SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-11-21, 08:46 AM   #781
Belmondo
Soundman
 
Join Date: Aug 2008
Location: Poland
Posts: 143
Downloads: 840
Uploads: 0
Default

Quote:
Originally Posted by vdr1981 View Post
Well, obviously because they aren't saved. The game can not adders such things for saving but you can explore and use ships journal and supermarks features to save important markings and log entries for your next playing session...


It is a pity in SH3 there is no such problem, in the end something should be marked on the map during one patrol, unless I erase myself, I mainly mean the square to which I swim, for example AN5517
__________________
Leutnant z.S. kimanu-96
Belmondo is offline   Reply With Quote
Old 01-11-21, 11:09 AM   #782
Beedo
Swabbie
 
Join Date: Aug 2015
Posts: 8
Downloads: 38
Uploads: 0
Default

Hi, I tried searching for this issue but couldn't find anything useful. I've recently installed TWOS 2.22 full on win 10. Was using 2.05 on win7 and everything was fine. Now on the newest version, whenever a tube is fired or loaded the voice line for the tube number doesn't play and will just be silent. So now it sounds like this "Tube ___ ready" or "Tube ____ Fire". The files for the numbers are present and I can play them in VLC. Any idea what I can do to fix this?
Beedo is offline   Reply With Quote
Old 01-11-21, 11:19 AM   #783
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by Beedo View Post
Hi, I tried searching for this issue but couldn't find anything useful. I've recently installed TWOS 2.22 full on win 10. Was using 2.05 on win7 and everything was fine. Now on the newest version, whenever a tube is fired or loaded the voice line for the tube number doesn't play and will just be silent. So now it sounds like this "Tube ___ ready" or "Tube ____ Fire". The files for the numbers are present and I can play them in VLC. Any idea what I can do to fix this?
Those sounds had been removed intentionally because they were too annoying and repetitive while setting torpedoes speed and detonators...
vdr1981 is offline   Reply With Quote
Old 01-11-21, 11:25 AM   #784
Beedo
Swabbie
 
Join Date: Aug 2015
Posts: 8
Downloads: 38
Uploads: 0
Default

I appreciate the reply. I honestly never heard them play outside of launching and reloading. Is there a way that I can restore them?
Beedo is offline   Reply With Quote
Old 01-11-21, 11:47 AM   #785
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by Beedo View Post
I appreciate the reply. I honestly never heard them play outside of launching and reloading. Is there a way that I can restore them?
You would need to backap torpedo tube number sounds prior the TWoS installation and later to add them back to the sound folder.
vdr1981 is offline   Reply With Quote
Old 01-11-21, 12:36 PM   #786
Beedo
Swabbie
 
Join Date: Aug 2015
Posts: 8
Downloads: 38
Uploads: 0
Default

Quote:
Originally Posted by vdr1981 View Post
You would need to backap torpedo tube number sounds prior the TWoS installation and later to add them back to the sound folder.
Cool, thank you very much!
Beedo is offline   Reply With Quote
Old 01-11-21, 02:03 PM   #787
TavarishAmon
Nub
 
Join Date: Nov 2016
Posts: 2
Downloads: 6
Uploads: 0
Default

Hi, I'm fed up. After 5 installations and installations, the same problem all the time. Bugged UZO and periscope UI. I have no idea how to solve it. It works perfect last time (3 yrs ago). Any suggestions? Please https://imgur.com/qxoq05x
TavarishAmon is offline   Reply With Quote
Old 01-11-21, 02:10 PM   #788
fitzcarraldo
Argentinian Skipper
 
fitzcarraldo's Avatar
 
Join Date: Jul 2009
Location: Somewhere between Buenos Aires and the Bungo Suido
Posts: 5,121
Downloads: 3214
Uploads: 0


Default

Quote:
Originally Posted by Beedo View Post
I appreciate the reply. I honestly never heard them play outside of launching and reloading. Is there a way that I can restore them?
Try Stormy's Das Boot sounds. Be careful. Read the instructions by TheBerbster for make it compatible with TWoS.

Good luck!

Fitzcarraldo
__________________



My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen.
fitzcarraldo is offline   Reply With Quote
Old 01-11-21, 02:57 PM   #789
O.Kusch
Sailor man
 
O.Kusch's Avatar
 
Join Date: Apr 2019
Posts: 43
Downloads: 159
Uploads: 0
Default Sound more quiet since update

Hello and good evening,


since I made the last update of TWoS v2.2.22 my sound is more quiet than before. My relevant sound settings in the Main Game page are all setting to 100%.
Also sometimes it look's like the speaking files sound's doubeled.









