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05-04-11, 08:06 AM | #76 |
Sea Lord
Join Date: May 2006
Location: U-73
Posts: 1,638
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05-04-11, 04:11 PM | #77 | |
Grey Wolf
Join Date: May 2005
Posts: 887
Downloads: 119
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Quote:
Thank you for the explanation steibler. Unfortunately i do get the checksum error, dont understand why since i purchased my SH3 from D2D this year. Maybe it has something to do with that. Anyway i eagerly await HSIE's patch. I patched the original today no prob, very exicted. :EDIT:: I wanted to add something. After patching to HSIE's fixes i proceeded to patrol with my current campaign. RIght away just at the westen edge of bay of biscay i encountered a small convoy with 3 merchants and 1 dd. Was detected and hunted. Suffered major damaged to hull, torpedo tubes, etc.. Seemed like everything was working fine. HE DD kept hunting till he was out of depth charges. Now here is the weird part... Its been over 7 hours gametime, ive been on silent running, and i have not been able to shake the DD. Now i understand this is realistic as sometimes it was 20 hours or more to shake a DD, but the DD hunting me follows the same pattern like its stuck on a loop. It doesnt have anymore DCs so it just circles, loses its pinging for a second, pings again, circles, repeats... Same same same. Im running GWX with a few other mods, havent had this problem until recently. Ive sped up the tc and it just continues with pattern. No other DDs have been called but airplanes have been seen circling around diving and dropping their charges. NOne of this seems natural, and i know this may not have nething to do with the fixes but it sure is a recent problem. I also get my watch officers repeatedly saying "Ship spotteD" over and over and over again and the message prompt comes up asking me what orders i would like to select (mantain current, dive periscope, etc).. Last edited by Salvadoreno; 05-04-11 at 08:45 PM. |
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05-05-11, 03:09 AM | #78 | |
Fuel Supplier
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@SquareSteelBar:
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@Salvadoreno: The destroyer circling long after it has run out of depth-charges is a well known 'feature' of SH3, and is not connected to the SH3.exe patch. One could argue that it keeps the U-boat submerged and slow, while the convoy escapes. This feature is particularly prominent with GWX, because its AI sensors have been set to be too sensitive. However, if the destroyer has run out of depth-charges, then reload your torpedoes, rise to periscope depth, and sink it. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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05-05-11, 03:20 AM | #79 | |
Grey Wolf
Join Date: May 2005
Posts: 887
Downloads: 119
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05-05-11, 01:11 PM | #80 |
Seaman
Join Date: Feb 2011
Posts: 33
Downloads: 38
Uploads: 0
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@Stiebler
I downloaded yr mod and then the big surprise. I could'nt patch my exe because my version is not the requested. But why? I bought SH3 years ago and played for years. A few weeks ago I removed st..force protection. But I have no idea where to get the only version yr patch will accept. Any ideas, what to do? (BTW, green pepper version no more available for a correct price) Greetz |
05-05-11, 01:18 PM | #81 |
Rear Admiral
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@tekai: I downloaded the game directly from Ubi's online store for about $10 a couple years ago. That sh3.exe works fine. Starforce-free versions of the game are also for sale on disc at that price or less, check Amazon or your online retailer of choice.
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05-06-11, 05:29 AM | #82 |
Fuel Supplier
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@Tekai:
As Frau Kaleun says, any recent version of SH3 on DVD should be suitable. Most of the problems concerning H.sie's patch-kit, and my adaption of it, seem to be caused by versions of SH3 downloaded off the Internet (including legitimate, paid downloads) and by the original Starforce-protected version of SH3. Please note that use of the Starforce removal tool removes Starforce from your computer, and maybe even from your old copy of SH3.exe, but the SH3.exe file must still contain a lot of data where Starforce once resided. Thus the checksum tests of the patch-kits will not function. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
05-07-11, 05:35 PM | #83 |
Seaman
Join Date: Feb 2011
Posts: 33
Downloads: 38
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@Frau Kaleun, @Stiebler
Thx for your answers and explanations. I'll try to get a new DVD via amazon. Newest version available is from 'purple hills' for low price. Hope that's the right one. BTW, I hate it to buy 2 versions of the same game! I hope that this will be a singular case, otherwise this is a great chance to earn a lot of money for the designers and distributers in future. Greetz |
05-14-11, 05:38 AM | #84 |
Seaman
Join Date: Feb 2011
Posts: 33
Downloads: 38
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Got the 'purple hills' version. 'exe' is now successfully patched.
Thx for your work on this. Greetz |
05-15-11, 03:49 AM | #85 |
Fuel Supplier
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@Tekai:
I am glad to read that all is working well for you now. Be sure to stay in touch with H.sie's main thread, on which all further development is being carried out. http://www.subsim.com/radioroom/showthread.php?t=174225 Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
05-16-11, 10:51 PM | #86 | |
Eternal Patrol
Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
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Quote:
Last edited by FIREWALL; 05-17-11 at 12:59 AM. |
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05-19-11, 10:26 PM | #87 |
Eternal Patrol
Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
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Whose thread do we follow to go with this mod ?
H.sie is still posting on his thread. A little confusing. |
05-20-11, 05:55 AM | #88 | |
Fuel Supplier
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http://www.subsim.com/radioroom/showthread.php?t=174225 This will soon have all my changes added, with H.sie's further improvements. There will be no further developments of this mod by me, I am collaborating with H.sie. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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