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Old 04-25-17, 07:35 AM   #121
Bleiente
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Oh ... this is actually a rather unusual problem.

Please excuse my following questions - they are exclusively for systematic troubleshooting.
1. Which version of SH4 is installed?
2. Has a new SH4 folder been created under "My Documents"?
3. Was the 4GB_Patch or alternatively LAA installed?
4. Was my installation sequence kept via JSGME? (A snapshot of the JSGME would be helpful)
...
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Old 04-25-17, 07:57 AM   #122
james_nix
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Quote:
Originally Posted by Bleiente View Post
Oh ... this is actually a rather unusual problem.

Please excuse my following questions - they are exclusively for systematic troubleshooting.
1. Which version of SH4 is installed?
2. Has a new SH4 folder been created under "My Documents"?
3. Was the 4GB_Patch or alternatively LAA installed?
4. Was my installation sequence kept via JSGME? (A snapshot of the JSGME would be helpful)
...
1. 1.5
2. Yes, with MultiSH4
3. Yes
4.
1.0 TMO_RSRDC_OTC
1.5_OTC for 8 to 5 Aspect Ratio RSRDCv502
2.0 Ralles ModPack for TMO_RSRDC_OTC
2.1 TMO_SubTextures_FooSkin
Ralles ModPack V1.3beta Update
strategic_map_symbols
3000 Yard Bearing Tool (1920x)
Bigger Better Protractors

Thanks for such a great mod!
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Old 04-25-17, 08:06 AM   #123
Bleiente
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Quote:
Originally Posted by james_nix
1. 1.5
2. Yes, with MultiSH4
3. Yes
4.
1.0 TMO_RSRDC_OTC
1.5_OTC for 8 to 5 Aspect Ratio RSRDCv502
2.0 Ralles ModPack for TMO_RSRDC_OTC
2.1 TMO_SubTextures_FooSkin
Ralles ModPack V1.3beta Update
strategic_map_symbols
3000 Yard Bearing Tool (1920x)
Bigger Better Protractors
The red marked modes - I do not know and could cause problems...
Test the pack better first without these modes.
Quote:
Originally Posted by james_nix
Thanks for such a great mod!
Is everything going now?

Last edited by Bleiente; 04-25-17 at 08:16 AM.
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Old 04-26-17, 02:07 AM   #124
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Quote:
Originally Posted by Bleiente View Post
The red marked modes - I do not know and could cause problems...
Test the pack better first without these modes.

Is everything going now?
No unfortunately. I disabled the unnecessary mods and the same thing is still happening.

I'll keep troubleshooting.
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Old 04-26-17, 05:37 AM   #125
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What kind of hardware do you have?

It could be that my ModPack takes the hardware strong claim in its entirety.
Alternative, you can disable the BetaUpdate from ModPack, it is experimental and needs a revision...

Further ideas...?

Last edited by Bleiente; 04-26-17 at 06:05 AM.
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Old 04-27-17, 03:26 AM   #126
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Got it working! I had to run it in administrative mode.

Don't know why or how that makes a difference. It's not in Program Files but it's own directory.

Cheers!
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Old 04-27-17, 06:20 AM   #127
Bleiente
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Good to hear - I'm glad it's going now.
Had also had no idea why it did not work properly before...

Hope you like the compilation.
Have fun - Cheers
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Old 05-12-17, 03:46 PM   #128
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Revision Ralles ModPack V1.3
https://workupload.com/file/dybLZ7s

Replaces all previous versions of Ralles ModPack for TMO_RSRDC_OTC.
Please note installation instructions in the first post.

Remark:
This replaces only the ModPack for TMO_RSRDC_OTC.
The proper installation of TMO_RSRDC_OTC before the ModPack is therefore absolutely necessary for the function.

So far it was known:
Quote:
Originally Posted by Bleiente
Ralles ModPack V1.3beta Update
What has changed or has been added:

1. Enhanced EnvMod experimental; Derived from W_clear's EnvMod for SH5 with new weather cycles and climate zones
2. AI shoots torpedoes - this allows enemy pt boats and destroyers to shoot torpedos at you while your on the service
3. Tambor class (including the Gar`s) now has a test depth of 300 feet
Background - the Tambors are identical to the Gatos in terms of construction, material and quality; The Gato class differs only by an additional bulkhead in the engine room
4. New is the damage model of Bilge_Rat`s Longer Sinking Times
5. OfficeLinks, InfoBoxes, and 50 cal V2.1 by Frederick J. Barnett
6. TMO torpedoes reactivated (if you like TorpedoUpdate, you can now enable it individually)
7. Equipment and ammunition for deck guns and anti-aircraft weapons revised
8. various small adjustments