Is there a possibility to srew up something or must I search for a amplificator. In other games or programms the sound is louder.


Greetings from Uli
Attached Images
File Type: jpg Screenshot (1).jpg (11.3 KB, 165 views)
__________________
" Ave Imperator morituri te salutant"
U-boat commander to flotilla-commander, when his boat leaved the sub-pen in Narvik 1944

Last edited by O.Kusch; 01-11-21 at 04:17 PM. Reason: Forget a part
O.Kusch is offline   Reply With Quote
Old 01-11-21, 04:08 PM   #790
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 27,811
Downloads: 22
Uploads: 0


Default Welcome aboard!

TavarishAmon! good to see U 'amon' us after a long silent run,
__________________

"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe"
Aktungbby is offline   Reply With Quote
Old 01-12-21, 10:59 AM   #791
TavarishAmon
Nub
 
Join Date: Nov 2016
Posts: 2
Downloads: 6
Uploads: 0
Default

Quote:
Originally Posted by Aktungbby View Post
TavarishAmon! good to see U 'amon' us after a long silent run,
That was a looong trip. Thank You
TavarishAmon is offline   Reply With Quote
Old 01-15-21, 07:43 PM   #792
prichardgs
Swabbie
 
Join Date: May 2019
Posts: 7
Downloads: 5
Uploads: 0
Default

Quote:
Originally Posted by vdr1981 View Post
Hi prichardgs,
That's a well known graphical glitch from the stock game which can can not be fixed unfortunately. Thank you very much for your donation Sir! Enjoy TWoS and Happy hunting!
Guess what-tuned off SLI and it went away-
prichardgs is offline   Reply With Quote
Old 01-17-21, 09:43 AM   #793
kapuhy
Grey Wolf
 
Join Date: Oct 2010
Location: Poland
Posts: 873
Downloads: 72
Uploads: 3
Default

Found a bug - it's not introduced by TWoS, but I post it here instead of "SH5 bugs" thread as it has more of a chance to be fixed in TWoS than stock game.

In short: due to an oversight by SH5 devs, half the stock destroyers have non-functioning radars.

Longer version:

I noticed this on Evarts first while working on Captain Frigates. In sns file (text file responsible for assigning AI sensors to units), radar sensors are assigned to R01 and R02 bones. Except... there are no R01 or R02 bones in ship's .gr2 file. As a result, game is being told to mount radar on non-existing bones and what I think happens (would love someone to test this), is that ships will not use radars in game at all.

I found the same problem on following vessels:

- Achates (A Class Destroyer)
- Clemson Destroyer (which means Town Lend-Lease is affected as well)
- Keith (B Class Destroyer)
- Rocket (R Class Destroyer) edit: I was wrong on this one.
- Buckley
- Evarts
- V&W class destroyer
- Black Swan Frigate

If I'm right about this, fixing this issue (which would be very easy in itself - every ship has a number of unused bones, all that needs to be done is renaming one of these bones to "R01" in GR2 Editor) would have noticeable impact on difficulty, as all ships I listed above would suddenly become much more dangerous to the player.

--------------
EDIT:

I created a test scenario in which 2 destroyers (DDAB Class - Achates) are sailing 1 km from my surfaced U-Boat, at night, in dense fog, in autumn 1944. At this point they should be equipped with decent radar (type 271). Both destroyers passed my boat without detecting it, and I didn't get any "radar signals detected" warning - so it seems there indeed is a problem.

Last edited by kapuhy; 01-25-21 at 03:06 PM.
kapuhy is offline   Reply With Quote
Old 01-17-21, 01:10 PM   #794
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

That's really good find kapuhy, thank you. I'm actually quite amazed how we could miss that aftwr all those years. I'm far away from my modding computer now but as soon as I get back home in two weeks or so, I'll test and fix this...
vdr1981 is offline   Reply With Quote
Old 01-17-21, 01:11 PM   #795
Rosomaha
Loader
 
Join Date: Nov 2012
Location: Russia
Posts: 83
Downloads: 72
Uploads: 1
Default

Quote:
Originally Posted by kapuhy View Post
Found a bug - it's not introduced by TWoS, but I post it here instead of "SH5 bugs" thread as it has more of a chance to be fixed in TWoS than stock game...
Good point, kapuhy. This situation exists probably in all the main three stock parts of the SH series, I do not remember how to deal with this in SH3, but in SH4 it definitely was. Radar units with separate models (for example, Mk37-director) they do not have sensordata in files, and as a result, destroyers do not have a radar function. The most surprising thing is that no one has fixed it for many years.
Rosomaha is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:11 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.