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Old 05-26-20, 08:50 PM   #16
John Pancoast
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thanks guys please feel free to make suggestions we plan on teaming up tommrow at noon and give this a real good effort to remove worthless or counter productive mods! We are hoping to locate some GWX files that do not appear in my shIII-GWX folder

Please suggest!!

I am running a win 7 box with 8 mb ram!

8 mb of ram ? Surprised you can even get it to run. Or do you mean 8 gb ?
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Old 05-26-20, 09:12 PM   #17
johnlax
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Default yes ram

yes john it is gb
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Old 05-26-20, 09:28 PM   #18
John Pancoast
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yes john it is gb

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Old 05-27-20, 02:14 AM   #19
blackswan40
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Hi Johnlax re mod-soup just looking at the four damage mods thats bound to cause conflicts

GWX - Enhanced Damage Effects
Torpedo damage Final ver2.0
ANZACMICKS Damage Immersion
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3


I would just have one of them in your JSGME
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Old 05-27-20, 03:16 AM   #20
John Pancoast
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Hi Johnlax re mod-soup just looking at the four damage mods thats bound to cause conflicts

GWX - Enhanced Damage Effects
Torpedo damage Final ver2.0
ANZACMICKS Damage Immersion
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3


I would just have one of them in your JSGME
Exactly. Especially if already using the GWX Enhanced Damage Effects. I do know TDW's Ship Plane Fire damage mod is ok though; use it myself in GWX.
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Old 05-27-20, 05:35 PM   #21
Hebe Vollmaus
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GWX 3 St Naz and Schluese and other units V4
WB's GWX campaign with VonDos' ships v2.7
GWX - Lite Harbor Traffic
[8<--]
thanks for offer of help please feel free to offer suggestions
I wonder how do you are able to get into the game for even 20 minutes.
If i start a campaign in 1943 Brest it crashes immediately on load.

The reason are the two british PCTrawler Type=-1 entries in campaign_scr.
These has to be Type=0.

Greetings.
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