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Old 10-21-20, 04:46 PM   #2041
Gray Lensman
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Originally Posted by torpedobait View Post
<snip>



I can go back to the start of the previous mission, or the one where I had just arrived in Fremantle at the end of that mission, but if that doesn't work I'm stuck.

Do you think there is something amiss in the Mission files for that boat type and/or dates out of Fremantle?

UPDATE: I went back and loaded the save file I took when I first entered base after completing the 5th patrol. As soon as it loaded, I went straight to the next missions map without making any changes to crew or deck gun. Same results. It crashed immediately to desktop. That tells me it's more likely in the mission files area and not in any of crew or boat changes I had made earlier.


<snip>

This is why I changed my saving games procedure. Instead of just saving the game in the normal internal SH4 way, I also Window(tab) out to Windows Explorer AFTER making the normal internal game save and create a new folder with the same descriptive name I just used to save the game but locate this folder separately away from the ...SH4/data information. Then I go to .../Users/name/SH4 folder and copy the /data folder within it into my new separately created folder. That way I not only have a copy of the newly saved game in this new folder, I also have all the other pertinent data of the /SH4/data information stored together at the time.


edit> In fact, I should add that I exit the game each time after doing all this save procedure and re-enter to reload the just then saved game. I do this to ensure that there was no corruption in the files just saved, otherwise you might perpetuate a problem thru several saves and not realize it even though you saved the files separately.


If you have problems that carry over corrupting all saves like you just had, all you have to do is eliminate the /data folder within the usual ...SH4/data folder and go to your previous corresponding saved game folder and recopy the saved /data folder into the now empty ..../SH4 folder and Voila. everything is restored to the exact conditions of that previous save.

So far in the last 2 days, this procedure has saved me twice. Too bad the save game coding within SH4 does not save everything needed but this does manually what SH4 save coding should have been doing in the first place.


edit> Yes, this is a little complicated, BUT it's worth it when you have hours/days/weeks or even a month or more in a game that gets contaminated such as you had. It does seem that running FOTRS causes this type of total contamination more frequently than other setups. In fact, I never had this type of total contamination with TMO.


Regards... Hope this helps in the future.
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Old 10-21-20, 07:35 PM   #2042
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Originally Posted by torpedobait View Post
I just had an unsettling experience early in a new career. Upon attempting to get the mission orders for what would be my 6th patrol on 8/1/42, 3rd patrol in USS Tuna (SS-203), a Tambor Class boat and 3rd patrol out of Fremantle, I instead got a CTD. I mean a CTD as in straight to Desktop, no stops or messages along the way.

I was in Fremantle having successfully completed five patrols, starting in Manila on 12/08 /1941 in USS Sculpin (Sargo). I took the upgrade to the Tambor boat when offered after 3 successful patrols, completed two more successful patrols in that boat, and encountered nothing unusual that I know of.

While in port prior to trying to depart Fremantle, I gave out promotions and medals as authorized, and upgraded the bow-mounted 3.5" Deck Gun to a bow-mounted 4.5" Deck gun. I was also offered an upgraded Surface Search radar, but I chose not to take it at this time.

I saved the game there in the Office, loaded the save game as is my custom to ensure it will load if I need it, and went to get my next mission orders and departure date. That's when it crashed.

I can go back to the start of the previous mission, or the one where I had just arrived in Fremantle at the end of that mission, but if that doesn't work I'm stuck.

Do you think there is something amiss in the Mission files for that boat type and/or dates out of Fremantle?

UPDATE: I went back and loaded the save file I took when I first entered base after completing the 5th patrol. As soon as it loaded, I went straight to the next missions map without making any changes to crew or deck gun. Same results. It crashed immediately to desktop. That tells me it's more likely in the mission files area and not in any of crew or boat changes I had made earlier.

