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Old 01-21-2021, 11:39 PM   #211
Pablo
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Default Oscar-type SSGN baffles

Hi!


I am playing with the Epic Mod 2.27 (Main Mod), and my US sub is tracking an Oscar-class SSGN at 95% solution. When I am abeam of the Oscar, it shows the Oscar has the following sensor values:
Active 10
Passive -4
Towed -2
When I move into the Oscar's baffles, it shows
Active -50
Passive -50
Towed -50
Shouldn't it be something like this when I am in the baffles of a sub with a towed array?
Active -50
Passive -50
Towed -2
Thanks!
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Old 01-22-2021, 09:18 AM   #212
steel shark
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Join Date: Oct 2019
Location: Uk
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Default ill look

i generally spend my time modding games ill look at the values for you


so "Pablo" if they dont get back to you message me k


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Last edited by steel shark; 01-22-2021 at 09:30 AM.
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Old 01-22-2021, 09:29 AM   #213
steel shark
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Default new versions

k so my new version of EM 2.27.b is up

Epic mod ver 2.27 Tweaked files Ver 7.b-r ( VIIB-R )


this is exactly the same but the "campaign map speed modifiers" have been reset.

"the R stands for restored"


its were i all ways place em


Downloads / Coldwaters / Gameplay section


ill make a + version when i can


Epic mod ver 2.27 Tweaked files Ver 7.b+ ( VIIB+ )


this one ill make all the missions in the Campaign Four times longer so kinda a mini free roam Campaign Version for epic mod


so if a mission is 48 hours it would now be 192 hours so 8 days for that mission


given stores & Decoy Expenditure

and maybe damage thats probably extra time enough id say

-------------------------------------------------------------------

expanded campaign ideas would be

in the later part of the war the navy dose :


1.) more land strikes


2.) dedicated hunt missions for ssn , ssbn , ssgn vessels


3.) assault missions so softening up set targets


4.) patrol missions in designated areas to limit aid getting in


5.) mine laying


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Last edited by steel shark; 01-22-2021 at 03:01 PM.
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