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Old 06-26-14, 10:08 AM   #31
Anvar1061
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SSS
Where there are models snorkels?
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Anvar1061
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Old 06-26-14, 11:31 AM   #32
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I use the stock snorkel at the moment, and without the tubes.
I checked pictures of XB and realized they didn´t have snorkel tubes like IX C or IX C/40. I moved the snorkel to the side of the tower and not in front, see picture of U-234:

http://www.coastguardchannel.com/spc...4Schnorkel.jpg

https://encrypted-tbn2.gstatic.com/i...fr_oauCzevVzUw

The stock snorkel is not very nice, combined to Wises and Kovalls snorkel of IX C, but the only one coming close to the one of U-234.


Best regards, Kurfürst
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Old 06-26-14, 12:42 PM   #33
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Where there is dat file a snorkel?
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Old 06-26-14, 02:53 PM   #34
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It is in the library/sensors.dat folder.
Kind regards, Kurfürst
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Old 06-27-14, 01:50 AM   #35
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Yes! Ok
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Old 06-27-14, 08:43 AM   #36
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The AI version of this mod functions very well as an occasional replacement for the Type XIV U-tanker in NYGM. (That is, both can serve as milk cows for refuelling, as in real life.) Doubtless it will work equally well with GWX and the other super-mods. It is a beautifully modelled U-boat - congratulations to fsaconi!

During a test patrol in early 1944, just after refuelling, both U-boats (the XB and my U-boat) were attacked suddenly by Avengers. It was quite fascinating to see both U-boats firing their flak guns at the aircraft.

However, this suggests an improvement: could you (fsaconi) provide some crew-members for the bridge of the AI-XB boat?
The talented SquareSteelBar provided such crew-members for the NYGM XIV U-tankers. SSB is still active in this forum, perhaps you could ask him, if you cannot do the job yourself?

Stiebler.
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Old 06-27-14, 04:16 PM   #37
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Quote:
Originally Posted by banryu79 View Post
Hi fsaconi, I do not know a damn about modding but I made a little search in the SHIII Mods Workshop section and digged out some threads where you can read about mines and mine laying:

[WIP] Floating Mine (2007)
Conversion of a Torpedo Into a Stationary Mine? (2011)
No Mine Option in GWX (2007)
Looking for mine mod. (2010)
MINE LAYING question (2008)
Need help laying mines in MB? (2005)
Mine laying in SH3 ( 1 2 ) (2013)

I think this will be enough for a start
Hi banryu79,

Thanks by the links. I will check them on the week end.

Regards,
fsaconi
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Old 06-27-14, 05:46 PM   #38
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Quote:
Originally Posted by Stiebler View Post
The AI version of this mod functions very well as an occasional replacement for the Type XIV U-tanker in NYGM. (That is, both can serve as milk cows for refuelling, as in real life.) Doubtless it will work equally well with GWX and the other super-mods. It is a beautifully modelled U-boat - congratulations to fsaconi!

During a test patrol in early 1944, just after refuelling, both U-boats (the XB and my U-boat) were attacked suddenly by Avengers. It was quite fascinating to see both U-boats firing their flak guns at the aircraft.

However, this suggests an improvement: could you (fsaconi) provide some crew-members for the bridge of the AI-XB boat?
The talented SquareSteelBar provided such crew-members for the NYGM XIV U-tankers. SSB is still active in this forum, perhaps you could ask him, if you cannot do the job yourself?

Stiebler.
Hello Stiebler,

Thanks, is nice to know there are Subsims using the model and like it.

About to use it in super-mods, I quickly tested in the GWX3 and no problems.

Now about the crew-members on the bridge, the latest model released has them. On the first time that I released, the crew were there but was not well done. Now is fixed, the only thing is that they are not the same used on Type XIV.


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fsaconi
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Old 06-28-14, 01:45 AM   #39
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@fsaconi:

Thanks for your reply.

I downloaded your AI XB U-boat from this link:
http://www.mediafire.com/download/b2...Type_XB_AI.rar
(Post #7 in this thread.)