Here are my mods again:

Generic Mod Enabler - v2.5.0.150
[G:\Ubisoft\Silent_Hunter_IV\MODS]

100_FalloftheRisingSun_UltimateEdition_v1.24_EN
101_Patch_v1.2To_v1.26p
399_NoScrollNavMap
450_Lite Fog v2 + 300' Underwater Visability
452_MoonlightzSonarLines
801_UMark Invisible
901_strategic_map_symbols
If you would navigate into your Save folder, "data /cfg /UPCInitial /CareerTrack.upc file, and open that in a plain text editor. The "[CareerTrack 1.CareerStatusLast]" section should be visible near the top of the file. Scroll down a bit until you see the "PlayerCurrentObjectives=IDxxx" line, where "xxx" might be a two or three digit number. Post back with what that number is please. Also, go back up to the "cfg" folder, go into the "SaveGames" folder and find the newest numbered folder, such as "00000004" or whatever it might be, but from your Save in-port, using the date / time stamp on the folder. Navigate into it, then find the the CareerTrack.upc file in there. Do the same thing as with the UPCInitial version, and find that "PlayerCurrentObjectives=IDxxx" line, and post that "xxx" number also... and if you would, let me know what the date / time stamp is on both those files please!

I assume you were docking at Fremantle when being offered the "new" Tambor boat? Do you happen to remember that date? The Tambor is available there May 1st, 1942. It does however, have assignments prior to that, in case the player is awarded one "early", and its equipment is also available, and some of the gear is purchasable prior to its "free" release.
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Old 10-21-20, 09:28 PM   #2043
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Originally Posted by KaleunMarco View Post
unfortunately, in SH4 your mission objective must be to rescue survivors in order for that function to work.
I have not found this to be the case. There have been times there was a big air battle, e.g. IVO Guadalcanal, and I was able to rescue some friendly airmen who were floating around.


No mention of it when I returned from my patrol, so maybe it doesn't "count" unless you're specifically assigned lifeguard duty.



It wasn't my mission, just happened to be in the area.
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Old 10-22-20, 06:00 AM   #2044
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A true masterpiece

I just started a campaign and I noticed the following hiccups:
US fleet boat campaign USS PLUNGER left home port of Pearl harbor and proceeded as ordered to patrol Sagami Nada and wan area outside Tokyo bay and stay in the area for 10 days,upon reaching the area I spotted a Maya heavy cruiser and a Modern composite freighter sunk them both with 6 mark 14 torpedoes all contact.


After three days I encountered a task force,the Battleship was riding too low on the water and one of the escorts was riding the water to high above its waterline up to the point were you could see its screws almost above water.

Attempted to sink a KONGO class Battleship fired all remaining 6 mark 14 torpedoes and she came to a full stop with a heavy list to starboard.I waited for a few hours but she would not go down.



I decided to do something crazy I surfaced right next to her stern on the port side and it was so close that none of her guns could fire at me and started pounding her with the deck gun,got a few more explosions and fires going but of course she did not go down.With 7 more days of required patrol and with no more ammunition I decided to give up and load the previous save without saving the current one.


When the previous game save was loaded I kept on sweeping the area for merchants for about another 30 minutes of real world time and saved the game again.


The next real world day I loaded that game save and noticed that all gauges all over the sub were stuck solid on the 12 o'clock position and no matter what I tried nothing worked however the gauges on the lower right HUD were working perfectly fine and the boat was responding to all commands.


Forced to reload a previous game save before arriving at the designated area and everything seems fine once again but I would like to know why this happened and how to avoid it.


System specifications:Intel core i7,16 GB RAM,SSD 1 TB,WINDOWS 8.1 X64,R9 M265X 2GB GRAPHICS CARD,SILENT HUNTER IV GOLD EDITION,FALL OF THE RISING SUN ULTIMATE EDITION 1.24 (WITHOUT ANY ADDITIONAL MOD),LARGE ACCESS AWARE ENABLED


I apologize for the huge letter but you did say you require as much information as possible about any weird things happening in the game so here it is,should you require any further info please feel free to ask as I will happily oblige.


Once again this is a great mod and the amount of detail and eye candy you have added is simply amazing keep it up. Any help would be greatly appreciated.

