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Old 10-22-19, 02:03 PM   #1561
zeus
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is it possible to patch the two patches?

I mean the 4gb patch and Hie

I tried and I get a message of incompatibility with .exe
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Old 10-22-19, 05:45 PM   #1562
mikey117us
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Patch hsie first, next apply 4gb patch. Always have
A stock SH3.exe stored as a backup. I usually rename it _SH3.exe, or
-SH3.exe
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Old 10-23-19, 07:16 AM   #1563
zeus
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Icon14

Ok Thanks
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Old 11-04-19, 04:40 PM   #1564
David I
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Default Tropical Uniforms - by Mikey

Mikey,

You are too modest. Those are actually very good Tropical Uniforms.

Is that something you could put up as a mod for WAC? I'd love to have those for the Med and anywhere near or South of the Equator.

David I
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Old 11-05-19, 09:19 PM   #1565
Ekaton
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It doesn't work for me. I installed the v5.0 and the patch, activated them both in JSGME, and the game either crashes after loading for about 10 minutes, or loads successfully but doesn't allow me to unpause and the screen is all black. What can I be doing wrong?
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Old 11-05-19, 10:39 PM   #1566
mikey117us
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Yes I will release the Tropical Uniforms. I have two versions one uniforms only , the other includes the mandatory head dress all must wear issued caps.
I will put them up this week. I took a break from the playable type IIbs, to build the Tug and Scow mod.
A towed alongside deck barge, carrying so far a GAZ
medium AA truck with mounted 37mm, some T-34s, and three Russian DB
Landing craft for Black Sea Traffic. Also a generic cargo version for WAC 5.2 for other rostered countries.
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Old 11-06-19, 10:59 AM   #1567
David I
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Default Tropical Uniforms

Mikey,

That's great news! I will keep my eyes pealed for your release announcement.

I've been using the old "Compulsory Headgear" mod from SH3 in WAC and it works fine.

David I
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Old 12-09-19, 04:53 PM   #1568
FeatsOfStrength
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Does the Interiors addon work outside of WAC? I'm just downloading it now so i'm going to try it out, I have a funny feeling i'm going to crash dive to desktop the second I try and load my campaign though.
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Old 12-10-19, 12:05 AM   #1569
Anvar1061
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Install this with JSGME and just cross your fingers.
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Old 12-11-19, 05:08 PM   #1570
FeatsOfStrength
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It worked perfectly, however the interiors leave a bit to be desired. As nice as it is to be able to explore the Type II and Type IX for the first time there are some issues with the (shaders?) of the models (in particular crew models) that make the lighting look all weird and unnatural, as well as some poor quality textures and not being able to access the conning tower on Type II's.

There also doesn't seem to be any animation for the engines etc. I think i'll stick with Flak Monkey's for now unless these are updated. Not the worst interiors i've ever seen though, they could be great with some work.
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Old 12-27-19, 09:35 PM   #1571
426
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Hello is there any way to move the position of these gauge to the left ???

also plz what are any additional mod that can be used with WAC?
thanks.


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Old 02-03-20, 04:39 PM   #1572
Eikson
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Default HSIE Campaign

Dear all,

I really look forward to trying this awesome mod.

Can somebody show me the load order for the Black Sea Campaign + h.sie's hardcoded fixes?

My current load order does not work with Sh3 Commander (Gives me an error when I want to select 30th flottila. In Sh3 it shows Bordeaux as my harbor and spawns me at 0,0 close to Guinea.

My current order:
Generic Mod Enabler - v2.6.0.157
[C:\Steam\steamapps\common\Silent Hunter 3\MODS]

WarAceCampaign 5.0
WarAceCampaign 5.0 Patch_5.2
WAC5.2 Campaign_Black_Sea
WAC5.2 WideScreensGUI 1920x1080 Ahnenerbe
WAC5.2 Campaign_Black_Sea_WS_Loading_Pictures
WAC5.2 Campaign_Black_Sea_WideScreen_Ahnenerbe_Maps
WAC5.2 H.sie Supplement to V16B1
O2-Gauges v2


Thank you for your tips!

Kind regards
Eikson
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Old 02-03-20, 09:43 PM   #1573
John Pancoast
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Quote:
Originally Posted by David I View Post
Mikey,

That's great news! I will keep my eyes pealed for your release announcement.

I've been using the old "Compulsory Headgear" mod from SH3 in WAC and it works fine.

David I



David, just in case you're not aware, one can have the crew wear headgear in any install of SH3.


Simply open the associated crew config. files in notepad i.e. and:


- choose "edit"
- choose "replace"
- type "HasHelmet=No" in the "find what" section.
- type "HasHelmet=Yes" in the "replace with" section.


Save and done.
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Old 02-10-20, 09:54 PM   #1574
Chris65
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Default Slow to load...really slow

Hey all; Getting back in SH3 after years of not playing and decided to try WAC but several problems have occurred which I seemed to have worked out (CTD on mission load but disabling patch 5.2 fixes that..etc) but one thing is still consistant, incredibly long load times for mission load, about 15-20 minutes on an SSD. I have clean SH3 patched to 1.4b, then 4gb patch, WAC5.0 via JSGME, then 5.0 to 5.2 (which has problems as above but sometimes works) and WAC wide screen Ahenerbe. The game loads quickly to 50% and then crawls beyond slow; while waiting for it to load I did dishes (the old way) and grabbed my guitar and played a couple of songs, that slow.



Is this normal? (win8.1 64bit, 8gb mem, 2gb GTX860m)


***Also when I quit the game I get SH3 has stopped responding***


##I have given up on this mod, the only way it loads for me is with 5.2 uninstalled and even then it takes 20 minutes to load (at least), by then the desire to play is long past. For 7.5 hours now I have been trying to get this mod to work with 2 successes, so UNCLE. I thank the mod designer for his efforts but this mod doesn't work for me.##

Last edited by Chris65; 02-10-20 at 10:50 PM. Reason: given up
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Old 02-14-20, 04:20 AM   #1575
Fifi
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Is there a way to get the U-Boat strait level underwater at periscope depth (or below) when sea is rough?
Asking because the sub is still pitching at 25m depth, when it should be straight without pitching/rolling.
Or is it an SH3 known trouble?
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