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Old 01-26-20, 08:00 AM   #136
Paroni
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Yep,i agreed that no easy targets.
And it is clear Autumn 39 no many enemy ships at Baltic Sea.
But only ships are static ships in friendly ports,Memel and Kiel.
No sense reconnassaince missions at Latvian coast.

I have tried every version V1,V2,V3,V4.
Empty seas!

Yes,patient...
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Old 01-26-20, 10:24 AM   #137
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A Warm Welcome Back To The Subsim Community > MadMaffMan
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SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below

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Old 01-26-20, 10:37 AM   #138
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MadMaffMan! After a 13 year silent run!
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Old 01-26-20, 12:29 PM   #139
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Quote:
Originally Posted by Paroni View Post
Yep,i agreed that no easy targets.
And it is clear Autumn 39 no many enemy ships at Baltic Sea.
But only ships are static ships in friendly ports,Memel and Kiel.
No sense reconnassaince missions at Latvian coast.

I have tried every version V1,V2,V3,V4.
Empty seas!

Yes,patient...
Start other career in other place than Baltic!
Ie, flotilla 7 at Wilhelmshaven
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Old 01-26-20, 12:34 PM   #140
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Quote:
Originally Posted by MadMaffMan View Post
Hi there,

I'm returning to the SH games after a break of many years and have had to buy the games again on Steam. Would love to try this mod but will it work on the Steam version and what is a Large Address file and how to activate it?

Thanks in advance for any help.

TTFN Matt
I think Steam is ok, but i never tried myself. I have the disc.
LAA will allow your computer to access more RAM to run the game.
Dark Water needs LAA because it’s heavy mod.
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Old 01-26-20, 12:55 PM   #141
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Cheers all for the help......

Will get installing and downloading right away.

May all your fish run straight and true.

TTFN Matt
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Old 01-26-20, 03:50 PM   #142
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Finally managed to sink a small merchant ship!

5000 tons to my patrol.

The whole periscope thing you added seems to work just about right. It's not so good that you get easily spotted at 3000m by merchants.

Sunk it at about 2800 meters. Took a couple of shots since I am still a noob at long range torpedo shots.

Got it dead center right over the keel. Tried to get away but it eventually sunk.

I kind of like the fact that this small change makes long range sniper shots actually worth the risk.

EDIT: Id love it if you could add a chart with the change you made to sensors/visual ranges. Would be great for newer players like me who wants to play on 100% realism.
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Old 01-26-20, 03:59 PM   #143
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Quote:
Originally Posted by dashyr View Post
Finally managed to sink a small merchant ship!

5000 tons to my patrol.

The whole periscope thing you added seems to work just about right. It's not so good that you get easily spotted at 3000m by merchants.

Sunk it at about 2800 meters. Took a couple of shots since I am still a noob at long range torpedo shots.

Got it dead center right over the keel. Tried to get away but it eventually sunk.

I kind of like the fact that this small change makes long range sniper shots actually worth the risk.

EDIT: Id love it if you could add a chart with the change you made to sensors/visual ranges. Would be great for newer players like me who wants to play on 100% realism.
See how it’s rewarding ?
You can still close ship at 800m...or even closer...just navigate using hydrophone, and/or quickly raise periscope just at sea level from time to time to make sure of the direction/distance. Again as it was in RL
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Old 01-26-20, 04:05 PM   #144
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Quote:
Originally Posted by Fifi View Post
See how it’s rewarding ?
You can still close ship at 800m...or even closer...just navigate using hydrophone, and/or quickly raise periscope just at sea level from time to time to make sure of the direction/distance. Again as it was in RL
I had to take a longshot or otherwise I'd have to go flank to catch up with it. (Need to get better at interceptions.... spotted him all the way back from around 12,000m) Decided to go for a longshot since I wasn't detected. And I had a perfect 90 degree opportunity so I took it.

Most of my load are wakeless torpedoes anyway so it wasn't a big deal if I missed. He never saw those torpedoes until one blew a hole in it's side.
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Old 01-27-20, 01:30 AM   #145
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New problem with your mod.

Ruined my save so yeah... Large convoys CTDs the game.

Thing is, if a convoy comes ANYWHERE close to me. It CTDs my game. Single ship or small groups is no trouble. But, as soon as its a LARGE convoy I crash. Wich makes me believe the game is simply unable to process everything thrown at it. Sadly, I made the fatal mistake of saving with the convoy in range (Like any noob would do.).

This was with a clean install following all your install instruction to the letter so it certaintly is not a problem with my installation.
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Old 01-27-20, 02:35 AM   #146
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How do you explain i run 50 ships convoy without any problem at full 60 FPS?

What are your PC specifications?
Is your LAA really effective? (Did you set your SH4.exe without read only property?)
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Old 01-27-20, 03:33 AM   #147
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Quote:
Originally Posted by Fifi View Post
How do you explain i run 50 ships convoy without any problem at full 60 FPS?

What are your PC specifications?
Is your LAA really effective? (Did you set your SH4.exe without read only property?)
My apologies. I did do the LAA thingy but I just remembered I made the file writable only after. Dumb mistake. XD

Everything works fine!

Speaking of wich, I see you replied to my other thread. I'm kind of a noob at this so yeah... What is the approximate range at wich an hydrophone is useful?
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Old 01-27-20, 04:50 AM   #148
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If i remember well, you can hear a contact around 20Km. Maybe a bit more...
Depending your hydrophone man skill, he will tell you around 15/20Km
But that’s from memory, as i didn’t mod the hydrophone sensor.
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Old 01-27-20, 06:41 AM   #149
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Quote:
Originally Posted by Fifi View Post
If i remember well, you can hear a contact around 20Km. Maybe a bit more...
Depending your hydrophone man skill, he will tell you around 15/20Km
But that’s from memory, as i didn’t mod the hydrophone sensor.
Alright. Now that I got obliterated by the RAF. I will try and take the highest skilled sonar man possible.
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Old 01-27-20, 07:02 AM   #150
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In fact, you can hear a contact within 30Km (just tested it) but your hydro man will report around 20Km

Have to check how it was in RL, and try to mod it if possible of course, without breaking anything else.
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