:K aleun_Applaud:
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Old 10-22-20, 08:57 AM   #2045
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Originally Posted by propbeanie View Post
Just for clarification jldjs, had you looked at your crew page, and there were no slots for a deck gun crew, or you looked on the hardware page, and no gun listed on the boat, or no gun listed in the left-hand column (inventory), or all of the above, or a combination? In my particular "find", there were "none of the above"... hence the "fix" above, which is based off of coletrains' method, with additions and edits for FotRSU...
"Just for clarification jldjs, had you looked at your crew page, and there were no slots for a deck gun crew, or you looked on the hardware page, and no gun listed on the boat, or no gun listed in the left-hand column (inventory), or all of the above, "
All of the above
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Old 10-22-20, 11:32 AM   #2046
torpedobait
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Originally Posted by propbeanie View Post
If you would navigate into your Save folder, "data /cfg /UPCInitial /CareerTrack.upc file, and open that in a plain text editor. The "[CareerTrack 1.CareerStatusLast]" section should be visible near the top of the file. Scroll down a bit until you see the "PlayerCurrentObjectives=IDxxx" line, where "xxx" might be a two or three digit number. Post back with what that number is please. Also, go back up to the "cfg" folder, go into the "SaveGames" folder and find the newest numbered folder, such as "00000004" or whatever it might be, but from your Save in-port, using the date / time stamp on the folder. Navigate into it, then find the the CareerTrack.upc file in there. Do the same thing as with the UPCInitial version, and find that "PlayerCurrentObjectives=IDxxx" line, and post that "xxx" number also... and if you would, let me know what the date / time stamp is on both those files please!

I assume you were docking at Fremantle when being offered the "new" Tambor boat? Do you happen to remember that date? The Tambor is available there May 1st, 1942. It does however, have assignments prior to that, in case the player is awarded one "early", and its equipment is also available, and some of the gear is purchasable prior to its "free" release.
1. I was docking at Fremantle on April 7, 1942 when I was offered the new Tambor class boat; On acceptance I was taken to the office, where the calendar showed 4/8/42.

2. In the "data /cfg /UPCInitial /CareerTrack.upc" file, the PlayerCurrentObjective is ID123, with a date/time stamp = 1942-07-06 00:08:32;

3. In the SaveGames folder, file = 00000018 (the last one there) the PlayerCurrentObjective is ID408, with a date/time stamp = 1942-08-28 00:02:45.

Hope this is useful!
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Old 10-22-20, 01:10 PM   #2047
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Originally Posted by WH4K View Post
I have not found this to be the case. There have been times there was a big air battle, e.g. IVO Guadalcanal, and I was able to rescue some friendly airmen who were floating around.


No mention of it when I returned from my patrol, so maybe it doesn't "count" unless you're specifically assigned lifeguard duty.



It wasn't my mission, just happened to be in the area.
the situation you described was what i had in mind when i answered.
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Old 10-23-20, 09:36 AM   #2048
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Quote:
Originally Posted by captaintpaul View Post
A true masterpiece

I just started a campaign and I noticed the following hiccups:
US fleet boat campaign USS PLUNGER left home port of Pearl harbor and proceeded as ordered to patrol Sagami Nada and wan area outside Tokyo bay and stay in the area for 10 days,upon reaching the area I spotted a Maya heavy cruiser and a Modern composite freighter sunk them both with 6 mark 14 torpedoes all contact.

After three days I encountered a task force,the Battleship was riding too low on the water and one of the escorts was riding the water to high above its waterline up to the point were you could see its screws almost above water.

Attempted to sink a KONGO class Battleship fired all remaining 6 mark 14 torpedoes and she came to a full stop with a heavy list to starboard.I waited for a few hours but she would not go down.

I decided to do something crazy I surfaced right next to her stern on the port side and it was so close that none of her guns could fire at me and started pounding her with the deck gun,got a few more explosions and fires going but of course she did not go down.With 7 more days of required patrol and with no more ammunition I decided to give up and load the previous save without saving the current one.

When the previous game save was loaded I kept on sweeping the area for merchants for about another 30 minutes of real world time and saved the game again.

The next real world day I loaded that game save and noticed that all gauges all over the sub were stuck solid on the 12 o'clock position and no matter what I tried nothing worked however the gauges on the lower right HUD were working perfectly fine and the boat was responding to all commands.

Forced to reload a previous game save before arriving at the designated area and everything seems fine once again but I would like to know why this happened and how to avoid it.

System specifications:Intel core i7,16 GB RAM,SSD 1 TB,WINDOWS 8.1 X64,R9 M265X 2GB GRAPHICS CARD,SILENT HUNTER IV GOLD EDITION,FALL OF THE RISING SUN ULTIMATE EDITION 1.24 (WITHOUT ANY ADDITIONAL MOD),LARGE ACCESS AWARE ENABLED

I apologize for the huge letter but you did say you require as much information as possible about any weird things happening in the game so here it is,should you require any further info please feel free to ask as I will happily oblige.

Once again this is a great mod and the amount of detail and eye candy you have added is simply amazing keep it up. Any help would be greatly appreciated.