It shows no crew-men on the conning tower in my set-up.
Can you tell me please which files are needed to show the crew-men, so that I can check my set-up?
Thanks again.

Stiebler.
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Old 06-28-14, 08:23 AM   #40
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Quote:
Originally Posted by Stiebler View Post
@fsaconi:

Thanks for your reply.

I downloaded your AI XB U-boat from this link:
http://www.mediafire.com/download/b2...Type_XB_AI.rar
(Post #7 in this thread.)

It shows no crew-men on the conning tower in my set-up.
Can you tell me please which files are needed to show the crew-men, so that I can check my set-up?
Thanks again.

Stiebler.
Hi Stiebler,

You have the correct file. You just need to select the loadout that you want, when you are adding the Uboat using the Sh3MissionEditor.


When you choose the Basic loadout, you will have a Uboat like this:


To use when the Uboat is docked for example.

Or you can choose the loadout Crew on Deck and then you have this one:

To use it in a patrol area for example.

There is another possibility, but the model is not prepared for it, is this one:


But it is simple to do a small change, to have this option.
You just need to use a text editor and modify the file NSS_Uboat10b.eqp, as show below:

;equiment cfg file, high level of detail
;coning with 2 AA mounts, A01 , S01
[Equipment 1]
NodeName=Z01
LinkName=data/objects/Turm9c_1_hd **=> just modify the line like this ==>LinkName=data/objects/Turm9c_1c_hd
StartDate=19380101
EndDate=19411231
;coning with 2 AA mounts, A01 , A02
[Equipment 2]
NodeName=Z01
LinkName=data/objects/Turm9c_2_hd **=> just modify the line like this ==>LinkName=data/objects/Turm9c_2c_hd
StartDate=19420101
EndDate=19421231
;coning with 3 AA mounts, A01 , A02, S01
[Equipment 3]
NodeName=Z01
LinkName=data/objects/Turm9c_3_hd **=> just modify the line like this ==>LinkName=data/objects/Turm9c_3c_hd
StartDate=19430101
EndDate=19451231

;deck mount
[Equipment 4]
NodeName=M01
LinkName=105mm_UDeck_Gun_High
StartDate=19380101
EndDate=19441231
[Equipment 5]
NodeName=M01
LinkName=NULL
StartDate=19450101
EndDate=19451231

; conning mounts
;firts AA Mount
[Equipment 6]
NodeName=A01
LinkName=20mmTwin_UFlak_High
StartDate=19380101
EndDate=19421231
[Equipment 7]
NodeName=A01
LinkName=20mmShield_Twin_UFlak_High
StartDate=19430101
EndDate=19451231
[Equipment 8]
NodeName=S01
LinkName=37mmM_UFlak_High
StartDate=19380101
EndDate=19411231
; conning mount
;second AA Mount
[Equipment 9]
NodeName=A02
LinkName=20mmTwin_UFlak_High
StartDate=19380101
EndDate=19421231
[Equipment 10]
NodeName=A02
LinkName=20mmShield_Twin_UFlak_High
StartDate=19430101
EndDate=19451231

; conning mount
;third AA Mount, type 3 conning twower
[Equipment 11]
NodeName=S01
LinkName=20mmVierling_High
StartDate=19430101
EndDate=19451231
;Snorkel
[Equipment 12]
NodeName=SNK
LinkName=NSS_Uboattype9d2_SNK_mask
StartDate=19380101
EndDate=19430701
[Equipment 13]
NodeName=SNK
LinkName=NSS_Uboattype9d2_SNK
StartDate=19430701
EndDate=19451231

