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Old 12-31-11, 01:40 AM   #1
Kyth
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Steel Fury: Missions for the Panzer 38(t)

Hello there!

Have you been hankering for action-packed tank missions, and dare I say it, a tank campaign featuring the famous Panzer 38(t)? Then, this is your happy day!

Kyth Mission 2_01

In this semi-historical scenario, a new offensive has just kicked off in Crimea. Now it's time for 22nd Panzer (that's you) to play a crucial part in the opening battles. Try not to screw up (heh heh heh)!



Download the mission!

http://www.4shared.com/rar/DO07ZVtT/KythMission201.html

And don't forget to add in this line to your user_camp.engcfg file:

KY2_01, txt_mc_mymission2_1, 1, 0, Back_KY201.jpg, txt_cit_02, 20, txt_history_ky2, trappenjagd, levels\levels\cm_users\KY2_01.level;


Other Installation requirements:

The following mods are required to run these missions:
i. Steel Panzer Mod v1.5 (beta)
ii. SPM1.5 beta fix
iii. Unofficial Patch SF v0.1
iv. SPM1.5 NTA 1.3 or SPM1.5 NTA1.4 (choose either one)
v. Popgunsv2 (highly recommended)
The ***8220;Popguns mod***8221; can be downloaded here:

http://www.4shared.com/rar/l6Qps8i1/Popgunsv2.html

and activated / deactivated separately using JSGME. It's a modified common_res.engcfg file, based on 'NTA 1.4'.

Alternatively, you may want to change the following lines manually in the 'shells()' section:

Quote:
PZGR(t)umg_37,0x01,%SHELL_AP%,KWK38(t)L/42,750,42,0.7,0.1,0,1,1,0,0.82,0.008,0.3,8,1,1,0.1 ,0,1,1,1,expl_gndl*,expl_techl*,expl_buildl*,expl_ water*,expl_human*,fly1,0,1500,1,txt_shell_pzgr(t) _37,ap_expl_pat,rico_pat,piece_pat,0,1,1,1,1,0xfff f4040,2,1,14,SHELL_MED,SHELLC_MED;

PZGR_50,0x01,%SHELL_AP%,KWK38,683,40,0.7,0.1,0,1,1 ,0,2.06,0.01,0.2,8,1,1,0.1,0,1,1,1,expl_gndl*,expl _techl*,expl_buildl*,expl_water*,expl_human*,fly1, 0,1500,1,txt_shell_pzgr_50,ap_expl_pat,rico_pat,pi ece_pat,0,1,1,1,1,0xffff4040,3,1,21,SHELL_MED,SHEL LC_MED;

(We hope all this extra stuff can be included in the next update to SPM.)

Good Luck!

Last edited by Kyth; 04-25-12 at 08:47 PM.
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Old 12-31-11, 04:51 AM   #2
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Welcome back Kyth! I was beginning to think you forgot about us!
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Old 12-31-11, 05:04 AM   #3
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No, of course not
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Old 12-31-11, 11:50 PM   #4
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Default Kyth and Rends Sf Missions

Hi Kyth!And to add to the celebration Rends released his 10 mission Barbarossa campaign.Please follow the link below for instructions, download link and pics:
http://graviteam.com/forum/index.php...18656#msg18656

Happy New Year!
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Old 01-05-12, 01:52 AM   #5
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Nice way to start the new year thanks!!!
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Old 01-08-12, 03:32 AM   #6
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Kyth, just for clarification, what mods are required to run your missions, if any?
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114,000 tons sunk - 4 Spec Ops completed
V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C!
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Old 01-08-12, 03:50 AM   #7
Kyth
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Quote:
Originally Posted by Sledgehammer427 View Post
Kyth, just for clarification, what mods are required to run your missions, if any?
Hi,

These mods are needed:
- Steel Panzer Mod 1.5 and its related patches (includes the Panzer 38t itself, very necessary )
- Unofficial Patch 0.1 (basic fixes to the game)
- Either NTA 1.3 or NTA 1.4 (some other new tanks)
- "Popgunsv2" (contains adjustments to the AP shells).

Everything else is included in the mission download:
- Mission files
- New Config files for the Panzer 38t (includes Lockie's fixes and my own)

Try it and let me know if everything's okay,

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Old 01-17-12, 06:37 AM   #8
Kyth
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Attention!

Get ready for action, we're on the move again!

Kyth Mission 2_02

In this Semi-historical Scenario, Irresistable Force meets Immovable Object! The question is, who is who? ... Never mind, just keep shooting!



Get the mission here!

http://www.4shared.com/rar/ZxWiEjSh/KythMission202.html

As usual, add a new line to 'user_camp.engcfg':

KY2_02, txt_mc_mymission2_2, 1, 0, Back_KY202.jpg, txt_cit_02, 20, txt_history_ky2, trappenjagd,
levels\levels\cm_users\KY2_02.level;

Other Installation requirements:

The following mods are required to run these missions:
i. Steel Panzer Mod v1.5 (beta)
ii. SPM1.5 beta fix
iii. Unofficial Patch SF v0.1
iv. SPM1.5 NTA 1.3 or SPM1.5 NTA1.4 (choose either one)
v. Popgunsv2 (highly recommended)
The “Popguns mod” can be downloaded here:
http://www.4shared.com/rar/l6Qps8i1/Popgunsv2.html
and activated / deactivated separately using JSGME. It's a modified common_res.engcfg file, based on 'NTA 1.4'.

Make every shot count!
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Old 02-11-12, 12:16 AM   #9
Kyth
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Hark!

Is that the sound of another Panzer 38(t) mission on the way?
Yes... could be...

