SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-23-20, 01:20 AM   #1
jimmbbo
Run silent, run deep
 
jimmbbo's Avatar
 
Join Date: Jun 2016
Posts: 225
Downloads: 59
Uploads: 0
Default Battle of Midway, Round IV

I just returned to Midway for refit on a Honshu patrol and noticed the date was May 9, 1942.... With the Battle of Midway just around the corner, I thought I'd save it and transit to finish the Honshu mission and either return to Midway or reload the saved mission and make my fourth attempt to locate and engage either the CV attack fleet or the invasion fleet. Previous attempts have met mostly with failure to encounter the IJN fleets.

Does the game bring the IJN in on course and on time? Based on my attempts to date it has been more of a crap shoot...
TIA
jimmbbo is offline   Reply With Quote
Old 04-23-20, 08:06 AM   #2
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,743
Downloads: 439
Uploads: 2


Default

The only somewhat accurate rendering of the Midway battle is in RSRDC, where lurker_hlb3 went above and beyond with his research. It is still just an approximation, based upon starting points, mid points & and ending points that are known from history. He also did not have the amount of ship classes available to him, the way a mod like FotRSU now has.
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 04-24-20, 08:50 PM   #3
Mios 4Me
Sonar Guy
 
Join Date: Feb 2019
Posts: 394
Downloads: 38
Uploads: 0


Default

IME, the battle can start weeks +/- the actual dates. My first patrol ever encountered a fleet on 6/17/42, sending a Kongo and a Shokaku (yeah, I know) to the bottom. A later career had similar parameters.
Mios 4Me is offline   Reply With Quote
Old 04-25-20, 12:19 AM   #4
jimmbbo
Run silent, run deep
 
jimmbbo's Avatar
 
Join Date: Jun 2016
Posts: 225
Downloads: 59
Uploads: 0
Default

SH4 dates and events seem to be cast in Silly Putty...

Rather than steaming aimlessly around the central Pacific, I think I'll shelve the Midway project unless it "just happens"...
jimmbbo is offline   Reply With Quote
Old 04-25-20, 02:09 AM   #5
Sniper297
The Old Man
 
Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
Default

Yeah, in career mode none of the historical battles work correctly in the stock game;

https://www.subsim.com/radioroom/sho...d.php?t=218749

I suspect you'll only be able to actually get into one is find a mod that recreated those battles from scratch.
Sniper297 is offline   Reply With Quote
Old 04-25-20, 12:21 PM   #6
Mios 4Me
Sonar Guy
 
Join Date: Feb 2019
Posts: 394
Downloads: 38
Uploads: 0


Default

It doesn't work for BoM, but you can harvest the three coordinates for the BoPS, BoPP, and BOS from the Quick Patrols scenarios and use them in career mode. In the BOS, you can also use that data to backtrack and set an ambush in the San Bernardino Straits (SBS) if you're looking for fleet action in a confined space. Great fun.

No idea why it doesn't work for BoM.
Mios 4Me is offline   Reply With Quote
Old 04-25-20, 03:06 PM   #7
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,743
Downloads: 439
Uploads: 2


Default

It all involves the scripted groups' line of "EvolveFromEntryDate=true" in the campaign, for the groups to start when they are supposed to. In the Single Mission files, you will see that the groups are much closer to the point of the battle, like the player's sub is, so those lines are usually set to "EvolveFromEntryDate=false", because if they were set to "true" in the Single Mission files, then the groups would be gone by the time the player gets there.

With Random Generated Groups (RGG) in the campaign, it just involves getting the "DelayMin=", "DelayMinInterv=" and "SpawnProbability=" (usually 1, 1, 100) lines correct, and in co-ordination with the "GameEntryDate=" and "GameEntryTime=" settings, along with "MaxInst=" (usually 1) and "MaxUnitsCreated=" (however big the group is) settings. This is where lurker excelled, in being able to make an RGG show when he wanted it to. It is also why the Mission Editor (ME) will ruin most of the settings lurker did, in that the ME has its own ideas of what is valid for those RGG settings, and even the regular scripted groups, which makes it frustrating to work with them...
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 04-25-20, 04:46 PM   #8
KaleunMarco
Silent Hunter
 
KaleunMarco's Avatar
 
Join Date: Sep 2007
Location: Chicago area, which is more dangerous than Omaha Beach.
Posts: 3,910
Downloads: 433
Uploads: 27


Default

Quote:
Originally Posted by propbeanie View Post
It all involves the scripted groups' line of "EvolveFromEntryDate=true" in the campaign, for the groups to start when they are supposed to. In the Single Mission files, you will see that the groups are much closer to the point of the battle, like the player's sub is, so those lines are usually set to "EvolveFromEntryDate=false", because if they were set to "true" in the Single Mission files, then the groups would be gone by the time the player gets there.

