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10-25-07, 06:34 AM | #16 |
Swabbie
Join Date: Oct 2007
Posts: 11
Downloads: 2
Uploads: 0
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Here's the PDF Version is someone would need it
http://rapidshare.com/files/65057720/Battleships.pdf Cheers! |
11-09-07, 09:19 AM | #17 |
Canadian Wolf
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Thanks WS and others, this info is very helpful
RDP |
01-31-08, 02:09 PM | #18 |
Admiral
Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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I use a program called "CutePDF Writer", there is a free version. It acts like a printer. I have used it here to save threads as PDF for future reference. I just hit print and choose CutePdf Writer as my printer and presto a PDF of whatever you "printed". Works from any program that has "print" in it. Probably similar to the others mentioned here, but I am not familiar with them so I don't know if they work the same way.
Of course the drawback, since it is not a full featured PDF program, you can't change what it prints. What you see is what you get. So if I wanted your list and used CutePdf, I would get the whole page not just your post. thank you WS for the info and thank you ReM for the PDF. Peabody |
01-31-08, 03:13 PM | #19 |
Medic
Join Date: Dec 2006
Location: Pearl Harbor, Hawaii
Posts: 161
Downloads: 6
Uploads: 0
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Call me Crazy but
On initial set up I run parallel to see what the bearing rate is and figure an estimate that way based on how much I am controling by my own speed - a simplier way that works 90 percent of the time.
Slow = 3-5Kts Med = 10-12 kts fast = 15+ These are good starting points - I have found that the bulk of the Merchies operate at about 5kts, Cruise ships at 15 and warships (TF) at 11.
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10-28-08, 03:24 PM | #20 |
Planesman
Join Date: Oct 2008
Posts: 193
Downloads: 0
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Perfect work!!! Tested this method with a Transatlantic. Its real speed was 10 kts, and the estimation was 10.08!!!!!
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10-28-08, 09:04 PM | #21 |
The Old Man
Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,353
Downloads: 470
Uploads: 10
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i had made a small program to do just this for you some years back.
someone had uploaded it to filefront it seems: http://files.filefront.com/SH4+Speed.../fileinfo.html it was for stock SH4, so i'm not sure it will still work.... seeing as the names of the ships are different in the last mod i played; and the lengths of the ships may have changed. i may write another one that is configurable instead of hard wired so that it can be kept up to date. basically, you picked the ship from a list and entered the time it took to pass your crosshairs and it gave you its speed. |
10-29-08, 03:53 PM | #22 |
Navy Seal
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Gutted, you were away too long! As usual you were several steps ahead. Too bad it can't be turned into a game mod, but this tool is great! Looking forward to a configurable version that can be updated for new ship types and corrections for length. This is plenty good enough for now though!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
10-29-08, 05:09 PM | #23 |
The Old Man
Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,353
Downloads: 470
Uploads: 10
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"As usual you were several steps ahead"
maybe for the fleet boat crowd.. but for us grizzled u-boat kaleun these things are nothing new ;P for SH3 i didn't need a tool because the length of the ship is IN the rec manual. all that is needed is a calculator and some basic easy to remember math. why its absent from SH4 i dunno. thats why i made the tool, because i never had the length of the ship handy. acutally there was a way to get accurate speed of ships in SH3 by just listening to the enemy's screws and counting the revolutions per minute. there was a chart made that gave you the speed. all one had to do was count the "major" 3rd or 4th beats of the screw for 1 minute and look at the chart. if pressed for time you could count for 30 or 15 seconds and multiply it to get the 'per minute' value. if it was a radio'd contact that was said to be moving 'slow'.. i'd pretty much know which ship it was just by noting its rpm and looking at the chart (without ever actually seeing it). ofcourse the supermods killed this by adding their own hydrophone sounds (which is easily undone). |
10-29-08, 08:29 PM | #24 |
Navy Seal
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I'm serious about the configurable version, because I'd love to work one up for the RFB crew. I'm all about eliminating the math and pressing buttons. That's what computers are for!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
10-29-08, 09:28 PM | #25 |
The Old Man
Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,353
Downloads: 470
Uploads: 10
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see my "i need math help thread"
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10-24-19, 04:50 PM | #26 |
Mate
Join Date: Aug 2003
Location: Netherlands
Posts: 59
Downloads: 11
Uploads: 0
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FYI
I had a big antivirus report on my screen when i clicked the link to this part of the site. I think i should mention. http://bestsmileys_dot_com/handicap/1.gif [L] URL:Blacklist (0) I took the . from the link.
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-When the enemy is in range, so are you- -When violence doesn't do the job, you are not using enough- |
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