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Old 02-25-21, 08:42 PM   #901
propbeanie
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JSGME says you have the game installed in "C:\Program Files (x86) \Steam..." etc. Anything installed in a Windows Program Files folder is "protected" and will not take modding. Any mod applied will have all of its cfg and other "system" files rolled back to their previous state. You need to move Silent Hunter out of the program files folder. Consult "Moving a Steam Installation and Games" on the Steam Support site for some guidance. You can use another hard drive to put a 2nd Steam Library on, or re-install Steam to another folder, and all of the games along with it, or move things "manually", but dependent upon computer system and configuration, it might take a while to accomplish, no matter which way you go.
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Old 02-25-21, 09:34 PM   #902
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The only problem with that is that it was in Steam/steamaps/common etc before and was working fine. Also I have Rome II, Rome I, Empire TW in the same "common" directory and they have all been modded.


I was trying to move it to the D Drive after I found that I had to re-install the WOTP mod to get the English voice clip and figured I may as well do it all at once. I followed instructions I found in Subsim but it failed.



That's when I said screw it, uninstalled and reinstalled and now everything is where it was but the mod simply will not activate even though JSGME claims it is enabled.
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Old 02-25-21, 09:48 PM   #903
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Quote:
Originally Posted by rschilla View Post
The only problem with that is that it was in Steam/steamaps/common etc before and was working fine. Also I have Rome II, Rome I, Empire TW in the same "common" directory and they have all been modded.


I was trying to move it to the D Drive after I found that I had to re-install the WOTP mod to get the English voice clip and figured I may as well do it all at once. I followed instructions I found in Subsim but it failed.



That's when I said screw it, uninstalled and reinstalled and now everything is where it was but the mod simply will not activate even though JSGME claims it is enabled.
In uninstalling, before reinstalling, did that include ensuring the game saves folder was also deleted.?

M. M.

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Old 02-25-21, 09:59 PM   #904
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I think I took out the whole SH4 file in documents and recreated it later.



Also, when I got fed up with the messages constantly interrupting me I did mod my original DW_6 game to knock out most of the messagesGE file and Windows had no problem with that little atrocity.
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Old 02-26-21, 02:23 PM   #905
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SH4 and JSGME are both old Windows XP apps, NOT authorized by the post-Vista 'modern' Windows OS. As such, when you attempt to apply a modification to anything in the Program Files folders, which are "protected" by Windows, Windows itself will see the changes as "un-authorized" and roll them back. The other games you mention might well be considered 'modern' and be "authorized" to make changes. Most everything DirectX v9.0c, which includes the Silent Hunter series, is NOT. The mod is "activated", but the altered by Windows, and disabled, oftentimes to the point on now causing CTDs. There is nothing you can do about this, other than install Silent Hunter into a non-protected folder that Windows will not interfere with.
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Old 02-26-21, 02:35 PM   #906
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Propbeanie, I am ready to go with that.



I have used the instructions you sent to alter my Steam default to my D drive and a file called D: Steam Games


I have the English speech file saved to the D Drive as well although to a separate directory I use to store original and modded files... along with the cut down messageGE file.


I was just waiting to see if Marco or M/M came up with any other ideas before ripping the whole thing out.


I have decided not to try to move the current steam files to the new drive. I'll uninstall/reinstall to D:


I have a new download of DW_6 standing by and all I need to do is make sure that JSGME is still in my downloads folder since at this point I can't be sure if that is functioning properly.
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Old 02-27-21, 12:06 AM   #907
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Propbeanie, I am ready to go with that.



I have used the instructions you sent to alter my Steam default to my D drive and a file called D: Steam Games


I have the English speech file saved to the D Drive as well although to a separate directory I use to store original and modded files... along with the cut down messageGE file.


I was just waiting to see if Marco or M/M came up with any other ideas before ripping the whole thing out.


I have decided not to try to move the current steam files to the new drive. I'll uninstall/reinstall to D:


I have a new download of DW_6 standing by and all I need to do is make sure that JSGME is still in my downloads folder since at this point I can't be sure if that is functioning properly.

https://www.subsim.com/radioroom/sho...d.php?t=245407

Maybe try my own thread on how to make a copy, maybe you will see something in there that you can use as a guide.

You did make another steam library folder using the link propbeanie gave you? I am sorry if I missed that, it is late and I am trying to get two copies of SH4 working and my brain is kaput.
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Old 02-27-21, 11:55 PM   #908
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So here is what happened. Nothing I tried worked. Moving files to a D: drive did nothing. In fact, that was worse. It would not even load the original game.