:K aleun_Applaud:
Just a few comments for feedback, but after you activated the mod, had you emptied the Save game folder? By default, SH4 uses "C:\Users \UserName \Documents \SH4", with "UserName" being what you log into Windows with. Prior to starting a freshly modded game, whether FotRSU, any other mod, or after the removal of a set of mods, you should empty that folder to make certain you do not "cross-contaminate" your game with old data that does not get overwritten in the modding process. Secondly, what you describe almost sounds like either you or the computer itself "shelled-out" to the Windows desktop while the game was running. That can occur even when Windows interrupts you with a message of some form. Usually, a Save, Exit, re-start and Load of the Save will fix those, though. In your case, it almost sounds like you had not cleared the Save folder before starting FotRSU. If you could let us know about that, please. Lastly, if you could check your LAA setting on the SH4.exe file, and make certain that it did indeed "take", and that it is set to "True".

Quote:
Originally Posted by jldjs View Post
"Just for clarification jldjs, had you looked at your crew page, and there were no slots for a deck gun crew, or you looked on the hardware page, and no gun listed on the boat, or no gun listed in the left-hand column (inventory), or all of the above, "
All of the above
I figured that was what you had... thanks!

Quote:
Originally Posted by torpedobait View Post
1. I was docking at Fremantle on April 7, 1942 when I was offered the new Tambor class boat; On acceptance I was taken to the office, where the calendar showed 4/8/42.

2. In the "data /cfg /UPCInitial /CareerTrack.upc" file, the PlayerCurrentObjective is ID123, with a date/time stamp = 1942-07-06 00:08:32;

3. In the SaveGames folder, file = 00000018 (the last one there) the PlayerCurrentObjective is ID408, with a date/time stamp = 1942-08-28 00:02:45.

Hope this is useful!
It is. However, when looking for the most recent Save folder, such as your 00000018, use the date / time stamp of the Windows folder for the most recent. As you delete Saves in the game, it will come in behind you, and possibly use folder 00000000 as the newest Save, so double-check that please, and if it is indeed 00000018, then we have a problem problem...
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Old 10-23-20, 11:45 AM   #2049
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Originally Posted by propbeanie View Post
It is. However, when looking for the most recent Save folder, such as your 00000018, use the date / time stamp of the Windows folder for the most recent. As you delete Saves in the game, it will come in behind you, and possibly use folder 00000000 as the newest Save, so double-check that please, and if it is indeed 00000018, then we have a problem problem...
My Save File 0000018 is the most recent; the folder date/time values are 10/21/2020 (4:34pm).

The CareerTrack.upc folder stamps are 10/21/2020 (4:27pm).

Note that upon arriving in the Office from that 5th patrol I deleted some interim saves I had taken during the patrol. Upon completion of a patrol (with no intention of going back in time) I only keep my departure, the arrival, an "In Port" save with all changes made in the office, and one that shows the next departure date (I peek at the orders to see what that date is). So while the last file is 00000018, the one previous is 00000013. Hope that makes sense.

The 00000018 save file is one I took after giving out promotions, awards and taking a new deck gun (same position, bow mount). The next save would have been one with the departure date.

If you need me to make a "clean" record of the saves, I can go back to the departure date for the 5th patrol, rerun it as though I'd never been on it, and not save anything except the end of patrol arrival in port, one for any changes made to the boat or crew, and try to get a departure date again. Your call.
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Old 10-23-20, 03:29 PM   #2050
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I had an interesting issue in last night's gameplay.

As you can see, there is a faint merchant contact west of my submarine

Yet I zoom in and it moves positions

Even weirder, it's stationary

IN the middle of the Flores Sea


Any idea what this is and if it is an issue on my side or the mod itself.
First time it has happened to me, hasn't happened again.
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Old 10-23-20, 10:55 PM   #2051
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Originally Posted by torpedobait View Post
My Save File 0000018 is the most recent; the folder date/time values are 10/21/2020 (4:34pm).

The CareerTrack.upc folder stamps are 10/21/2020 (4:27pm).

Note that upon arriving in the Office from that 5th patrol I deleted some interim saves I had taken during the patrol. Upon completion of a patrol (with no intention of going back in time) I only keep my departure, the arrival, an "In Port" save with all changes made in the office, and one that shows the next departure date (I peek at the orders to see what that date is). So while the last file is 00000018, the one previous is 00000013. Hope that makes sense.

