patience as the remaining bugs are resolved.

After applying the patch to an installed version of DCS: A-10C Warthog, please reboot your computer before running the game.

Download from: http://www.digitalcombatsimulator.co...ch_1.1.0.6_en/

Patch Items:


• Fixed some discrepancies and mismatches in the default input profiles.
• Fixed minor bugs in the Quick Start missions.
• Fixed AI target acquisition bug in the bad weather. AI aircraft should no longer perform multiple runs on target without weapons release.
• Fixed minor graphics glitches when flying through overcast.
• Fixed CTD in the GUI input panel caused by reassigning commands on the some joysticks.
• Two working smoke generators on the A-10C is now possible.
• Integrated “Make TXT” function to the input panel. This function will make a TXT file of all device profiles with player's input assignments.
• Added a new “TREES VISIBILITY” slider in the graphics option panel. It allows you to adjust trees visibility from 1,500 to 15,000 meters independently of visibility range option.
• Fixed background of rank promotion window.
• The minimum value of the THICKNESS slider for overcast is limited to 200 meters by reason of technological limitation.
• Fixed a bug with non moving ground vehicles at some conditions observed in the release.
• AI-fighter will now always try to launch AA missile when target has entered into non-escape envelope. However, AI-fighters will fire missile immediately if it appears the fighter is losing its first-launch superiority.
• In the ME, the speed value of the first point of a route will not reset after mission play in simulator.
• The night sights were removed from MANPAD SAMs.
• Fixed a bug with "Left Hydraulics Res" and "Left Hydraulics pressure" failure after repair.
• MWS on the A-10C will react to all missiles in the certain range, not only hostile.
• Increased range of LOD switching from 1,200 to 2,200 for Vasiani hangars.
• Added missing textures of Tunguska, Kub and Buk missiles.
• Master Caution will not active when starting an engine.
• Added missing green position light on the AH-1 Cobra.
• Adjusted oxygen mixture for high altitudes. The pilot will not suffer hypoxia during high altitude flight.
• Fixed incorrect animation sequence for M257 illumination rocket.
• After repair, the A-10C will not sink a bit into surface.
• Decreased indicated wrong range of the Avenger SAM.
• ME. Removed Aggressiveness option list from Advanced Panel - Action for preventing the conflict with “Reaction to Threat” options.
• ME. Added “Allow Abort Mission” point to the “Reaction to Threat” option list.
• Corrected some parking positions and shelters in the Vasiani airbase.
• ME. Weapon combo box works properly if "Attack Group" and "Attack Unit" both present in the same waypoint.
• Fixed length of hint fields with hyphenation.
• The birds slider will work now.
• Adjusted munitions expenditure per target calculation for AI aircraft.
• Corrected some mission in the campaigns.
• At mission saving the scenes option will be taken from the mission options not player options.
• MP. Fixed jitter of client’s aircraft flaps at cold start.
• MP. Fixed crash causing by bug in the datalink.
• Fixed bugs in the debriefing log filters.
• MP. Fixed crash with mixing 32 and 64 bit clients.
• Fixed crash with jettison weapon in the Game mode.
• Fixed JTAC Single player Radio comms crash.
• Fixed some issues with the radio communication menu.
• Fixed CTD at attempt to save mission in a game system folder.
• ME. The template units can be dragged now.
• Fixed the rain effect.
• Fixed landing gear of the Mi-8 3D model.
• Intensity knob on the A-10C UFC is working now.

