SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-06-20, 10:55 PM   #1
CapZap1970
Sea Lord
 
Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,956
Downloads: 259
Uploads: 51
Default No funnel smoke...

Dear Kaleuns:


I would like to ask for some advice or help here, whatever is necessary...


I noticed that my military ships (all nations, all sizes) don't have the funnel smoke with exception of the Glorious carrier that I added as a separate mod. On the other hand, the only merchant ship without smoke is the Empire Type Freighter, all others work perfectly.



Please, could anyone tell me what files are responsible for the ships funnel smoke?


Is there a file in every ships folder that controls this? I ask this because that way I can identify if I am using a mod responsible for the loss of the ships funnel smoke. Now, perhaps not only a file in every ships folder, but perhaps one or more in the library folder? What file or info should I be looking for?
Any help will be most welcome. Thank you guys...


CapZap
__________________
CapZap1970 is offline   Reply With Quote
Old 08-07-20, 12:45 AM   #2
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,717
Downloads: 452
Uploads: 0


Default

Each ship.dat has funnel node (s) generally linked to particules.dat...(like GWX)
If you lost them, something overwrought it
On side note, If using MFM Improved, brings its own Particules Funnel Smoke .dat
Fifi is offline   Reply With Quote
Old 08-07-20, 03:19 AM   #3
ivanov.ruslan
The Old Man
 
Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
Uploads: 0
Default

Or any version of TMTv2+ThomsensShipsv4.4for GWX3+Extra ships
ivanov.ruslan is offline   Reply With Quote
Old 08-07-20, 12:37 PM   #4
CapZap1970
Sea Lord
 
Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,956
Downloads: 259
Uploads: 51
Default

Thank you guys... will check that, although I don't know exactly what to look for. I think I will try to guess...
EDIT: Mmmm... Just checked the NBB_Nelson.dat just to start somewhere.... couldn't find anything related to the funnel smoke there....

CapZap




EDIT: Mmmm... Just checked the NBB_Nelson.dat just to start somewhere.... couldn't find anything related to the funnel smoke there....
__________________

Last edited by CapZap1970; 08-07-20 at 12:55 PM.
CapZap1970 is offline   Reply With Quote
Old 08-07-20, 02:20 PM   #5
VonDos
Admiral
 
Join Date: Mar 2007
Location: Italy
Posts: 2,214
Downloads: 75
Uploads: 49


Default

Hi mate!
If i well remember, the id who refere to funnel's smoke is into .sim file, under obj_Funnel controller...
__________________

Those, others and WIP ships are avaiable in my SHIPYARD here:
http://www.subsim.com/radioroom/showthread.php?t=136508
VonDos is online   Reply With Quote
Old 08-07-20, 02:33 PM   #6
CapZap1970
Sea Lord
 
Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,956
Downloads: 259
Uploads: 51
Default

Quote:
Originally Posted by VonDos View Post
Hi mate!
If i well remember, the id who refere to funnel's smoke is into .sim file, under obj_Funnel controller...



VD, thanks a lot for the tip.... could you please tell me which .sim file is it? the sim file of every ship?


BTW, glad to see you are still around, as some other Kaleuns from old times...



Cheers to you VD!!!


CapZap
__________________
CapZap1970 is offline   Reply With Quote
Old 08-07-20, 05:26 PM   #7
VonDos
Admiral
 
Join Date: Mar 2007
Location: Italy
Posts: 2,214
Downloads: 75
Uploads: 49


Default

Quote:
Originally Posted by CapZap1970 View Post
VD, thanks a lot for the tip.... could you please tell me which .sim file is it? the sim file of every ship?

BTW, glad to see you are still around, as some other Kaleuns from old times...


Cheers to you VD!!!
CapZap
Thank you so much, prosit!

