SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-16-07, 11:33 AM   #106
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
Default

By (popular) demand, I have planned undo/redo support for the next release. I've already got it working for about 80-90% of the editor. Additionally, you'll be able to copy the undo log to the clipboard, for logging purposes. Obviously, after you close a file the undo/redo history is lost. Changes made can not be undone by S3D using the exported log, so backups of the original file are still recommended. That, or you manually have to undo using the log. Some things can't be undone this way though (deleted chunks, replaced images, etc), hence the backups.

An example log (of materials.dat), with dummy changes:

- chunk 9: int_halo.tga/Opacity, oldValue = 35, newValue = 40
- chunk 35: Properties/ParticleGenerator/GlobalScaleFar/DensityScale, oldValue = 0.1, newValue = 0.2
skwasjer is offline   Reply With Quote
Old 08-16-07, 12:06 PM   #107
CaptainCox
Sea Lord
 
Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
Default

Brilliant Skwas Will make stuff so much easier, also when communicating stuff that might have to be put in manually. THANKS!
__________________
CaptainCox is offline   Reply With Quote
Old 08-16-07, 01:21 PM   #108
Digital_Trucker
Silent Hunter
 
Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
Default

@skwasjer Would it be feasible to add a function that makes changes to files based on the saved change log? If so, perhaps that would solve the problems involved in consolidating several mods that mod different parts of the same file (scene.dat for instance). I can see it functioning much like a file patcher that only changes one part of a file that may or may not have been modded in other areas. The only problem I see would be in the case where one mod changes the structure of the file (i.e. removes a chunk or changes a chunk size).

Just a thought (I have them every once in a while and, in very rare cases, they are good one :rotfl: )

Keep up the great work on this wonderful tool
__________________

RSM-GIEP-Killflags-LV Tribute-Playable Elco __Peace be with you, Dave.

Digital_Trucker is offline   Reply With Quote
Old 08-16-07, 02:41 PM   #109
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
Default

Technically that is possible using my parser. The limitations are not so much deleted chunks, or the size, because the parser reads and writes the entire file and can change/insert/delete data anywhere.

The problem however is indeed still with the structure: not every chunk has an id, so there is no guarantee (neither by offset, or chunk index) that a change is applied to the chunk you want. So when a file is modified with additional inserted chunks before the one you want to patch, and if it doesn't have an id, you have a problem. Both the index and offset will now point to an incorrect chunk, so this won't do...

I'll give it some more thought in the future. For now, this is the best I can do.
skwasjer is offline   Reply With Quote
Old 08-16-07, 03:11 PM   #110
Digital_Trucker
Silent Hunter
 
Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
Default

And a good addition it is. Was just carrying it out a little further into wish land . You know how it is with us "users" the more you give us, the more we want


Just being able to see what changes were made is a vast improvement over having to physically write down every change made in order for another person to duplicate the changes. In my case, if I were attempting something like Leo's Living Breathing Ocean, no one would ever be able to decipher the changes I noted nor would I remember to document all of them:rotfl: But, with your change logs, it will all be laid out in a standardized manner.
__________________

RSM-GIEP-Killflags-LV Tribute-Playable Elco __Peace be with you, Dave.

Digital_Trucker is offline   Reply With Quote
Old 08-16-07, 04:53 PM   #111
Seeadler
Pacific Aces Dev Team
 
Join Date: Mar 2001
Location: Northern Germany
Posts: 1,096
Downloads: 169
Uploads: 0


Default

If I open the scene.dat from SHIII I get the EnvData properties but if I open the scene.dat from SHIV, the tree for EnvData is empty but the values are there because I changed them via MTweaker for my Env-Mod.
__________________
--
Vapor-ware is always easier to sell because there's no limit what it can do!
Seeadler is offline   Reply With Quote
Old 08-16-07, 05:44 PM   #112
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

Quote:
Originally Posted by Seeadler
If I open the scene.dat from SHIII I get the EnvData properties but if I open the scene.dat from SHIV, the tree for EnvData is empty but the values are there because I changed them via MTweaker for my Env-Mod.
What i do to alter already altered files is OPEN in the JSGME MODS folder/Backup/Data (make sure the file types at the bottom you want to open says [All Files *.*] . Then i can open the Scene.Dat.Living Breathing Ocean etc .
THE_MASK is offline   Reply With Quote
Old 08-16-07, 08:50 PM   #113
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
Default

Please note: there is a confirmed bug in S3D regarding writing files that contain ObjectParticles. This is being investigated and a fix will be included in the next release and posted here asap. Again, this is why S3D is alpha.