The 00000018 save file is one I took after giving out promotions, awards and taking a new deck gun (same position, bow mount). The next save would have been one with the departure date.

If you need me to make a "clean" record of the saves, I can go back to the departure date for the 5th patrol, rerun it as though I'd never been on it, and not save anything except the end of patrol arrival in port, one for any changes made to the boat or crew, and try to get a departure date again. Your call.
The latest Save and the "UPCInitial" versions of the CareerTrack.upc are supposed to match... Does 00000013 folder's date / time stamp match the UPCInitial folder's? if so, I would use that Save, which might be the in-office? Prior to promotions etc?? That might get you back in-sync. But I do not understand how it got out of sync... KaleunMarco and others have attempted to alter the ID Code in the files, but I think that block-size file (of which I cannot remember the name of right now) is the be-all-end-all of the process, and if the bytes don't match, the files & game aren't truly "Saved", so instead they get "trashed" and you CTD... I dunno. But don't use whatever is in that 18 folder... are you sure that's not a 2019 date or something?... lol - I have done that, and recently also... - oldmanitis...

Quote:
Originally Posted by the beast View Post
I had an interesting issue in last night's gameplay.

As you can see, there is a faint merchant contact west of my submarine
pic
Yet I zoom in and it moves positions
pic
Even weirder, it's stationary
pic
IN the middle of the Flores Sea
pic
Any idea what this is and if it is an issue on my side or the mod itself.
First time it has happened to me, hasn't happened again.
Several things. I do not have the best of screens to look at things on here, but it looks like you had a visual sighting (red square) on the ship. Either it submerged (submarine), or you and your crew lost sight of it due to fog, darkness or obstruction. Somewhat like a "radar blip", they will "fade-out" and disappear, unless contact is re-established. The radio reports are similar, in that you are given a "Enemy Convoy reported 34°15'N x 168°42'E Heading 42° Medium Speed" or some-such (what I just made-up there may well be on land). The contact in Stock is initially shown as a red square with a "tail" on it, signifying direction. It will then fade to grey, then light grey, etc. until it disappears, which signifies its "age" and the passing of time...
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Old 10-24-20, 03:59 AM   #2052
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Icon14 The best mod IMO

I'd just like to say how I love this mod. I came from playing TMO which is another good mod by the way but this one is something I find really special. Thanks to the people who worked hard on this mod. You could really see the hard work that has been done
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Old 10-24-20, 05:26 AM   #2053
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Saw a very weird thing IVO Eniwetok, around December 1944 or so.

Stumbled across a lone Kongo BB & destroyer escort, both stationary.

Pumped enough torpedoes into the Kongo to make it sink. Only, when it did, I got no "She's going down!" message & received no sinking credit.

Same thing with the destroyer.

Weird.

Both ships acted normally otherwise. That is, the BB started moving when it started getting hit, and the destroyer tried to find and kill me.
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Old 10-24-20, 07:40 AM   #2054
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Originally Posted by WH4K View Post
Saw a very weird thing IVO Eniwetok, around December 1944 or so.

Stumbled across a lone Kongo BB & destroyer escort, both stationary.

Pumped enough torpedoes into the Kongo to make it sink. Only, when it did, I got no "She's going down!" message & received no sinking credit.

Same thing with the destroyer.

Weird.

Both ships acted normally otherwise. That is, the BB started moving when it started getting hit, and the destroyer tried to find and kill me.



I had a similar experience early November '43 out of Pearl, headed to patrol zone.

While passing Eniwetok, (I check sonar every so often for distant noise) I picked up a contact, went to investigate. I found 2 (TWO) task forces parked there, 1 inside the Atoll, one west, both lined up pretty all stop. There were a few DD's roaming around slowly.

I was able to sneak in and take out 2 escort carriers in the westerly TF. Escaped OK, continued patrol. I got credit for both. On returning to base later, one of the task forces was still there and me with no torpedoes left.


OOPs forgot: FORTSU 1.1 with patch
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Old 10-24-20, 07:44 AM   #2055
torpedobait
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Originally Posted by the beast View Post
I had an interesting issue in last night's gameplay.

As you can see, there is a faint merchant contact west of my submarine

Yet I zoom in and it moves positions

Even weirder, it's stationary

IN the middle of the Flores Sea


Any idea what this is and if it is an issue on my side or the mod itself.
First time it has happened to me, hasn't happened again.
I bet had you approached it you would have found another of those stationary Split Merchants.
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