Yes, sim file in every ship!
in obj_funnel there's an ID that appear like:



0x91344d00c078d76d is a "smoke type". Not the only one.
Few others mod design a number of different smoke types...
__________________

Those, others and WIP ships are avaiable in my SHIPYARD here:
http://www.subsim.com/radioroom/showthread.php?t=136508
VonDos is online   Reply With Quote
Old 08-07-20, 10:15 PM   #8
CapZap1970
Sea Lord
 
Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,956
Downloads: 259
Uploads: 51
Default

Quote:
Originally Posted by VonDos View Post
Thank you so much, prosit!

Yes, sim file in every ship!
in obj_funnel there's an ID that appear like:



0x91344d00c078d76d is a "smoke type". Not the only one.
Few others mod design a number of different smoke types...
One more question: what must I do if there is more than 1 type of smoke TGA? How do I add the second? Then I must copy that valuefrom the particles.dat file to the .sim file? Sorry to keep bothering you with this...


CapZap
__________________

Last edited by CapZap1970; 08-07-20 at 10:57 PM.
CapZap1970 is offline   Reply With Quote
Old 08-08-20, 12:01 AM   #9
VonDos
Admiral
 
Join Date: Mar 2007
Location: Italy
Posts: 2,214
Downloads: 75
Uploads: 49


Default

Yep, the ID 0x91344d00c078d76d refere to #funnel_smoke in library\particles.dat. Here you can create a #funnel_smoke_2 (always backup before), tweak values and test in mission copying new ID into ship's sim file.

Best regards,
Vd
__________________

Those, others and WIP ships are avaiable in my SHIPYARD here:
http://www.subsim.com/radioroom/showthread.php?t=136508
VonDos is online   Reply With Quote
Old 08-08-20, 12:26 AM   #10
CapZap1970
Sea Lord
 
Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,956
Downloads: 259
Uploads: 51
Default

Quote:
Originally Posted by VonDos View Post
Yep, the ID 0x91344d00c078d76d refere to #funnel_smoke in library\particles.dat. Here you can create a #funnel_smoke_2 (always backup before), tweak values and test in mission copying new ID into ship's sim file.

Best regards,
Vd

Thank you VD!!!


With your help and Fifi's, I will be able to sort this out.



CapZap
__________________
CapZap1970 is offline   Reply With Quote
Old 08-09-20, 01:15 AM   #11
CapZap1970
Sea Lord
 
Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,956
Downloads: 259
Uploads: 51
Default

Thanks a lot for your kind help guys!!! Problem solved!!!!






CapZap
__________________
CapZap1970 is offline   Reply With Quote
Old 08-09-20, 02:08 AM   #12
VonDos
Admiral
 
Join Date: Mar 2007
Location: Italy
Posts: 2,214
Downloads: 75
Uploads: 49


Default

You're welcome, mate!

Best regards,
Vd
__________________

Those, others and WIP ships are avaiable in my SHIPYARD here:
http://www.subsim.com/radioroom/showthread.php?t=136508
VonDos is online   Reply With Quote
Old 08-09-20, 02:15 AM   #13
CapZap1970
Sea Lord
 
Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,956
Downloads: 259
Uploads: 51
Default

Quote:
Originally Posted by ivanov.ruslan View Post
Or any version of TMTv2+ThomsensShipsv4.4for GWX3+Extra ships
Where can I find these 2 mods, if you please?
Who are the authors?



CapZap
__________________
CapZap1970 is offline   Reply With Quote
Old 08-09-20, 03:15 AM   #14
ivanov.ruslan
The Old Man
 
Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
Uploads: 0
Default

H.sie,based on Makman94 and P Thomsen


https://www.mediafire.com/hsie


https://www.mediafire.com/folder/da5...#tebymdflh93k3
ivanov.ruslan is offline   Reply With Quote
Old 08-09-20, 03:32 AM   #15
ivanov.ruslan
The Old Man
 
Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
Uploads: 0
Default

In fact the authors are many, but they are noted in the readme files
ivanov.ruslan is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:17 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.