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09-27-10, 09:22 AM | #1 |
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Kursk/Prokhorovka map (beta) for SF1942 with SPM 1.5 mod
Here is the beta version of my new map Prokhorovka.
NOTICE: don´t upload this map anywhere else. Final version will be out soon! What you get: Command either a T-34,KW-2,SU-122, Panzer IV, Panther or the Tiger on the biggest tank battle of WWII. Original terrain based on google map heightmap Get the beta here: http://www.filefront.com/17325876/Rends_prokho_beta.zip or at http://www.megaupload.com/?d=KZE4BIZG This map requires the new SPM 1.5 beta mod! Make sure to read the readme about installing the map (it´s very easy) Feel free to comment your Ideas suggestions ect... Rends
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http://rends.gametoast.com/RENDS_Website/Welcome.html Last edited by Rends; 09-27-10 at 10:02 AM. |
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09-28-10, 12:10 AM | #2 |
PacWagon
Join Date: Jun 2007
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all these mods for SF are making me hate the fact I left my computer at home!
I'll definitely check this out when I get back
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09-28-10, 12:49 AM | #3 |
Grey Wolf
Join Date: Dec 2009
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Rend-ing Homage!
Rends I downloaded and installed your new Prokhorovska Beta Campaign.6 missions! Man you are spoiling us./Unfortuntaely I wasn't able to play it because I installed late last night and when I tried to play it this morning I got a white screen ( possibly my pc giving me trouble again).I will install it on my laptop with my spare games and tried to play your missions.Anyway, in anticipation, a huge thank you for the work you are doing.I am very eager to play your new missions and give you feedback.
Is there anyway I could use your new Kursk maps?Do you have them in datapack format?I would install them in my ME and remake some of the stock SF missions.Please let me know. Anyway on behalf of all SF fans Vielen Dank! Frinik |
09-28-10, 05:25 AM | #4 |
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Hi frinik,
Well it´s not a campaign but one mission you can play from 6 different views (means that you can play 6 different tanks but will be still the same mission). Let me know if you have still problems running the mission. I know from 2 other guys that it works fine while one person reported that the sky texture was messed up. About datapack. Well i´havn´t packed the mission as a datapack because i still don´t know what files will be packed and what not. If someone could tell more details i would make a datapack version. But you should be able to open the map in your editor because all required files are in the zip. But i don´t suggest to use the beta. Wait for the final version. Rends
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09-28-10, 07:09 AM | #5 |
Grey Wolf
Join Date: Dec 2009
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I managed to install your mod on my laptop duirng lunch and tested it.No more white screen.I don't know why but the line to add in the camp list kept disappearing.Still even 6 versions of the same mission are 6 missions in my book!
I'll wait for the alpha to play with your map.Looking forward to playing all the versions tonight and reporting. Cheerio |
09-29-10, 04:26 AM | #6 |
Grey Wolf
Join Date: Dec 2009
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Kursk Beta Missions
Rends I played your missions.IT wasn't easy as your mod is very touchy.Three times I had to copy that line in camp list as the moment I made the chnage in my mods enabler it would disappear and I would a white screen with the core 001 error message.May be because it's a beta mod.As well it wouldn't start on my own beta 1.5 install because I have modifed some of the techn cfg files for some tanks as there are inaccuracies in some of the tank's armour thickness and shell complement.I had to undo those changes as your missions weould not start otherwise. In my other beta 1.5 instal, even though your mod is enabled and appears in the JSGME screen and the required line is well placed last in the cam list file the missions don't appear in my game menu????Odd!!I have tried repeatedly to uninstall and re-install your mod but no go still no succes.I com[pared both game's files and they are similar.The only difference is the one that doesn't work is in the C drive the other in a separate F partition.
Anyway was able to play the Panzer VI, Panther and brreifly the SU 122 versions.Excellent work.Good battles, soldi action and especially excellent map.You are making your name for yourself in SF.Please offer your missions to our Russian friends and SF community on Sukhoi.ru Avia forum they will really appreciate and might even incorporate your missions as part of a future alpha 1.5 release!!!! Would you also be able to tell me how to create maps for SF?I would love to create a real desert mod as the Afrika one was limited with 3 good missions and not much variety in landcapes. Anyway outstanding work!!!! PS: what will be part of your Kursk Alpha release? Cheers Frinik |
09-29-10, 07:15 AM | #7 |
Ocean Warrior
Join Date: Jan 2005
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Only played it a little bit with the Panther, and it was fun, so thanks for your hard work! Only problem I had at first, was the sky was all messed up, colors everywhere,lol But, I tried to use the English Beta Patch with it, and once i diabled that, the sky returned to normal colors, and your map looked great!!
Thanks again! eddie
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09-29-10, 09:04 AM | #8 |
Grey Wolf
Join Date: Dec 2009
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Brummbaer and Elefant are playable
Unlike what some people have reported I haven't experienced any graphic problems with sky texture.BTW this is often the sign of a failing graphic card.
