![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#841 | |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,086
Downloads: 415
Uploads: 0
|
![]() Quote:
![]()
__________________
Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
|
![]() |
![]() |
![]() |
#842 | |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,086
Downloads: 415
Uploads: 0
|
![]() Quote:
![]()
__________________
Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
|
![]() |
![]() |
![]() |
#843 |
Navy Seal
![]() |
![]()
Currently British blockade of French harbors in tests …
June 44 to the end should be more challenging for remaining U Boats leaving / entering harbors ![]() I may even add British torpedo boats entering Brest canal … according to Herbert Werner testimony ![]() ![]()
__________________
|
![]() |
![]() |
![]() |
#844 |
Torpedoman
![]() Join Date: Dec 2010
Posts: 120
Downloads: 54
Uploads: 0
|
![]()
Any documentation on navigation and TDC? I'm super confused with this set up.
|
![]() |
![]() |
![]() |
#845 | |
The Old Man
![]() Join Date: Jan 2017
Location: France Nord East
Posts: 1,313
Downloads: 767
Uploads: 0
|
![]() Quote:
Welcome to this mod Reminder, Fifi's mod is a "Hardcore" mod so you won't have the attack card. This is voluntarily replaced by the TDC... you will have to use the TDC like a real captain to calculate your shooting solutions.. I send you to a video that explains you all it's about Uboat but the principle is the same.. I invite you to also go to the channel of our colleague @derstosstrupp who is a mine of information a serious person he really explains all "TDC" to you... https://www.subsim.com/radioroom/member.php?u=242131 ![]() https://steamcommunity.com/sharedfil...?id=2161212854 Last edited by Kal_Maximus_U669; 11-05-22 at 10:13 AM. |
|
![]() |
![]() |
![]() |
#846 |
Navy Seal
![]() |
![]() ![]() Look closely when flat sea… hull rusty parts are not reflecting where it should be (kind of same problem as MFM ships had) Furthermore … there are inconsistencies in water reflection settings for hull vs turms ![]() Meaning look when flat sea, and with your external camera distance yourself from U Boat… the turm reflection is disappearing way before the hull… it’s not really correct. The hull reflection is viewable from too far away anyway … again not that good ![]() Those inconsistencies in reflection are giving also some strange graphic card behavior (when in bad sea, but most of all when U-Boat get some damages) I’m currently fixing this … well, trying anyway (with good results so far) ![]() ![]()
__________________
|
![]() |
![]() |
![]() |
#847 | |
The Old Man
![]() Join Date: Jan 2017
Location: France Nord East
Posts: 1,313
Downloads: 767
Uploads: 0
|
![]() Quote:
Hey Fifi salutation Ce que je remarque ..je trouve que la journée c est vraiment sombre par moment... est cela même par temps normal je trouve que plus la versions avance... plus il y a de Gamma....!! je comprends que vous voulez faire ressortir certain aspects mais il va falloir ce calmer avec les gamma...contraste.. etc.. Maintenant les Navires rouiller MFM aurais besoin de "remasterisassions" si tu peux mettre du fret de bon qualité..(bidons..caisses.) avec de l anciens fret faire un mixe.. les coques certains navires plus neuve... est d autre plus user... les élément du pont habitacle repeints.. avec coque rouiller..je sais Fifi cela représente du travaille... c est toi le patron ce sont des suggestions.. Je trouve vraiment très bon lors du mauvais temps.. il très difficile de torpiller.. voir impossible...je trouve cela vraiment réaliste.. a plusieurs reprise j ai laisser filer des cibles car impossible a torpiller...!! les torpilles passaient en dessous. Pourtant la solution était parfaitement régler..impossible de tirer avec canon trop mauvais temps..attention le temps etait tres tres mauvais 15m:s Last edited by Kal_Maximus_U669; 11-05-22 at 02:38 PM. |
|
![]() |
![]() |
![]() |
#848 | |
Born to Run Silent
|
![]()
Quick question about the Installation doc:
Quote:
– Launch JSGME provided of SH3 Commander NYGM, and make sure the 2 mods are activated, in any order. The 2 mods? Which two mods? Or is that supposed to read "make sure that 2 mods are activated, in any order." I got the game to start but it hangs when loading the mission
__________________
SUBSIM - 26 Years on the Web Last edited by Onkel Neal; 11-06-22 at 08:19 PM. |
|
![]() |
![]() |
![]() |
#849 | |
Wolf of the deep
Join Date: Sep 2008
Location: Arizona,USA
Posts: 170
Downloads: 559
Uploads: 0
|
![]() Quote:
He means that the 2 mods in the JSGME mods folder within Commander are activated. There are 2 JSGME's one in the main game folder and one in the Commander folder. Also your loading screen says NYGM 3.6 D. Not 100% sure but mine does not have that same text. Mine says"NYGM TW. Loaded via SH3 Commander. Good hunting !" Could you have remnants of an old install in your documents folder? Fifi's mod includes NYGM and all necessary to run.