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Old 03-05-11, 03:12 PM   #124
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Nice. Wouldn't mind bit smaller patches to be honest. The 1GB monsters seem to be becoming the norm.
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Old 03-05-11, 05:45 PM   #125
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If they need to release GB-patches in short intervals, then something went terribly wrong in the software developement - or the publisher's release ethics.
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Old 03-05-11, 05:52 PM   #126
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Quote:
Originally Posted by Skybird View Post
If they need to release GB-patches in short intervals, then something went terribly wrong in the software developement - or the publisher's release ethics.
In fairness, until recently the game was officially in a beta state, i.e. a pre-ordered game with a beta available to those who pre-ordered the finished product and could choose to install it. I think this is the first monster patch for the released game as such. So I wouldn't quite pester the developer for dishonesty here - they weren't pretending it was not a beta.
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Old 03-05-11, 05:55 PM   #127
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People always complain about games having bugs, but then they complain about patches when they get released? I'm so happy ED is making the changes they are making all the time, it shows they care about their products so much more than certain other game developers that release games and practically forget about them. I'm proud to be a customer of ED's because they actually want their customers to get the best experience possible, not just to line their pockets.
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Old 03-06-11, 07:30 AM   #128
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Quote:
Originally Posted by CCIP View Post
In fairness, until recently the game was officially in a beta state, i.e. a pre-ordered game with a beta available to those who pre-ordered the finished product and could choose to install it. I think this is the first monster patch for the released game as such. So I wouldn't quite pester the developer for dishonesty here - they weren't pretending it was not a beta.
This new trend of releasing games intentionally in beta and/or unfinished (=unfit for release, that is) state, is a habit I do to have tolerance for, nor will I ever call it any different than bad business practices. A private person doing some very small niche project for a handful of friends and fans, is one thing - professional business doing like this and expecting full payment for their bad management - that is something completely different. I do not let them off this hook just because they work on something that I possibly would like to have - the better alternative is to not buy it, and either pass forever, or pay for it not before they have nailed together and released a complete release.

Just a paying customer's minimal and decent expectation.
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Old 03-06-11, 11:19 AM   #129
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Quote:
Originally Posted by Skybird View Post
This new trend of releasing games intentionally in beta and/or unfinished (=unfit for release, that is) state, is a habit I do to have tolerance for, nor will I ever call it any different than bad business practices. A private person doing some very small niche project for a handful of friends and fans, is one thing - professional business doing like this and expecting full payment for their bad management - that is something completely different. I do not let them off this hook just because they work on something that I possibly would like to have - the better alternative is to not buy it, and either pass forever, or pay for it not before they have nailed together and released a complete release.

Just a paying customer's minimal and decent expectation.
So what you're saying you don't like having a choice?

Because no one is forcing you to download beta and complain that you just downloaded a beta.
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Old 03-06-11, 11:25 AM   #130
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^Indeed.
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Old 03-12-11, 05:23 PM   #131
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simHQ's review is out. They're pleased.

http://www.simhq.com/_air13/air_462g.html

Quote:
after a few hours with DCS: A-10C Warthog, you will never confuse a game for a simulation again. You may just never be able to go back.
CD versions in summer this year. I will wait some months for more patches and falling prices.
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Old 03-19-11, 09:54 AM   #132
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Hi

It's good. Just got it and trying out some basics.

Todays adventure: drop bombs too low , try to land on a road/bridge, coming in like a sinking stone, after total engine failure... Mission accomplished, but the bill might be expensive for this training flight.













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Old 03-21-11, 08:24 AM   #133
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Little update:
Quote:
Hi all,

A few bits of news we'd like to update you with.

As some of you already saw on our facebook and twitter pages, we are currently testing patch 1.1.0.7. So far the results are positive. The patch will address game stability issues and a number of singleplayer and multiplayer bugs. The subsequent patch 1.1.0.8 is already in development as well.

Here are the links our facebook and twitter pages.

Given the requests for additional training material and the many great supplements created by the community, we've started a Training Supplements page on the official ED Wiki. We'll continue to expand on the page, but it's also open for community editing and we encourage you to take advantage of it. You can find the page here:
http://en.wiki.eagle.ru/wiki/Main_Page

A couple of items for the longer-term future. First, WIP screenshots of dynamic cockpit shadowing have been posted on the DCS website:
http://www.digitalcombatsimulator.co...shots/#gallery

Second, as you may have also heard on twitter, we are working on a dedicated server application. More details as they are prepared.