Kyth Mission 2_03

The midnight hour is close at hand! Still you lurch onward, through the storm...


Download it now!
http://www.4shared.com/rar/jgscaeCV/KythMission203.html

Of course, remember to add this line to the 'user_camp.engcfg' file:
KY2_03, txt_mc_mymission2_3, 1, 0, Back_KY203.jpg, txt_cit_02, 20, txt_history_ky2, trappenjagd, levels\levels\cm_users\KY2_03.level;

Other Installation requirements:

The following mods are required to run these missions:
i. Steel Panzer Mod v1.5 (beta)
ii. SPM1.5 beta fix
iii. Unofficial Patch SF v0.1
iv. SPM1.5 NTA 1.3 or SPM1.5 NTA1.4 (choose either one)
v. Popgunsv2 (highly recommended)
The “Popguns mod” can be downloaded here:
http://www.4shared.com/rar/l6Qps8i1/Popgunsv2.html
and activated / deactivated separately using JSGME. It's a modified common_res.engcfg file, based on 'NTA 1.4'.

Now, go and have fun!
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Old 02-24-12, 04:49 AM   #10
Kyth
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As you may know, ( Huh What?)

The difficulty level has been raised, bit by bit, with each successive mission. And the next mission will get a little tougher!

Nevertheless, armed with little more than common sense and a nose for good tactics, I am confident that you shall all survive to tell the tale!

Soon... coming soon....
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Old 03-03-12, 10:44 PM   #11
Kyth
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Good evening, gentlemen,

Are you prepared for another Panzer 38(t) lesson? Never mind, have a blast anyway...


Kyth Mission 2_04

What tidings come with the new day? ....Are you sure you want to know!



Get the mission here!
http://www.4shared.com/rar/QaA_8qy9/KythMission204.html

Add this line to 'user_camp.engcfg'!
KY2_04, txt_mc_mymission2_4, 1, 0, Back_KY204.jpg, txt_cit_02, 20, txt_history_ky2, trappenjagd, levels\levels\cm_users\KY2_04.level;

Other Installation requirements:

The following mods are required to run these missions:

i. Steel Panzer Mod v1.5 (beta)
ii. SPM1.5 beta fix
iii. Unofficial Patch SF v0.1
iv. SPM1.5 NTA 1.3 or SPM1.5 NTA1.4 (choose either one)
v. Popgunsv2 (highly recommended)

The “Popguns mod” can be downloaded here:
http://www.4shared.com/rar/l6Qps8i1/Popgunsv2.html
and activated / deactivated separately using JSGME. It's a modified common_res.engcfg file, based on 'NTA 1.4'.


Good shooting!
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Old 03-13-12, 10:41 PM   #12
Kyth
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Hi, it's me again

The response to the last couple of updates appears to be a dumbfounded silence. That is not optimal!

Me being a generally helpful fellow, and full of advice and hints, please raise any concerns if you have them. I will soon set you straight! (helpfully, of course)

ps watch out for my next mission. Soon. Soon. Heh heh heh
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Old 03-25-12, 12:53 AM   #13
Kyth
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Ladies and Gentlemen,

Shall we now proceed to the viewing gallery... here we see...


Kyth Mission 2_05

The unsightly, yet strategic mound that guards the route to the coast. You shall now persuade the equally unsightly occupants to leave their premises - mainly through the use of your 75mm!



Download it now!
http://www.4shared.com/rar/rbADEus0/file.html

As usual, add this line to the 'user_camp.engcfg' file:
KY2_05, txt_mc_mymission2_5, 1, 0, Back_KY205.jpg, txt_cit_02, 20, txt_history_ky2, trappenjagd, levels\levels\cm_users\KY2_05.level;

Other Installation requirements:

The following mods are required to run these missions:

i. Steel Panzer Mod v1.5 (beta)
ii. SPM1.5 beta fix
iii. Unofficial Patch SF v0.1
iv. SPM1.5 NTA 1.3 or SPM1.5 NTA1.4 (choose either one)
v. Popgunsv2 (highly recommended)

The “Popguns mod” can be downloaded here:
http://www.4shared.com/rar/l6Qps8i1/Popgunsv2.html
and activated / deactivated separately using JSGME. It's a modified common_res.engcfg file, based on 'NTA 1.4'.
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Old 04-15-12, 09:40 AM   #14
Kyth
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I hope your cattle are well?

New mission. New mission.


Kyth Mission 2_06

At the end of this shoot-out, there'll be just 3 kinds of people... the Quick, the Dead & the Quick and Dead... Heh heh heh



Get mission!
http://www.4shared.com/rar/aHYxcuvS/KythMission206.html

Add new mission!
KY2_06, txt_mc_mymission2_6, 1, 0, Back_KY206.jpg, txt_cit_02, 20, txt_history_ky2, trappenjagd, levels\levels\cm_users\KY2_06.level;

Other Installation requirements:

The following mods are required to run these missions:

i. Steel Panzer Mod v1.5 (beta)
ii. SPM1.5 beta fix
iii. Unofficial Patch SF v0.1
iv. SPM1.5 NTA 1.3 or SPM1.5 NTA1.4 (choose either one)
v. Popgunsv2 (highly recommended)

The “Popguns mod” can be downloaded here:
http://www.4shared.com/rar/l6Qps8i1/Popgunsv2.html
and activated / deactivated separately using JSGME. It's a modified common_res.engcfg file, based on 'NTA 1.4'.


Got mittens!
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Old 04-25-12, 10:25 AM   #15
joea
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Hi Kyth, is there a central website that one can get most of these mods? There is still a modder community for Steel Fury afaik-I think this was at the official site correct? I gotta get caught up here-I played last night with an older mod and boy was that fun.
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