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Old 03-20-11, 08:10 PM   #16
Jan Kyster
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Can confirm the above for TMO 2.1.

Loads fine in new career and singlemissions, but only until fire is exchanged.


Ran a couple of identical tests with and without mod. Without mod no problems, but with mod SH4 always crashed.

Even before being DC'ed... but being fired at with all kinds of calibres...


Tried to blink: "It's only a trial-run!"...


Hope you may find a solution! Mod idea is brilliant!


In case you can use it, here's the log from two tests:

Navn på program med fejl: sh4.exe, version: 1.5.0.0, tidsstempel: 0x476a5ca9
Navn på modul med fejl: SHSim.act, version: 0.0.0.0, tidsstempel: 0x476a5c4b
Undtagelseskode: 0xc0000005
Forskydning med fejl 0x00052e46
Proces-id 0x5d8
Programmets starttidspunkt 0x01cbe76127278031
Programsti: E:\Pacific Wolves - TMO 2.1\sh4.exe
Modulsti: E:\Pacific Wolves - TMO 2.1\SHSim.act
Rapport-id: edd5855a-5354-11e0-9d7c-485b3986d3fb
-------------
Navn på program med fejl: sh4.exe, version: 1.5.0.0, tidsstempel: 0x476a5ca9
Navn på modul med fejl: SHSim.act, version: 0.0.0.0, tidsstempel: 0x476a5c4b
Undtagelseskode: 0xc0000005
Forskydning med fejl 0x00052e46
Proces-id 0xae4
Programmets starttidspunkt 0x01cbe762bb82aae9
Programsti: E:\Pacific Wolves - TMO 2.1\sh4.exe
Modulsti: E:\Pacific Wolves - TMO 2.1\SHSim.act
Rapport-id: 5563112a-5356-11e0-9d7c-485b3986d3fb
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Old 03-20-11, 09:02 PM   #17
willielapus
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SH4 v1.5 + GFO + mod = CTD

Installed the mod in my game (Sh4 v1.5 + GFO) and it froze up just at the instant my torpedo was about to impact. Replayed the mission 3 times with the same result - CTD just as the torpedo was about to hit.
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Old 03-22-11, 07:16 AM   #18
jldjs
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I'm playing TMO 2.1 with this mod and also get the ctd just torp nears the target. I restarted without this mod and all was ok.
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Old 03-24-11, 10:05 AM   #19
Zakalwe
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If the CTDs are cured, would this work with the ATO Mod too?
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Old 03-24-11, 01:29 PM   #20
Gereke
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I've been using this mod with Operation Monsun and have had zero CTD's.

Great mod. Adds a nice layer of realism to the game that was missing
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Old 03-24-11, 04:22 PM   #21
andy_311
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will it work on FOTRS?
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Old 03-29-11, 10:35 AM   #22
SkyBaron
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I don't think TDW plays Sh4 let alone TMO! So I guess there won't be a fix for us TMO players. I think TMO changes DCs and bombs somehow and maybe it's conflicting with this mod.
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Old 03-29-11, 11:31 AM   #23
razark
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Quote:
Originally Posted by NewCaptain View Post
Has anybody else tested this mod with TMO 2.1? On my system it crashes whenever depth charges or airplane bombs are dropped even if I start a new career or play one of the single missions.
Quote:
Originally Posted by Jan Kyster View Post
Can confirm the above for TMO 2.1.

Loads fine in new career and singlemissions, but only until fire is exchanged.
Quote:
Originally Posted by willielapus View Post
Installed the mod in my game (Sh4 v1.5 + GFO) and it froze up just at the instant my torpedo was about to impact. Replayed the mission 3 times with the same result - CTD just as the torpedo was about to hit.
Quote:
Originally Posted by jldjs View Post
I'm playing TMO 2.1 with this mod and also get the ctd just torp nears the target. I restarted without this mod and all was ok.
Hrm. Are any of you running RSRDC? I've tried this in TMO with RSRD, and I haven't had any crashes. (Yet)
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Old 03-29-11, 12:22 PM   #24
Jan Kyster
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Quote:
Originally Posted by razark View Post
Hrm. Are any of you running RSRDC? I've tried this in TMO with RSRD, and I haven't had any crashes. (Yet)
No RSRD here... have you been under fire?

Mod loads and runs fine, but as said above, only until someone or something opens fire...
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Old 03-29-11, 12:51 PM   #25
razark
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Quote:
Originally Posted by Jan Kyster View Post
No RSRD here... have you been under fire?

Mod loads and runs fine, but as said above, only until someone or something opens fire...
I've fired torpedoes and hit targets, which some have reported to be an issue.

The only depth charges I've experienced were in the convoy attack training mission. I haven't managed to be depth charged yet in campaign. I wouldn't think there would be a difference, but there could be.
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Old 03-29-11, 06:44 PM   #26
SkyBaron
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I found the problem! This mod tries to access two IDs for nodes that aren't present in TMO2. RSRD has a file with those IDs(from a SH3 file it seems) so it works with RSRD.

For people playing TMO2 without RSRD just add this little .dat file to your library folder (or save it in the TheDarkWraith_DC_Water_Disturbance_v2_0_SH4 folder before enabling it) and it should work fine with TMO2!

http://www.mediafire.com/?7mzbpt34h6tk1bk
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Old 03-29-11, 08:34 PM   #27
razark
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Quote:
Originally Posted by NewCaptain View Post
I found the problem! This mod tries to access two IDs for nodes that aren't present in TMO2. RSRD has a file with those IDs(from a SH3 file it seems) so it works with RSRD.
Awesome work!
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Old 03-29-11, 09:15 PM   #28
BillBam
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I am getting an invalid address error when trying to download from Mediafire.

EDIT: Working now...thanks for the file!
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Last edited by BillBam; 03-29-11 at 09:36 PM.
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Old 03-30-11, 12:59 PM   #29
willielapus
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Default SH4 v1.5 + GFO + MOD + UPDATE = OK

Thanks - works now with latest update
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Old 03-30-11, 01:04 PM   #30
jldjs
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Can this MOD be installed while out on patrol or should you wait to return to base?
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