Which got me to thinking that something was critically wrong. In spite of having the mods activated when I did a local file validation scan on Uboat Missions it told me that precisely 1 file had failed to validate.


I went looking in the file and found that the intro movie was the old one. Then I looked in the DW_6 file which was still in my unzipped file and found that the movie was the new one.


Thus, it seemed to me that the problem was either that something was wrong with the DW download file OR something was wrong with my JGSME file. Tired of taking chances I reinstalled both files and Voila. It is running.
I suppose I'll never really know what the problem was but at this point I don't much care.


Once again,l sincerely appreciate all the suggestions but it really looks like I had at least one corrupted file and nothing was going to fix it.
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Old 02-28-21, 07:05 PM   #909
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Once again,l sincerely appreciate all the suggestions but it really looks like I had at least one corrupted file and nothing was going to fix it.
i hate living in a corrupted environment, but then, i live in Crook County, IL, so what should i expect!

Glad you figured it out!
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Old 02-28-21, 07:23 PM   #910
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[COLOR="Orange"]i hate living in a corrupted environment, but then, i live in Crook County, IL, so what should i expect


Cook County is pretty far down the rabbit hole. I live in NWI Indiana and so I go up there every once in a while. Pretty messed-up place.
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Old 02-28-21, 10:25 PM   #911
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Hey now! What about St Clair County?... That's another one on the up-and-up... - I used to work in that county. 'Course, now that I think about it... Crook County wins, hands-down...
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Old 02-28-21, 10:30 PM   #912
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Quote:
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Hey now! What about St Clair County?... That's another one on the up-and-up... - I used to work in that county. 'Course, now that I think about it... Crook County wins, hands-down...
Crook county lol. Much, much more worse than just crooks. Last time we went up there had to be at least a year and a half ago. COVID has kept us out and plus it’s not a very safe place to be. The looting and rioting that happened back in May and June is proof of that enough.
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Old 03-01-21, 09:58 AM   #913
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Crook county lol. Much, much more worse than just crooks. Last time we went up there had to be at least a year and a half ago. COVID has kept us out and plus it’s not a very safe place to be. The looting and rioting that happened back in May and June is proof of that enough.
hey now! hey how! watch your language, son!!!!
what went on last year was peaceful but fiery protests.
don't impugn us, boy, with that incendiary language of looting and rioting.

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Old 03-01-21, 12:47 PM   #914
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Default My radio is not working

Hi all,

Fifi & the team - thanks for this great mod.

Just set up a new sh4 for this mod, everything is working great except the radio.
It could be me missing something basic but I have been troubleshooting for a while with zero success so I thought I should ask for assistance.

Radio is not working in the sense that by hitting the hotkey or clicking on the GUI button, I get the radio GUI popup (radio on the left flag pop-up window in the middle).
Then I click on next channel/previous channel expecting to hear some radio broadcast but it doesn't play anything.
This is happening in a new career on type IIB and type VIIB while on the surface.
I tried it with the mod list below and also with zero mods (just clean sh1.5 + DW) made no difference.
<own tweaks to commands file>
OM_Harder_Escort_L1
OM_Strategic_Map_Symbols
OM_U-Jagd
OM_Warm_Clothes

I searched in this thread, there are 2 pages of mention of 'radio' but didn't see anyone experiencing this exact issue. Any ideas?
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Old 03-01-21, 01:12 PM   #915
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Do you have anything added to the Data / Sound / Radio folder, or is just the "Washington" radio in there? You do have to "tune" the radio to the particular "channel" you want your radio station on, so Washington is Freq 22, but the game should "default" to it. There are "events" in the folder, and you have to be listening at the time the events occur, to be able to hear something (besides the "static" sound). The radio is a bit buggy, in that if you have it active, when you first Load a Saved game, you will hear at least one old event, if not more, dependent upon the Save, until the "clock" catches up with the current situation. If you are wanting to hear music, use the gramophone instead, and put wav, mp3 or ogg vorbis files in the Data / Sound / Gramophone folder, and play away on them. There are radio station mods though, which can be very cool to listen to. Fred8615 and CaptainCox are two big names in the radio station mods, and then digital trucker has a Radio Station Manager mod, which can help "fix" broken radio mods if their "event dates" are out of sequence, of which one of the Captain Midnight mods has. The RSM mod can be a bit finicky, since it was written for Windows XP...
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