;conning for "moving" u-boats
;coning with 2 AA mounts, A01 , S01
[Equipment 14]
NodeName=Z01
LinkName=data/objects/Turm10_1c_hd
StartDate=19380101
EndDate=19411231
Loadout=Crew on Deck
;coning with 2 AA mounts, A01 , A02
[Equipment 15]
NodeName=Z01
LinkName=data/objects/Turm10_2c_hd
StartDate=19420101
EndDate=19421231
Loadout=Crew on Deck
;coning with 3 AA mounts, A01 , A02, S01
[Equipment 16]
NodeName=Z01
LinkName=data/objects/Turm10_3c_hd
StartDate=19430101
EndDate=19451231
Loadout=Crew on Deck
;deck mount
[Equipment 17]
NodeName=M01
LinkName=4_7InchSingleN
StartDate=19380101
EndDate=19441231
Loadout=Crew on Deck
[Equipment 18]
NodeName=M01
LinkName=NULL
StartDate=19450101
EndDate=19451231
Loadout=Crew on Deck

; conning mounts
;firts AA Mount
[Equipment 19]
NodeName=A01
LinkName=20mmGBSingle
StartDate=19380101
EndDate=19421231
Loadout=Crew on Deck
[Equipment 20]
NodeName=A01
LinkName=20mmGBDouble
StartDate=19430101
EndDate=19451231
Loadout=Crew on Deck
[Equipment 21]
NodeName=S01
LinkName=37mmSingle
StartDate=19380101
EndDate=19411231
Loadout=Crew on Deck
; conning mount
;second AA Mount
[Equipment 22]
NodeName=A02
LinkName=20mmGBSingle
StartDate=19380101
EndDate=19421231
Loadout=Crew on Deck
[Equipment 23]
NodeName=A02
LinkName=20mmGBDouble
StartDate=19430101
EndDate=19451231
Loadout=Crew on Deck

; conning mount
;third AA Mount, type 3 conning twower
[Equipment 24]
NodeName=S01
LinkName=20mmGEQuadruple
StartDate=19430101
EndDate=19451231
Loadout=Crew on Deck
;Snorkel
[Equipment 25]
NodeName=SNK
LinkName=NSS_Uboattype9d2_SNK_mask
StartDate=19380101
EndDate=19430701
Loadout=Crew on Deck
[Equipment 26]
NodeName=SNK
LinkName=NSS_Uboattype9d2_SNK
StartDate=19430701
EndDate=19451231
Loadout=Crew on Deck

With this modification, you will have the crew on the bridge selecting the loadout Basic.

Greeting,
fsaconi
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Old 06-28-14, 11:22 AM   #41
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Hallo fsaconi again,

I tried your suggestion with Mission Editor, but the U-boat failed to appear at all on screen next to my human-controlled IXC U-boat, and it caused CTDs with my NYGM set-up.
I noticed that there was no Loadout option offered at all with the NYGM XIV and a stock IXC U-boat.

Also I added the 'Loadout=Crew On Deck' line to the XB lines in my campaign_scr.mis. After the first rendezvous with the XB boat, the crew was still not visible on the XB boat, and saving and reloading caused the XB boat to disappear from the visual (F4) screen again.

[EDIT: I've checked a second time again, and now everything works properly in Single Missions. My computer system must have become corrupted somehow. I hope I haven't wasted your time. Sorry about that - Stiebler.]


[EDIT: Not applicable: You say you tested with GWX. Could it be that the 'Crew on Deck' line is something specific to GWX? What file does the 'Crew on Deck' command call?]

Also these lines:

[Equipment 1]
NodeName=Z01
LinkName=data/objects/Turm9c_1_hd **=> just modify the line like this ==>LinkName=data/objects/Turm9c_1c_hd
StartDate=19380101
EndDate=19411231
;coning with 2 AA mounts, A01 , A02
[Equipment 2]
NodeName=Z01
LinkName=data/objects/Turm9c_2_hd **=> just modify the line like this ==>LinkName=data/objects/Turm9c_2c_hd
StartDate=19420101
EndDate=19421231
;coning with 3 AA mounts, A01 , A02, S01
[Equipment 3]
NodeName=Z01
LinkName=data/objects/Turm9c_3_hd **=> just modify the line like this ==>LinkName=data/objects/Turm9c_3c_hd
StartDate=19430101
EndDate=19451231

You haven't told us to what we must alter the lines!

Stiebler.

