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01-02-08, 09:25 PM | #61 |
Watch
Join Date: Apr 2006
Location: South Plainfield, NJ
Posts: 15
Downloads: 276
Uploads: 6
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Thanks GWX TEAM! 2008 is going to be another great for SH3!
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01-02-08, 09:49 PM | #62 | |
Bosun
Join Date: Feb 2007
Location: Tennessee, USA
Posts: 67
Downloads: 149
Uploads: 0
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Quote:
The whole point of Sigurd's original post, and one I happen to agree with, is that it would be good to have an optional mod that adds the tails back to contacts on lower realism settings. To me, the word optional means you could use it or not use it, as the individual player decides. If that was the case, then YOU could play and enjoy the game with your settings and others could play and enjoy the game with their settings. I see from other posts there is a way to add the contact tails back if a person so chooses, and that the Dev team for GWX2.0 is not going to officially add them in the mod. So this issue seems resolved. Oh, kudos to the GWX 2.0 dev team! You have put together an outstanding overhaul mod to SH3 (even without contact tails ) and I look forward to trying out GWX2.1 when ready! |
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01-02-08, 11:14 PM | #63 |
Ocean Warrior
Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
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any chance of having a map contact version???
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01-02-08, 11:20 PM | #64 |
Commander
Join Date: Jul 2006
Location: Washington State south of Tacoma
Posts: 462
Downloads: 26
Uploads: 0
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Whoa, everybody!
I think there are a lot of folks out there on this thread that have wandered off course. Let's cool the rhetoric and get back to the minor corrections the GWX team is making to the incredible V 2.0 they released. If there are other suggestions, comments, criticisms, arguments that you want to make, start a thread of your own. The forum is open to most legitimate positions, but let's keep the personal attacks in the bilge, please. |
01-03-08, 03:32 AM | #65 |
Navy Seal
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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A thought...
While having the VIIC/41 playable sub and Med skins mods as "Optional Mods" is necessary to ensure maximum access by all players, it's a step backwards for SH3Cmdr users. I had a thought the other day about the merit of providing simple instructions for SH3Cmdr users that tell them how to move or copy both the VIIC/41 playable sub and the Axis Med skins mods out of JSGME and into SH3Cmdr so that they can let SH3Cmdr manage the files automatically for them, rather than needing to remember to enable and disable the mods manually. For example, the data folder under "\SilentHunterIII\MODS\GWX - VIIC41 Player Sub" can simply be moved/copied to under "\SH3 Commander\U-boat\VIIC41". The data folder under the Med skins mod can simply be moved/copied to under "\SH3 Commander\Flotilla\907". Nothing critical - just a way of ensuring that SH3Cmdr users get the best integration and gameplay experience possible. |
01-03-08, 08:31 AM | #66 |
Seaman
Join Date: Aug 2005
Location: Czech republic
Posts: 38
Downloads: 1
Uploads: 0
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Can you please fix this ?
I mean the head position. It was fixed long time ago but I cant find it and perhaps its not compatible with GWX. |
01-03-08, 08:55 AM | #67 |
GWX Project Director
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Yes, one of the Russian modders fixed the hair problem... but the fix also made the crewman's head green!
...which is why we don't use that fix. No sir, we don't plan to fix that. All you need to do though, is to drag a crewman from a different compartment to replace him if it annoys you. Sorry mate. |
01-03-08, 08:57 AM | #68 | |
GWX Project Director
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Regarding the decisions we've made regarding map contact tails in GWX... that train has left the station. |
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01-03-08, 09:49 AM | #69 | |
Seasoned Skipper
Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
Uploads: 0
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__________________
GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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01-03-08, 10:24 AM | #70 | ||
Captain
Join Date: May 2005
Location: Kassel, Germany
Posts: 542
Downloads: 345
Uploads: 0
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__________________
My SH5-Mods: - Pacos German Folklore SubEmblems Mod - Pacos Environment Sound Mod - Lite Campaign German Edition |
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01-03-08, 10:29 AM | #71 | |||
GWX Project Director
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01-03-08, 10:50 AM | #72 | |
The Old Man
Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,545
Downloads: 64
Uploads: 1
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Quote:
__________________
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01-03-08, 10:56 AM | #73 | ||
Rear Admiral
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Quote:
C:\Program Files\SH3 Commander\U-boat\VIIC41\data Paste the 2 folders from C:\Program Files\Ubisoft\GWX\MODS\GWX - VIIC41 Player Sub\data So it looks like this |
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01-03-08, 11:01 AM | #74 | ||
Stowaway
Posts: n/a
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Heh.. cheap insult is low realism in GWX |
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01-03-08, 11:07 AM | #75 |
Stowaway
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How come I received radio message once which says: U-48 is having problems with engine and is returning to base.. But U-48 was my boat =] I must be having a clone somewhere out in the seas :hmm:
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