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Old 05-25-07, 07:28 PM   #1
Skybird
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Join Date: Sep 2001
Location: the mental asylum named Germany
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Default Two SBP missions: "playtesters" wanted

I am currently putting together a small mini-campaign of three, maybe four connected missions. The first two are "ready", but I would like to get some input, opinions, suggestions before I officially set them up at the SBP library (in a package together with the last mission/s ), especially if you note any locks, showstopping flaws, and serious stuff.

Note that point score briefing is not and probably will not be included.

Leave a note with your name here in the thread when you download it. Tomorrow morning, or whenever there will be two or three or four names, I will disable the downloads again.

Okay, what's it about? It's is an excercise, German-Swedish Rapid Reaction Force versus OpFor, formed by American units (no, no Russians in these missions )

Mission one, roughly half an hour, is pretty much linear and scripted and almost runs by itself, it is meant to be an introduction to the overall mood only. You probably do not play it more often than just once or twice. Not really difficult. It is a first patrol on the flank to secure an airfield from where the reaction force is beeing brought in.

Mission two can be played with EITHER CV9040s, OR Leopards. It is a robust reconnaissance of several villages, with limited visibility. OpFor is heavily randomized. This mission can be very, very tricky, and cannot always be won, I think. The player has far more degrees of freedom, and thus it is difficult for me to test and judge if I considered all eventualities. It runs parallel to the first mission, thus you even get radio messages from the first mission in the second. The mission can play very long, and needs partially careful individual unit management. It also offers great opportunities to make use of the new UGVs, and offers infiltrating infantry playing hide and seek with enemy tanks in urban areas.

Concenring the second mission I would like to get your feedback what you think, if you noted serious problems somewhere. the AI has problems to realize when you are capable to see hostile units in towns and woods, so I failed to manage the conditions being triggered correctly once you are at the objective. You need to judge yourself if you saw all objectives you are ordered to examine.

I do not claim that I illustrate the high art of mission designing here, I put together some smaller scenarios for private use before, and released one automatic demonstration some weeks ago. This is the first playing project I intend to release, if I manage to get it bug-free. However, I enjoy to play around with the editors. Where I found better solutions for a problem afterwards, I sticked with the old ones if they still worked as intended.

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Let me know.

The third mission will be the counteroffensive of OpFor trying to smash the beachhead, and if I do a fourth one, this will be great main offensive of Rapid Reaction.

I am no military, so I do not approach it with the knowledge of a pro. I see it very much from a gamer's perspective searching some challenge, excitement and immersion. So the setup may not be too realistic, maybe.
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Last edited by Skybird; 06-04-07 at 04:36 PM.
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