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Old 02-06-21, 07:15 PM   #76
ericlea
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this is where he was hiding lol
Thanks ^^




correct, i have 2 ranges of graduations in my persicopes when i use DGUI with ccom12 (screen comes from ccom12) ...
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Old 02-07-21, 01:46 AM   #77
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Quote:
Originally Posted by diego_gut View Post
Hello all,


I'll try to address all questions


- The crew management screen can not be enlarged, the positions of the crew are hardcoded and only work within the original 1024x768 area. This is why every 1080p GUI has it in the lower left corner. This is also why 1360x768 GUIs work so well.


- The bright images on the rec manual come from added ships and it needs to be corrected by the author. ARB tried to fix it applying a dark filter to them but then the stock ones look too dark and everyone complains about that.


- I chose the size of the optic that allowed to have the best accuracy for the graticule. They have a diameter of 756 pixels and are divided in 21 pixel degrees, since 10 milliradian are 0.57296 degrees that would be 12.03 pixels so I could make the vertical scale very accurate. If I had used any other practical size the margin of error would have been much bigger. For example, if they had a 792 pixel diameter with 22 pixel degrees, the 10 mill marks would need to be 12.6 so if you used 13 you would have a 4 pixel error at the 100 mill mark. This is in part why I did not used ARBs graphics.


Finally, I want to clarify that the images posted by ericlea show the hardcoded graticles which is not how DGUI comes configured. However, if anyone prefers to have degrees shown along the milliradians on the vertical scale and degrees on top too it's just a matter of configuring the patch. They will be calibrated in the periscopes but they probably will not be calibrated in the UZO.


Regards
Thanks for clarifying things Diego

I suspected crew management page hard coded too...thanks for confirmation
Will also try to solve my ID book...shouldn’t be that hard.

Is there a precise reason why you choose to put the torp button order from bottom to top? Wouldn’t it be more logical to put torp I on the top instead of torp V?
Asking because it’s third time I launch the V instead of I !
No need to say I’m still waiting the torpedo impact!
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Old 02-07-21, 03:26 AM   #78
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When i try to check what Hsie options you have checked (via the option configurator) i can't access it, and it gives this window:



Any idea?
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Old 02-07-21, 03:47 AM   #79
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The algorithm is about the same

https://www.subsim.com/radioroom/sho...00&postcount=3
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Old 02-07-21, 03:57 AM   #80
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Exact same problem by me. Impossible to acces h.sie options.
that's why I tried to use another sh3.exe than diego and I thought it worked well (full map was ok, draggable chrono too) but now i know why i have double graduations in my periscopes !
it is because i don't used the sh3.exe from diego.
with sh3.exe from diego no double graduations but no possibility to go in the h.sie options as fifi said.





To resolve this, I will try to follow again (with more attention) your instructions to play without diego sh3.exe :


- IF YOU NEED TO APPLY OTHER PATCHES :

- Apply Hsie's patch first according to his instructions.
https://www.subsim.com/radioroom/sho...d.php?t=174225

- Apply Stiebler patch second.


- Apply Tycho's SH3 Patch next, it must be installed for this GUI to work properly. The patch needs a custom configuration file which is included. Copy TychoSh3Patch.map to the same directory where TychoSh3Patch.bat is (replacing the original) and apply the patch.
https://www.subsim.com/radioroom/sho...d.php?t=231140

- Tycho's Chronometer patch needs to be installed after that.
https://www.subsim.com/radioroom/sho...d.php?t=238735

- Copy your patched Sh3.exe to DGUI_vxx directory.

- Move your DGUI_vxx directory to the MODS folder in your SH3 installation and install using JSGME



Last edited by ericlea; 02-07-21 at 05:00 AM.
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Old 02-07-21, 04:03 AM   #81
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DGUI_v1.3 (1920x1080) & TychoSh3Patch_v4


https://www.mediafire.com/file/cx0470m1v1yogvh/DGUI_v1.3_%25281920x1080%2529_%2526_TychoSh3Patch_ v4.7z
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Old 02-07-21, 04:20 AM   #82
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I tested all the above instructions from diego. Taking my time, nothing is difficult and..... it works fine !



Last edited by ericlea; 02-07-21 at 05:07 AM.
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Old 02-07-21, 04:47 AM   #83
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another remark (because I love your widegui lol) :


"- Authentic looking Uzo with only a vertical line as reticle and 7.1x zoom."


I Think it is nice to have authentic Uzo looking !


But with the chronometer and only the vertical middle line in the uzo, we can only determine target speed. and that is not enough if we want to do a surface attack.



but with the torpedoes/target speed tables (which I told you here : https://www.subsim.com/radioroom/sho...4&postcount=54)

it would be easy to do an authentic attack surface (only by staying at F4 view and uzo view as in real) ;-)




Last edited by ericlea; 02-07-21 at 05:11 AM.
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Old 02-07-21, 08:21 AM   #84
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Diego SH3 exe can’t be patched again to change options here.

I proceeded exactly like instructions, and the Hsie patch is telling me it’s invalid SH3exe!...
And when trying to run Hsie option selector, i get the message i posted above.
Have to say I’m able to patch any other SH3exe though!


I’m stuck.
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Old 02-07-21, 08:57 AM   #85
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Fifi you have to take a stock sh3.exe and apply all the patches in this order : h.sie + stieber - tychopatch (with the TychoSh3Patch.map file from diego) - chronopatch.

Last edited by ericlea; 02-07-21 at 09:24 AM.
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Old 02-07-21, 10:27 AM   #86
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Finally sorted out
All is fine now, i was taking Diego SH3 exe, that’s why i couldn’t patch.
Stock SH3 exe is just needed...
Sorry for the high jack
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Old 02-07-21, 12:41 PM   #87
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For those having same rec book issue (tonnage not readable and page brightness):



Here new menu ini for DGUI that solve the tonnage writing and the page brightness: https://www.mediafire.com/file/n41kj...24_768.7z/file

Just replace the DGUI/Data/Menu/Menu_1024_768 file
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Old 02-07-21, 03:00 PM   #88
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Quote:
Originally Posted by ericlea View Post
"- Authentic looking Uzo with only a vertical line as reticle ..."

https://www.subsim.com/radioroom/sho...3&postcount=81
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Old 02-07-21, 03:55 PM   #89
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Hello,


As you found out, you can't modify H.sies' options once you apply Tychos' patch. You have to start again from a stock exe. I have not tried Tychos' v4 patch yet so I have to update the configuration file for it.


With regard to the torpedo buttons, originally I did not have a lock button so I aligned the torpedo buttons to the side of the fire button. I also wanted them to remain aligned no matter submarine you chose. However, this is not important and now that I have the lock button they will probably look fine the other way around. So, I can invert the order if most people prefer.


Regards
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Old 02-07-21, 05:18 PM   #90
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Quote:
Originally Posted by diego_gut View Post
Hello,


As you found out, you can't modify H.sies' options once you apply Tychos' patch. You have to start again from a stock exe. I have not tried Tychos' v4 patch yet so I have to update the configuration file for it.


With regard to the torpedo buttons, originally I did not have a lock button so I aligned the torpedo buttons to the side of the fire button. I also wanted them to remain aligned no matter submarine you chose. However, this is not important and now that I have the lock button they will probably look fine the other way around. So, I can invert the order if most people prefer.


Regards
I think it would match better what we see in torpedo reload window & weapons page
Not to say launch the V instead of I !

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