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Old 03-09-21, 05:23 PM   #436
ericlea
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CCOM12_ Type7_ without_ full_ interior :



What does this mod do ?

-It removes the full interior and engines animations from the type 7 (which use a lot of RAM).
The mod allows the game to load and prevents CTD



When to use this mod ?

-It is recommended to activate this mod with jsgme,
When you want to play CCOM12 :
-with an uboat type 7
+
-in high resolution 1920x1080 (Ahnenerbe/ARB or DGUI widegui)
+
-with Fifi_Enhancements.

Use this mod only when using a type 7. No needed with other uboats
(only type 7 has full interior in CCOM12)

(No needed also if you play type7 :
-in high resolution 1920x1080 but without Fifi_Enhancements.
-with Fifi_Enhancements but without high resolution 1920x1080.)



Ericlea



CCOM12_ Type7_ without_ full_ interior :
https://www.dropbox.com/s/zc6sp3yez0...terior.7z?dl=1




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Old 03-24-21, 03:23 PM   #437
Anvar1061
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Crew On Deck mod test with CCoM12 + FIFI enhancements


Guns mod
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Old 04-16-21, 05:50 PM   #438
Soni2
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Quote:
Originally Posted by Fifi View Post
Could someone explain me why they made this strange hull shape for IXC?

As quoted, the "Schnelltauchback" (Fast Dive Bow) was designed, to speed up the diving process. One of only four surviving Typ IX/C Boats (U 516) where refitted with this modification in the end of 1944 and approximately half of the surviving Typ IX/C40 Boats (19 in total) where refitted from March 1944 onwoards (with a maximum of 16 active "Schnelltauchback" Boats in March 1945 out of 35 active front boats). It also seems, that some new Typ IX/D2 Boats where already commissioned with the "Schnelltauchback" (as stated for U 875).



If I remember correctly, the effect on the diving process was less effective than hoped, but it seemed to improve depth control.
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Old 05-18-21, 02:22 AM   #439
dex
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Default about next unit view

any help about trough ship view on <,> button
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Old 05-18-21, 08:58 AM   #440
Fifi
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Quote:
Originally Posted by dex View Post
any help about trough ship view on <,> button
Mods?
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Old 05-18-21, 03:33 PM   #441
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Quote:
Originally Posted by Fifi View Post
Mods?
Mod is Ccom,very good but only that little thing
on external view everything is ok but when I want to see enemy ship or my sub with < or > simple camera cuts trough the ship

Last edited by dex; 05-19-21 at 12:50 AM.
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Old 05-18-21, 04:01 PM   #442
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Check the Data/Cfg/ Command file for the key to toggle ships.
Don’t have this problem.
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Old 05-18-21, 06:55 PM   #443
FUBAR295
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Dex,

Try backing up on the Zoom, if you had a close up on your own Uboat, when going to the next unit, it may be right on top of it, if you do not go back some distance.

Happens to me too.

Good hunting,
FUBAR295
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Old 05-19-21, 12:41 AM   #444
dex
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Default about trough ships view

Quote:
Originally Posted by Fifi View Post
Check the Data/Cfg/ Command file for the key to toggle ships.
Don’t have this problem.
Thanks,I will try this
I talk about when the camera is too close to ship,then it happens

Last edited by dex; 05-19-21 at 01:05 AM.
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Old 05-19-21, 12:45 AM   #445
dex
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Default about Ccom strange next unit zoom view

Quote:
Originally Posted by FUBAR295 View Post
Dex,

Try backing up on the Zoom, if you had a close up on your own Uboat, when going to the next unit, it may be right on top of it, if you do not go back some distance.

Happens to me too.

Good hunting,
FUBAR295
I didn t tryed zoom on the next unit button,also maybe toggle ship command will help Thanks anyway
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Old 05-19-21, 01:20 AM   #446
Fifi
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Quote:
Originally Posted by dex View Post
Thanks,I will try this
I talk about when the camera is too close to ship,then it happens
Oh you mean you can run through ships with external camera?
If so, then it’s a Data/Library/Camera.dat problem, you have to open it with S3D and in FreeCam node, check if there is a terrain collider controller (terrain collider name from memory - it stops the camera when an obstacle in the way)
Not a big deal anyway.
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Old 05-19-21, 02:41 AM   #447
dex
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Default about Ccom strange next unit zoom view

Quote:
Originally Posted by Fifi View Post
Oh you mean you can run through ships with external camera?
If so, then it’s a Data/Library/Camera.dat problem, you have to open it with S3D and in FreeCam node, check if there is a terrain collider controller (terrain collider name from memory - it stops the camera when an obstacle in the way)
Not a big deal anyway.
exactly .... on that I mean
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Old 05-23-21, 04:11 AM   #448
dex
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Default about damage model ship

Fifi best regards... one more question
my observation more,no hull damage on some ship..
In my case I hit Ore Carrier with two T1 magnetic pistol torpedoes,one hit under the keel,second much higher
-Ccom mod-
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Old 05-23-21, 05:05 AM   #449
Fifi
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Quote:
Originally Posted by dex View Post
Fifi best regards... one more question
my observation more,no hull damage on some ship..
In my case I hit Ore Carrier with two T1 magnetic pistol torpedoes,one hit under the keel,second much higher
-Ccom mod-
Well, i don’t check each time because playing 100% and avoid using external cam except for screen shots, but of what i already saw in my careers, ships hull do have damage decals here (The few i checked)
So don’t know what to say...
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Old 05-23-21, 07:09 AM   #450
dex
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Icon14 about ships damage

Quote:
Originally Posted by Fifi View Post
Well, i don’t check each time because playing 100% and avoid using external cam except for screen shots, but of what i already saw in my careers, ships hull do have damage decals here (The few i checked)
So don’t know what to say...
That s enough to me...Thanks
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