__________________
NYGM STEEL COFFIN V3.8 / CCOM12 FIFI / ONEALEX 1.53 Last edited by Dieselglock; 11-06-22 at 08:41 PM. |
|
![]() |
![]() |
![]() |
#850 | |
Born to Run Silent
|
![]() Quote:
There should be no old stuff in the SH3 folder, it was new.
__________________
SUBSIM - 26 Years on the Web |
|
![]() |
![]() |
![]() |
#851 | |
Wolf of the deep
Join Date: Sep 2008
Location: Arizona,USA
Posts: 170
Downloads: 559
Uploads: 0
|
![]() Quote:
You should have 2 separate JSGME.exe's one in the Commander folder with its own MODS folder and one in the main game folder along with its own MODS folder. They are to be treated as separate. The one in the Commander folder should have 2 mods in it which should be activated. The one in the main game folder has Fifi's main mod which MUST be activated along with optional mods to be activated to the players taste.
__________________
NYGM STEEL COFFIN V3.8 / CCOM12 FIFI / ONEALEX 1.53 |
|
![]() |
![]() |
![]() |
#852 | |
Wolf of the deep
Join Date: Sep 2008
Location: Arizona,USA
Posts: 170
Downloads: 559
Uploads: 0
|
![]() Quote:
This is my activated mods list from the Commander JSGME file Generic Mod Enabler - v2.6.0.157 [D:\NYGM FIFI HRD\SH3 Commander NYGM\MODS] SH3 Commander Clouds Variety Escorts Skins This is my activated mods list from the main JSGME file in the main game folder. Generic Mod Enabler - v2.6.0.157 [D:\NYGM FIFI HRD\MODS] NYGM Tonnage War Enhanced – Stand Alone Version Static Crew Inside IX_NYGM_Enhanced_Hardcore
__________________
NYGM STEEL COFFIN V3.8 / CCOM12 FIFI / ONEALEX 1.53 |
|
![]() |
![]() |
![]() |
#853 | |
Navy Seal
![]() |
![]() Quote:
As Diesel said, there are 2 different Jsgme; one in SH3 Commander NYGM, one in main game folder (hence you should have a MODS folder in the SH3 Commander NYGM, and a MODS folder in main game folder)… As it is provided in the current download, the 2 mods (clouds variety & escort skins) that are in SH3 Commander NYGM MODS folder, should be already activated … but just make sure they are! ![]() If they are not activated, game will run without problem anyway, you will just miss environment enhancements & some escorts special skins. The text in main game window should say: NYGM TW Enhanced 2022. Loaded via SH3 Commander. Good hunting! If not, there is a problem! You don’t have the correct SH3 Commander ![]() (The correct SH3 Commander NYGM is provided in the download) ![]()
__________________
|
|
![]() |
![]() |
![]() |
#854 |
Navy Seal
![]() |
![]()
Gave water some slightly wrinkles when flat sea, no more plain flat unrealistic mirror
![]() ![]() ![]() Also re-worked the CE head...and the U-Boats water reflection. New U-Boat water reflection get rid of 99% of reflections glitches in waves ![]() Added 1944 British blockade of French harbors too (bunch of DD patrolling very near harbors exit) Will be available for V2.3...(should be bunker saves compatible) ![]()
__________________
|
![]() |
![]() |
![]() |
#855 |
XO
![]() Join Date: Sep 2011
Location: Halifax, Nova Scotia THE HUB OF ALL CONVOYS
Posts: 412
Downloads: 367
Uploads: 0
|
![]()
Hi Fifi, hope your doing well. I wanted to ask you a question about getting your edited/improved MFM ships to work with the onealex compilation. I want to use yours for the improvements you made and because of the smaller weight of the edited .dat files. My question is this, can I use just the .dat files or do I need your Edited .sim,.eqp and .tgas textures to go with them? I'm assuming their tied to their equivalent .dat file.
__________________
U-Boote sind die Wölfe auf See...Angreifen...Reißen...Sinken!!! U-boats are the wolves at sea...Attack...Tear...Sink!!! - Karl Doenitz ![]() Admin for the Onealex Mod Discord - https://discord.gg/bKCdQekE4W https://www.youtube.com/watch?v=tSpRvfqFYp0&t |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|