Last edited by Stiebler; 06-28-14 at 01:05 PM. Reason: Correction - see "EDIT"
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Old 06-28-14, 12:02 PM   #42
Anvar1061
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Quote:
Originally Posted by kurfürst View Post
Hello all,one question:is it possible to use the snorkel and snorkel pipes from the type IX from Wise and Kovall?
Quote:
Originally Posted by kurfürst View Post
I use the stock snorkel at the moment, and without the tubes.
SSS
I established GWX on the desktop computer and on the laptop. I hope the identical. But in one case there are tubes,

and in other without.
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Old 06-28-14, 04:32 PM   #43
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Quote:
Originally Posted by Stiebler View Post
Hallo fsaconi again,

I tried your suggestion with Mission Editor, but the U-boat failed to appear at all on screen next to my human-controlled IXC U-boat, and it caused CTDs with my NYGM set-up.
I noticed that there was no Loadout option offered at all with the NYGM XIV and a stock IXC U-boat.

Also I added the 'Loadout=Crew On Deck' line to the XB lines in my campaign_scr.mis. After the first rendezvous with the XB boat, the crew was still not visible on the XB boat, and saving and reloading caused the XB boat to disappear from the visual (F4) screen again.

[EDIT: I've checked a second time again, and now everything works properly in Single Missions. My computer system must have become corrupted somehow. I hope I haven't wasted your time. Sorry about that - Stiebler.]


[EDIT: Not applicable: You say you tested with GWX. Could it be that the 'Crew on Deck' line is something specific to GWX? What file does the 'Crew on Deck' command call?]

Also these lines:

[Equipment 1]
NodeName=Z01
LinkName=data/objects/Turm9c_1_hd **=> just modify the line like this ==>LinkName=data/objects/Turm9c_1c_hd
StartDate=19380101
EndDate=19411231
;coning with 2 AA mounts, A01 , A02
[Equipment 2]
NodeName=Z01
LinkName=data/objects/Turm9c_2_hd **=> just modify the line like this ==>LinkName=data/objects/Turm9c_2c_hd
StartDate=19420101
EndDate=19421231
;coning with 3 AA mounts, A01 , A02, S01
[Equipment 3]
NodeName=Z01
LinkName=data/objects/Turm9c_3_hd **=> just modify the line like this ==>LinkName=data/objects/Turm9c_3c_hd
StartDate=19430101
EndDate=19451231

You haven't told us to what we must alter the lines!

Stiebler.
Hi Stiebler,

At this moment I do not have a NYGM mod installed on my computer to test. But the Uboat Type XIV exist on GWX3 too and it has the loadout option.
My tests are made on the stock SH3 and I just did a quickly test on a single mission in GWX3.
I believe that this feature loadout should exist in all mods as it exist on Stock SH3.
Don' t worry about " I'm wasting my time", it is not true, you are help me to test the model on NYGM. And at the end we are learning together how to fix a possible issue.

About to change the line:

The change is really minimum, you just need to change the Turm for one that has the crew on bridge. The only difference between them is a letter c after the last number in the name of it.

The original line:
LinkName=data/objects/Turm9c_1_hd

The proposal new line:
LinkName=data/objects/Turm9c_1c_hd

Greeting,
fsaconi

Last edited by fsaconi; 06-28-14 at 05:28 PM.
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Old 06-29-14, 03:17 AM   #44
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@fsaconi,

Many thanks for the clarification.

It's a great new U-boat!

[Edit:
Everything works properly now, in Career patrols and single missions.
Interesting use of 'Loadout=Crew on Deck'; I had not seen that before. Not one of NYGM's other U-boats made use of this function, hence option 'Loadout' greyed out for all NYGM U-boats in Mission Editor. 'Crew on Deck' is defined in menu_1024_768.ini and en_menu.txt.]

Stiebler.

Last edited by Stiebler; 06-29-14 at 05:40 AM. Reason: Update
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Old 07-14-14, 09:49 AM   #45
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Congratulations fsaconi ! Your Typ XB is just perfect !!!
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