Finally, some of the team members and volunteers are currently working to prepare the Russian release of DCS: A-10C, which should happen soon. Additional localized versions are being prepared as well.
http://forums.eagle.ru/showthread.php?t=70201

Dedicated servers... you know what that is? First step to persistent battlefields.
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Old 04-05-11, 10:05 AM   #134
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Patch 1.1.0.7 is out --> http://www.digitalcombatsimulator.co...h_1.1.0.7_en/?

Quote:
FIXED BUGS AND ISSUES
Adjustments to reduce probability of stuttering
Fixed some bugs in the campaigns and missions
Fixed some bugs that caused tracks to play back incorrectly
Fixed force correlate mode for AGM-65K/H/G
Fixed missions sometimes crashing before getting to cockpit
Some glitches with GUI images are fixed
Assigning the same function twice to input device causing a crash is fixed
A new fuel tanks depot of 3D models was added
Fixed tracking of Aerial Refueling in Logbook
TACAN crashes if beacon activated by AI AFTER radio it turned on inside the player's plane is fixed
Fixed of a Molniya animations
E-3A now able to mid-air refuel
Fixed the damage model of the Su-25
AI helicopters will now hold assigned airspeed
Changed CCIP INVALID message logic
Fixed a bug with smoke that caused it not to follow wind direction
Landing and taxi issues of AI at Gelendzhik are resolved
Gun sight was changed from fixed 41 mil sight to 4000ft cross when CCIP INVALID condition exists in CCIP mode
Fixed GBU-38 inaccuracy when target designation is set a Markpoint
Fixed memory management during textures loading
Faster textures loading at start up
Fixed occasional crash on exit
Tuned textures loading procedure
E-3A pilots will no longer eject
Resolved issue with AI "traffic jams" at Sukhumi afld
Multiplayer - Exterior airbrake sound on other client loop is fixed
Restored key commands for quick communications without radio menu
AI getting damaged when refueling is fixed
AI flight members not forming up correctly with flight lead after takeoff is resolved
Fixed the crash with Effects.dll
Player pilot suffers hypoxia after shutting down engines on the tarmac is fixed
AI aircraft during taxi at Vaziani is resolved
Buildings that flicker and visibly grow up out of the ground on Low graphics settings is fixed
Aircraft shelters will use season textures
AI wingman Maverick usage causes crash is fixed
Crash when grass comes into view in not certain conditions is fixed
Problems with AI on the landing in Sukhumi, Krymsk, Anapa are fixed
Problems of AI aircraft on the taxi ways are solved
Mission crash caused some data from preparing mode is fixed
The switching of high-order digits on the VHF radios is fixed
Solved problem when a light source is present, fog disappears when viewed from above
DX renderer errors with textures loading are fixed
WorldManager error at mission editor loading is fixed
Mission generator error from mission editor is solved
MP- FMBase error with repeated connection to server is fixed
Adjusted taxi light of aircrafts
Fixed some bugs with the Buk and Patriot SAMs and their adjusted their behavior
The yellow cross cursor will be hidden if inactive for more than five seconds
Fixed G-meter in A-10C
Weapons.dll crash after Player Aircraft is Destroyed by Patriot or S-300 is fixed
ME. The mission browser opening is better optimized
Role changes of AI will not cause error in mission editor
ECM pod will work after rearming
Crash on cockpitbase.dll while watching the track is fixed
Crash on unpausing the MP track is fixed
Air Defense units will distinguished from other ground vehicles in the debriefing
Some bugs in the logbook are fixed
Fixed some a textures Z-fighting bugs on the ground
Fixed a time combo-box in the mission generator
Adjusted A-10C oxygen system when the aircraft is on the ground
MP- Fixed crash whenever a client or the server pilot uses the emergency External Store Jettison button
UnitGroup crash with ship shooting is fixed
Adjusted input default profiles
The buildings shadow glitch in the TGP video is fixed

Nate
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Old 04-07-11, 07:10 AM   #135
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Germany's biggest game magazine "Gamestar" has reviewed DCS:A-10 and has summarized: "This is Hardcore" They not rate it, because for them the border between game and simulation is crossed and A-10 can not be viewed as a game.
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