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Old 03-02-19, 12:08 PM   #1336
Wolfcat
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Another weird thing. I am using the Optimized ARB widegui now. Everything works fine except I cannot reliable get the Attack Disc to show up. Sometimes I move my mouse cursor to the top, it would show up, sometimes it wouldn't. Is there a shortcut key to make Attack Disc show up?
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Old 03-02-19, 12:33 PM   #1337
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http://subsim.com/radioroom/showpost...8&postcount=27
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Old 03-02-19, 01:23 PM   #1338
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I have a question, bcuz I didn't find information about it in manual. How does the fatigue system work in WAC? is it a stock SH3 system, or maybe something custom and if so, what are the specifics of it? Thanks in advance for info
Han, it would be great if you could make a light version of interiors, but I know you have priorites
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Old 03-02-19, 09:03 PM   #1339
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Quote:
Originally Posted by ericlea View Post
Thanks, Eric. I know how to use Attack Dis and the 3rd disc in your pictures. I don't know how to the 2nd disc and that black disc. Where can I get some instructions on those 2 tools?
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Old 03-03-19, 04:01 AM   #1340
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Quote:
Originally Posted by Wolfcat View Post
Thanks, Eric. I know how to use Attack Dis and the 3rd disc in your pictures. I don't know how to the 2nd disc and that black disc. Where can I get some instructions on those 2 tools?

http://www.subsim.com/radioroom/show...36&postcount=1
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Old 03-03-19, 12:24 PM   #1341
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Nice. Thanks. Is there a systematic post that explains all the discs? I find many of them are very useful under manual targeting.
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Old 03-04-19, 03:07 AM   #1342
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MarkOsw!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe"
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Old 03-04-19, 10:21 AM   #1343
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It feels like that the ship traffic is too high than the actual real life experience. On my first patrol, I was able to score 25k tons; way above any of the real life aces. My torpedo shots were actually terrible, I only scored 3 solid hits on any ships. But abundantly available ships allowed me to spend torpedoes selectively on big ships and leave smaller ones to the gun. I also spent all ammo in the first 3-4 days of the patrol and sunk about 11 ships (big and small). If you put Otto Kretschmer and Gunther Prien into this game, they would have prolly scored 10 million tons each by the end of the war. I think in the real life ship traffic was really sparse in a vast ocean like Atlantic. And that's why convoy system is so effective avoiding u-boats.
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Old 03-04-19, 03:12 PM   #1344
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It is a simulation but it is thirst a game :-)

Play at 100% difficulty....
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Old 03-04-19, 08:20 PM   #1345
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The only option I did not check was "no external view" for movie making purpose. My point is that in a struggle to free up memory so that we can bring in full interior, perhaps we can sacrifice some shipping traffic. Lighter traffic is closer to reality anyway.
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Old 03-05-19, 01:30 AM   #1346
ericlea
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Lighter trafic will be not enough to have widegui + full interior.
http://subsim.com/radioroom/showpost...postcount=1332

Last edited by ericlea; 03-05-19 at 01:40 AM.
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Old 03-05-19, 10:04 AM   #1347
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I am having a little sound issue. Sometimes the sound of bad weather and howling wind just won't go away even if I go submerged 100 meters. It would stick with me even if the bad weather went away. Is it because I don't have the sound mod for WAC?
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Old 03-05-19, 11:19 AM   #1348
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I very rarely encounter this problem with the mod "complete sound for wac5"
https://www.dropbox.com/s/c3myq46vh3...20WAC5.7z?dl=1
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Old 03-05-19, 01:08 PM   #1349
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Black Sea Preview : Constanta



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Old 03-05-19, 04:12 PM   #1350
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