Last edited by Bleiente; 05-13-17 at 03:52 AM.
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Old 05-12-17, 04:19 PM   #129
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Wow, Bleiente, I've got to quit doing all this "end of school year" stuff for my kids, modding and testing of mods, and just do me some play time - oh wait... gotta go get furniture tomorrow... dunno what we're going to do with the old stuff yet... - Pray for me. I'm an old man, and shouldn't be doing that kind of stuff... that's my story, and I'm stickin' to it...
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Old 05-15-17, 07:51 PM   #130
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Hi Beliente,

One question, is the Traveller harder enemy escorts for TMO makes AI escrots ahrder than OTC Tokko's revenge??
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Old 05-15-17, 11:37 PM   #131
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This question can not be answered very clearly, since it concerns two entirely different approaches of solution between the Traveller (Harder Enemy AI Escorts) and OTC (Tokko`s Revenge).
Quote:
Originally Posted by CapnScurvy
1.5_OTC’s Tokko’s Revenge RSRDCv502
March, 2012

This optional mod creates a heightened AI awareness and strength, giving the player a much harder game. Tokko means "special attack" or "tactics" (which also was referred to as “Kamikaze”). There will be additional planes added to the OTC version, but not too many as to make the game unplayable. The actual number of planes will follow the TMO 2.5 parameters. However, the planes will have a greater capacity to hunt you down, and use heavier hitting bombs, without resorting to “seeing” you through deep water.


The Japanese warships will have a higher level of "awareness" to find you and use whatever tools they have to suppress your presence. Their depth charges will be more deadly, and more prolonged. A few other changes that will keep you on your guard when making an attack will be added. All in all, a much harder opponent with deadlier consequences if you let your guard down.
Where is the problem, or can you specify your question?

Last edited by Bleiente; 05-15-17 at 11:53 PM.
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Old 05-27-17, 08:45 PM   #132
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Quote:
Originally Posted by Bleiente View Post
This question can not be answered very clearly, since it concerns two entirely different approaches of solution between the Traveller (Harder Enemy AI Escorts) and OTC (Tokko`s Revenge).
Where is the problem, or can you specify your question?

No problem at all. Just wondering if they are "compatible".

On a different matter, I was playing my 3rd patrol with many game saves. I exited the game and for no reason at all, ALL of my 3rd patrol saved games became corrput

Has this ever happened to you before? Is there anyway to recover any of those saved games?? I'm talking about 8 different saves.


By the way, how normal is to patrol all along Japanese coastlines in March 1942 for days and not been spotted by any plane at all? o.O

Last edited by LCQ_SH; 05-28-17 at 12:17 AM.
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Old 05-28-17, 08:35 AM   #133
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Quote:
Originally Posted by LCQ_SH
No problem at all. Just wondering if they are "compatible".
It is not quite compatible.
Try this adjustment, maybe you like it better:
https://workupload.com/file/39dQ7S2

Quote:
Originally Posted by LCQ_SH
On a different matter, I was playing my 3rd patrol with many game saves. I exited the game and for no reason at all, ALL of my 3rd patrol saved games became corrput

Has this ever happened to you before? Is there anyway to recover any of those saved games?? I'm talking about 8 different saves.
Personally, this has not yet happened.
Perhaps with you was already the first safe file defective...

Quote:
Originally Posted by LCQ_SH
By the way, how normal is to patrol all along Japanese coastlines in March 1942 for days and not been spotted by any plane at all? o.O
How close are you to the Japanese coast patrolled?
The air traffic was actually corrected by OTC, I myself have made no changes.

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Old 05-28-17, 07:43 PM   #134
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Quote:
Originally Posted by Bleiente View Post
It is not quite compatible.
Try this adjustment, maybe you like it better:
https://workupload.com/file/39dQ7S2
Thanks!! I'll try it out!



Quote:
Originally Posted by Bleiente View Post
How close are you to the Japanese coast patrolled?
The air traffic was actually corrected by OTC, I myself have made no changes.

Like no more than 100km away from land, throughout all Jap coast. I could day cruise everyday and....isn't that suppose to be weird?


To test that, I changed area, this time I went to the Solomons area and the only thing that appears are sea planes unnarmed!! If I don0t submerge, a lot will come in but completley unarmed and even like that, they dare to attack with slingshots maybe?

I'm used to TMO_RSRD without OTC (years ago), but with the OTC mod, planes and sometimes escorts behave in an unusual way (at least to me). As again, planes with not even a single bomb or 20kg rock to throw?
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Old 05-28-17, 07:45 PM   #135
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Another example, in the Solomons area, I engaged a Fubuki DD , failed to sink and I said "damn...time to run". The DD just made two runs, 8 DC thrown max, and then just circled around like if it would have ran out. I even try to test him at periscope depth ahead flank. He knew where I was but no trying to kill me o.O
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