PS: this bug is not related to the last post of Seeadler. I still need info from him to investigate this...
skwasjer is offline   Reply With Quote
Old 08-16-07, 09:20 PM   #114
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

What Seeadler means is if you go to open your scene dat that has been altered via a mod from say Living breathing ocean , then opening from Silent hunter 4 wolves of the pacific / Data / Scene .dat . When you look at Env data / properties nothing comes up on the right hand side . It works thru the Mods folder as i have explained though .
THE_MASK is offline   Reply With Quote
Old 08-16-07, 09:32 PM   #115
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
Default

I don't have jsgme and mods installed atm, so I can't check what you mean. I only understand it partially. I'll check it later...

You must be my president

skwasjer is offline   Reply With Quote
Old 08-17-07, 06:37 AM   #116
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
Default

Another new cool upcoming feature is the ability to define a list of choices for properties. This is a snippet from the config file:



I've taken the enumeration from the SHControllers.act in this example. This has to be done for all properties that are based on enumerations, so it will still be tedious work for me. But once this is in place, you won't have to guess for a value or look it up in documentation, or even in an .act... Cool?

Please note I've made the values more readable. In the .act file definitions are less friendly (C-developers style), ie.: DIAL_DEPTH, DIAL_SPEED. Spaces are not allowed though, so don't ask why the underscore is not replaced with a space. ;p

This is how it looks in S3D:
(notice Dial/Display is also showing a 'friendly' value, using same method)

skwasjer is offline   Reply With Quote
Old 08-17-07, 07:19 AM   #117
ReallyDedPoet
Canadian Wolf
 
ReallyDedPoet's Avatar
 
Join Date: Jul 2006
Location: The one and only East Coast
Posts: 10,775
Downloads: 946
Uploads: 5


Default

Wow is all I can say skwasjer ^^^^


RDP
__________________

Back in the Day



ReallyDedPoet is offline   Reply With Quote
Old 08-17-07, 02:44 PM   #118
UBOAT234
Weps
 
Join Date: Oct 2005
Location: Repubblica di San Marino (Italy)
Posts: 362
Downloads: 0
Uploads: 0
Default

Hi,

Let's hope, one day, to have a manual for 3Ditor...

...
__________________
BEST REGARDS
UBOAT234



www.uboat234.com
UBOAT234 is offline   Reply With Quote
Old 08-17-07, 03:29 PM   #119
Anvart
Admiral
 
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
Default

Quote:
Originally Posted by skwasjer
Excuse, you has forbidden to me to write reply ...
DispVal and RealVal not correct ... it's not X and Y ...
You have Display = Circular ...
__________________
Alex ®


Moses said: "Don't create yourself an idol"...
Anvart is offline   Reply With Quote
Old 08-17-07, 04:50 PM   #120
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
Default

Quote:
Originally Posted by Anvart
a) DispVal and RealVal not correct ... it's not X and Y ...
b) You have Display = Circular ...
a) Yea I know. There is no way around this right in S3D now because the only data type available to encapsulate this property is a Vector2. I hope to add scriptable templates soon which allows the use of structures, so more specific types can be defined in the config file (aka struct SomeStruct { float SomeValue; color SomeColor; int SomeInt }. (This is just an example!). Together with the enum functionatility, this will allow any data type to be parsed correctly.
b) The .act says the property has an enum Circular, Linear. What's wrong with it then?

Quote:
Originally Posted by UBOAT234
Let's hope, one day, to have a manual for 3Ditor...
When DivingDuck is back, lets hope he can start work on it next to his other stuff...
skwasjer is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:04 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.