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Old 10-16-13, 10:07 AM   #91
Hitman
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I thought it was a shadow shader but it is only assigned to crew models and do some kind of bump-mapping

what I am trying to do is to replace the shaders with new ones which are configurable from the outside.
That would be great for a mod about the first russian nuclear submarines
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Old 10-16-13, 11:22 AM   #92
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Spanish boor, would be better don't to open your stinky mouth.
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Old 10-16-13, 12:39 PM   #93
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Come on Anvart, the joke is russian itself. Don't be touchy
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Old 10-16-13, 02:30 PM   #94
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Great work, Rubini!

I have one question concerning the included moon light mod: Why did you change it from your first version (ambient light to omni)?

Regards, LGN1
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Old 10-16-13, 03:10 PM   #95
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Originally Posted by Hitman View Post
Come on Anvart, the joke is russian itself. Don't be touchy
Dear Hitman,

Anvart told me that he feels you are also a Spanish boor with a stinky mouth.

Kind regards,
Kpt. Lehmann

(Terribly sorry, Hitman. I just couldn't resist.)
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Old 10-16-13, 05:19 PM   #96
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Originally Posted by LGN1 View Post
Great work, Rubini!

I have one question concerning the included moon light mod: Why did you change it from your first version (ambient light to omni)?

Regards, LGN1
Hi mate,

I just checked the moon _light mod thread link and the default light is Omni and not Ambient as you said above (ambient light is on the optional file). Perhaps, did you changed it and can´t remember?

Anyhow, can you test the clouds&fog v2 beta too? (until now just our mate flakmonkey have contacted me to do it).

Ah? ah OK! Do you agree! Check your PM LGN1!
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Old 10-16-13, 08:53 PM   #97
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Originally Posted by Rubini View Post
Hi mate,

I just checked the moon _light mod thread link and the default light is Omni and not Ambient as you said above (ambient light is on the optional file). Perhaps, did you changed it and can´t remember?

Anyhow, can you test the clouds&fog v2 beta too? (until now just our mate flakmonkey have contacted me to do it).

Ah? ah OK! Do you agree! Check your PM LGN1!
I like very much my fellow volunteers!
Rubini, the texture for your type VII in your pics above, are they high-res? I had them before and I liked them but they were not high res. I have since changed to this:
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Old 10-16-13, 10:27 PM   #98
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Some of the clouds look a bit too black, and almost look like a fire smoke. And I mistake them for ship burning or something. Could you make these just a shade more greyish maybe?

I think this only happens on cloudy day and around dusk.

Anyone else notice this?
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Old 10-17-13, 09:06 AM   #99
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Originally Posted by periunder View Post
Some of the clouds look a bit too black, and almost look like a fire smoke. And I mistake them for ship burning or something. Could you make these just a shade more greyish maybe?

I think this only happens on cloudy day and around dusk.

Anyone else notice this?
@periunder,

Thanks by the feedback!
At dusk/sunrise/sunset the sh3 env makes things at sky, very dark at one side, and "clear" at the opposity side.These fog/clouds have, then, the same effect. Nothing that i can do about it. Anyhow, new versions of this mod will have more solid clouds, so, the overall "fell" will be better i guess.

About the uboats skins, hummm, i´m using the stock ones for now. I like very much wheatered skins. And as i´m lazy for some things, i never had the time to look deep if we have HD wheatered skins...
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Last edited by Rubini; 10-17-13 at 02:45 PM.
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Old 10-17-13, 02:06 PM   #100
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Originally Posted by Rubini View Post
Hi mate,

I just checked the moon _light mod thread link and the default light is Omni and not Ambient as you said above (ambient light is on the optional file). Perhaps, did you changed it and can´t remember?

Anyhow, can you test the clouds&fog v2 beta too? (until now just our mate flakmonkey have contacted me to do it).

Ah? ah OK! Do you agree! Check your PM LGN1!
I like very much my fellow volunteers!
Ahhh... you are right, I used the optional file Sorry for the confusion...

I will check the new version as soon as time permits!

Regards, LGN1
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Old 10-17-13, 04:58 PM   #101
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Hello Rubini and thanks for this mod. I will try it, but I have a question. This mod also include your great moon light mod? This mod will overwrite your scene.sim in your moon light mod.
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Old 10-17-13, 10:02 PM   #102
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Originally Posted by Sepp von Ch. View Post
Hello Rubini and thanks for this mod. I will try it, but I have a question. This mod also include your great moon light mod? This mod will overwrite your scene.sim in your moon light mod.
Yes, it is included.
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Old 10-18-13, 03:20 AM   #103
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Come on Anvart, the joke is russian itself. Don't be touchy
Sorry, Hitman.
I said "boor" or "ignoramus" (i think there are equal epithets in this case)... you should not speak (make fun) about things that you don't know... i'm not joking now... You can quip about spanish girls or about lovers to twist eggs spanish bulls or, at last, about the spanish submarines ...
... i'm joking now.
Why don't you make joke about the american sailors, who also have been through the hard way creation of a modern submarine fleet?
Oh yes, it's pointless mos'ke to bark at an elephant... Yes, the pug should remember his place always.
... i'm joking now too.

Kpt. Lehmann, you have very good memory but you remember very selectively... when I'm angered, I use the epithet "stinky" otherwise only "mouth".

Good luck.
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Last edited by Anvart; 10-18-13 at 04:33 AM.
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Old 10-18-13, 11:10 AM   #104
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Sorry, Hitman.
I said "boor" or "ignoramus" (i think there are equal epithets in this case)... you should not speak (make fun) about things that you don't know... i'm not joking now... You can quip about spanish girls or about lovers to twist eggs spanish bulls or, at last, about the spanish submarines ...
... i'm joking now.
Why don't you make joke about the american sailors, who also have been through the hard way creation of a modern submarine fleet?
Oh yes, it's pointless mos'ke to bark at an elephant... Yes, the pug should remember his place always.
... i'm joking now too.

Kpt. Lehmann, you have very good memory but you remember very selectively... when I'm angered, I use the epithet "stinky" otherwise only "mouth".

Good luck.
My apologies to Anvart and Hitman. My joke did not work. I meant no harm.

Apologies to Rubini too. I didn't mean to derail your thread.
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Old 10-18-13, 11:26 AM   #105
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Vonharris,
Don´t forget that it can be enabled at any tyme. Just enable it and download your last saved game, then you are ready to go.
I kept my fingers crossed , saved and exited SH3 and I activated the mod with JSGME.
And yes , it loaded fine

Needless to say , it worked fine with MEP4.3
Here is a screenshot



Thanks again
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