Rends to answer your post on the Aviaz Sukhoi forum both the Elefant and Brummbaer are playable individually or in groups.I plyayed with both last weekend in a test mission.The Elefant bgunsight is like the Stug III D' s and not easy to use.The Brummbear is only useful for massive bombardment of gun and infantry position.Totally useless as far as accuracy is concerned. |
09-29-10, 09:40 AM | #9 |
Ace of the Deep
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Hi chaps,
I have experienced the same graphic corruption descibed here but ONLY on the Prokorovka missions, all other SP 1.5 and pre SP 1.5 missions run just fine. It's exactly the same corruption that I had when I first tried the game which I cured at the time by not running catalyst AI. I'm now running on a Nvidia card (GTX260) about 18 months old and working perfectly in all other games. I need to experiment a bit more with settings using NHancer but this definitely isn't a failing graphics card issue. See here for details: http://simhq.com/forum/ubbthreads.ph...s/2644659.html I'm going to try eddie's tip and try without the english patch this evening. Best Regards Aces
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09-29-10, 03:16 PM | #10 |
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frinik,
did you enable SPM1.5 or any other mission pack after you added the line to zthe camp file? I ask this because SPM1.5 overwrites the camp file with it´s own version. About the nonplayable units. I found out that they appear several times on the division list. Will play around with them to find the version that can be driven. Oh i took the brummbär already out of the map. Once the Prokhorovka map is done i will go back to my Barbarossa campaign. I have no plan (yet) to make a complete Kursk (Zitadelle) campaign. Msaybe later but Stone is already working on one. About the graphic sky glitch. I can only say that i have SPM beta 1.5 and the unofficial patch installed.
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http://rends.gametoast.com/RENDS_Website/Welcome.html Last edited by Rends; 09-29-10 at 03:27 PM. |
10-08-10, 02:14 AM | #11 |
Grey Wolf
Join Date: Dec 2009
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Wrong Specs
Hi Rends!
Thanks for posting my post into the SimHq forum which I follow regularly but I am not a member of. I saw a couple of other posts in other threads that I saw and I could answer through you: 1) The Panzer Luchs, the Marder III the Sturmpanzer IV(Brummbaer), and other vehicles are only available in the Mission Editor.Most are playable but some are not and can only be used as AI manned units in user-made missions.The Missions and campaigns for the beat 1.5 are yet to come. 2) There is a desert mod(Afrika mod) but it consists only of 3 user-made missions available for download on the tanksim.org.ru website.They consists of; The Road to Sidi Rezegh, Tobruk and Africa 01(Hill 206.The map needs to be downloaded prior to playing the mission.They're good missions playable with the Panzer IVF2.They appear in the user-made missions.They were supposed to make more but it seems to be on the backburner since June 2009.I have all 3 of them. Re the technical aspect of the game.I am going to review some other specs to see if they conform to reality; muzzle velocity for some guns, weight of Soviet 85 mm and German 88mm shells. I am also looking into reducing the incidence of disabled guns in the missions which I find excessive.Once playing the same mission 10 times straight with a Panzer IVF2 8 times my gun was damaged and unable to fire .Many times I have had the feeling that compared to real battle conditions the player's(particularly German) gun gets disabled a bit too often in SF. That being said I found other discrepancies this time related to the Panzer IVF2 . According to a website which I consulted the :
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10-08-10, 04:13 AM | #12 |
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frink, i´ve posted your desert missions and tank information at simhq.
Should i do the same with the shell specs or should i wait until you post more informations?
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10-09-10, 12:54 AM | #13 |
Grey Wolf
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Post Please!
Rends go ahead and post them please! I'll add more as I go along.
Cheers |
10-16-10, 06:46 AM | #14 |
Grey Wolf
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Simhq debate about Tiger and Panther
Hi redns re Ramas post complaining about the lack of punch of the Tiger ||I's 88 mm shell one reason is that the armour of the T34/85 is overestimated in SF and this makes that tank tougher to kill the only way to address that is to reduce the values for T34/85 front armour is given as 85 mm but this takes into account the sloping factor.To make it more realistic I have reduced the value of the front armour thickness to 67 mm which is 50% more than the real thickness and balances the real thickness and add extra to help account for the sloping which effectively increses armour protectio n at some agnles.Not prfect but a reasonable compromise. I have increased the value of the muzzle velocity of the \tiger's gun to 815 m/s as for the flak36 from which it;s derived to increase the punch factor as the real value 773 m/s seems insufficient.
|Re the Panther Ramas has to understand that the Panther's gun had indeed more punch because of the lenght of its barrel L70 versus L56 for the Tiger I giving it a muzzle velocity of 930 m/s versus 773 or 815 m/s as corrected.Thus for the Panther. What I'll do is post my techn_cfg filesand the common resolution ones here for people to copy or use them to make correction to some values in the muzzle velocity, shell complement, armour thickness etc. Keep up with thee excellent work.I am downloading your final Prokhorovska missions and looking forward to playing them! Cheers |
10-16-10, 11:25 AM | #15 |
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frinik, did you read the post from Mistwalker at the graviteam board?
http://graviteam.com/forum/index.php?topic=517.15 Form his posting he is one of the SPM guys making the armor and shell stuff.
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