With Random Generated Groups (RGG) in the campaign, it just involves getting the "DelayMin=", "DelayMinInterv=" and "SpawnProbability=" (usually 1, 1, 100) lines correct, and in co-ordination with the "GameEntryDate=" and "GameEntryTime=" settings, along with "MaxInst=" (usually 1) and "MaxUnitsCreated=" (however big the group is) settings. This is where lurker excelled, in being able to make an RGG show when he wanted it to. It is also why the Mission Editor (ME) will ruin most of the settings lurker did, in that the ME has its own ideas of what is valid for those RGG settings, and even the regular scripted groups, which makes it frustrating to work with them...
as PB has explained above, re-creating a specific set of ships to appear at a specific date/time/location is nearly impossible given the design of SH4 and the dotMIS files. the Random Generated Groups have parameters (listed by PB) that are keyed to the start of a date within the MIS and not the start of the actual career/mission date range. a lot of moving parts to coordinate.
one thing you can try is to create an RGG within one of the existing dotMIS files that is enabled for the June 1942 time. (42a_Jap_TaskForce.mis?)
The key parms are GameEntryDate, DelayMin, AvailStartDate,Long,Lat.
Construct the RGG to start at the coordinates you want, on the date you want, sailing in the direction and speed you want such that it arrives in the general area of the Battle of Midway. try it with one or two ships in the RGG until you get the parms the way you want, then add more ships. it's a snap!

i tried it once a long time ago and could not make it work. i think i had too many parameters from the copied RGG and it was screwed up because of it. never went back to it.

anyway, good luck.
__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
KaleunMarco is offline   Reply With Quote
Old 04-25-20, 05:59 PM   #9
jimmbbo
Run silent, run deep
 
jimmbbo's Avatar
 
Join Date: Jun 2016
Posts: 225
Downloads: 59
Uploads: 0
Default

Thanks for the info, Kaleuns... reckon I'll just go about winning WWII as the opportunities presents themselves...
jimmbbo is offline   Reply With Quote
Old 04-25-20, 06:13 PM   #10
KaleunMarco
Silent Hunter
 
KaleunMarco's Avatar
 
Join Date: Sep 2007
Location: Chicago area, which is more dangerous than Omaha Beach.
Posts: 3,910
Downloads: 433
Uploads: 27


Default

Quote:
Originally Posted by jimmbbo View Post
Thanks for the info, Kaleuns... reckon I'll just go about winning WWII as the opportunities presents themselves...
as do many of us.....
__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
KaleunMarco is offline   Reply With Quote
Old 05-10-20, 05:31 PM   #11
Red Devil
The Old Man
 
Red Devil's Avatar
 
Join Date: May 2004
Location: Sutton Coldfield England
Posts: 1,515
Downloads: 258
Uploads: 0
Default

After loads of glitches I binned SH4 ans re-installed. Now, after returning from Honshu patrol in which I sank no less than 7 troops ships heading in and out, I arrived back at Midway on 3rd June 1942. Refitted and now heading out NW in the fingers crossed mode on meeting the 4 jap carriers head on!!
__________________
>
>
Captain!, there's a destroyer on the por........ periscope is flooded Sir!
>
Darkness is only the absence of Light; Ignorance is only the absence of knowledge ©

www.worldwartwo.uk
www.captainwalker.uk
Red Devil is offline   Reply With Quote
Old 05-10-20, 06:42 PM   #12
jimmbbo
Run silent, run deep
 
jimmbbo's Avatar
 
Join Date: Jun 2016
Posts: 225
Downloads: 59
Uploads: 0
Default

Quote:
Originally Posted by Red Devil View Post
Refitted and now heading out NW in the fingers crossed mode on meeting the 4 jap carriers head on!!

Good hunting! Take screenshots!
jimmbbo is offline   Reply With Quote
Old 05-10-20, 07:12 PM   #13
Red Devil
The Old Man
 
Red Devil's Avatar
 
Join Date: May 2004
Location: Sutton Coldfield England
Posts: 1,515
Downloads: 258
Uploads: 0
Default

I'll try, saved it for tomorrow
__________________
>
>
Captain!, there's a destroyer on the por........ periscope is flooded Sir!
>
Darkness is only the absence of Light; Ignorance is only the absence of knowledge ©

www.worldwartwo.uk
www.captainwalker.uk
Red Devil is offline   Reply With Quote
Old 05-11-20, 08:38 AM   #14
Red Devil
The Old Man
 
Red Devil's Avatar
 
Join Date: May 2004
Location: Sutton Coldfield England
Posts: 1,515
Downloads: 258
Uploads: 0
Default

ran same save twice, nothing at all, not even a jap plane. Only ship I saw was a US fleet at 182 312. Plenty of US aircraft. In reality I know where japs are but they are not there in sim. third attempt, went north, found Yorktown group; nothing else

edit: very strange. June 28, heading out from Pearl on patrol, 523nm SW of Midway, ran into 7 jap destroyers and a cruiser. Spread out all over the sea. Cruiser came within range, waited and sank him. Destroyers not really trying to find me, just circling out to NW and zig zagging coming in from direction of Midway.
__________________
>
>
Captain!, there's a destroyer on the por........ periscope is flooded Sir!
>
Darkness is only the absence of Light; Ignorance is only the absence of knowledge ©

www.worldwartwo.uk
www.captainwalker.uk

Last edited by Red Devil; 05-12-20 at 07:11 AM.
Red Devil is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:37 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.