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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 |
A-ganger
![]() Join Date: Jan 2021
Location: 10th flotilla
Posts: 71
Downloads: 225
Uploads: 0
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Thanks, Fifi.
![]() May we all have long and successful career on NYGM. ![]() |
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#62 |
Wolf of the deep
Join Date: Sep 2008
Location: Arizona,USA
Posts: 170
Downloads: 559
Uploads: 0
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Hello,
I can get everything to work but when I press the "N" key i get the time compression minimum 128 tab instead of the rec manual. I have clean installed 4 or 5 times now and re did the patches every time. As I mentioned everything else seems to work as expected. I see in your mod order the DGUI is before the Stiebler patch. Where is the Tycho patched SH3.exe. Wouldn't the Steibler patch go before the Tycho patch ? I have searched the forums and Google as well about the Hsie patch and the Steibler patch. What do you do with the Hsie Supplement to V16B1 when also using the Steibler4C_Addon_for_V16B1. I do not see anything in the readme's about this. Any help would be appreciated.
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NYGM STEEL COFFIN V3.8 / CCOM12 FIFI / ONEALEX 1.53 |
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#63 |
Ocean Warrior
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The Stiebler patches minimum tc patch is hardcoded to the game's shift-n key function when it is applied. Strange that only using the n key is doing that in your game.
Two ways to free up your recognition manual n key, assuming the Stiebler patch is affecting it. - disable the tc patch in his mod. - remap the manual to a different key. I would try the first solution first just to make sure the Stiebler mod is the problem. The tc fix is nice around leaving and returning to your home port; it's purpose is to keep the game from going to 1x tc every time your crew spots a ship or aircraft around your port. But it's not essential.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#64 | |
Admiral
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![]() Quote:
![]() ![]() On locating it's posit in the guts of that... then clip in there (think is somewhere like 2/3 of the way into that commands sectioning... ![]() ![]() As John pointed out, it's use was to short circuit getting all those ships sighted messages on exiting & returning to base. Not really needed, unless you really want to have it in there... totally up to you there, @Dieselglock... ![]() If, I am off on the exact location'ing of that command structure... am sure 1 of the others, can correct that... but, think I am fairly sure of the location for it. But... don't hold Me to that... 1000% though... ![]() Hope this helps... ![]() ![]() ![]() M. M.
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#65 |
Ocean Warrior
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The key commands are in the file(s) commands_*.cfg. Path is data\cfg.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#66 | |
Wolf of the deep
Join Date: Sep 2008
Location: Arizona,USA
Posts: 170
Downloads: 559
Uploads: 0
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Mad and John thanks for responding ill do more digging.
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NYGM STEEL COFFIN V3.8 / CCOM12 FIFI / ONEALEX 1.53 |
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#67 | |
Watch
![]() Join Date: Dec 2016
Location: Finland
Posts: 28
Downloads: 35
Uploads: 0
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[Cmd171] Name=All_stop Ctxt=1 Str=1010 Key0=0xC0,C,"~" I'm just not sure what I need to type in after Key. |
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#68 | |
Ocean Warrior
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The tilde key can be problematic due to various mods. I use this key for all stop, see if it works for you. It is the "vertical slash\forward slash" key. Copy/paste over your current command, back up your current file first. [Cmd171] Name=All_stop Ctxt=1 Str=1010 Key0=0xDC,C,"|"
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#69 |
Wolf of the deep
Join Date: Sep 2008
Location: Arizona,USA
Posts: 170
Downloads: 559
Uploads: 0
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![]() Well I feel rather stupid as the problem was I had the caps lock on which every time I pressed the N key it has the same effect as the shift N. ![]() ![]() ![]()
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NYGM STEEL COFFIN V3.8 / CCOM12 FIFI / ONEALEX 1.53 |
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#70 | |
Ocean Warrior
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I was thinking something was strange; as I said Stiebler's mod affects shift-n vs just n. Good find !
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#71 |
Watch
![]() Join Date: Dec 2016
Location: Finland
Posts: 28
Downloads: 35
Uploads: 0
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Now the tilde key, which was not working at all, is the one giving 'All stop' successfully.
![]() Quick test with this mod seems really good, working with MaGui F so far! But what is the sound file playing as the bridge background, with the crew sneezing and coughing throughout? Would like to change it; I feel like I'm gonna catch whatever the crew has soon myself. ![]() |
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#72 | |
Ocean Warrior
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That would be one of the Ambient sound files in the main sound folder. Maybe the skyline one.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#73 | |
Admiral
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![]() No, but in all seriousness, here... Glad you were able to get things sorted out, there. If Mine & John's comments helped... so much the better. ![]() ![]() As always... Gute jagd, ihr Himmelhunde.! ![]() ![]() ![]() M. M.
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#74 |
Watch
![]() Join Date: Dec 2016
Location: Finland
Posts: 28
Downloads: 35
Uploads: 0
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amb_OceanSkyline.wav / amb_OceanSkyline_Q.wav was the one, thanks!
Last edited by yagura; 02-22-22 at 02:33 PM. |
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#75 |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,955
Downloads: 218
Uploads: 51
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Fifi, have you released your new NYGM mod? Can't find it....
![]() Oooops... sorry, it was for CCom12
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