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Old 06-18-20, 01:48 PM   #16
Fifi
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Originally Posted by FUBAR295 View Post
Fifi,

Have you used the Alfred Kietzer's New Lorient version 1.3. Readme has;



NYGM 3.6F
Note: Verson 3.6F of NYGM appears to include the “Harbor Traffic Add-In” for the most part and did move the Lorient base outside the harbor, so whether you will consider this Mod useful is a matter of choice. “New Lorient v1 – NYGM 3.6F” is not compatible with “NYGM3.3 Mediterranean Campaign Only”, but is compatible with most other NYGM Mods including 3rd Flotilla Mod, All Air Torpedoes, FuMB37XXIIINYGM, MFM-Interim-Beta_NYGM, Stiebler4C SubFlag, Stiebler4C_V16B1, IABLShipsforNYGM New Thomsen, Hitman GUI NYGM, Hitman Optics NYGM 3.6 (Fixed), and NYGM HiRes Submarines 3.6F.

You will not have the GREEN buoy in the channel, but you will have bunker AA guns, additional ships and the escort ship.

The move seems to be already done. Am I not correct? Or are you looking for more precision in location??

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FUBAR 295
Didn’t know about this mod
But St Nazaire needs some adjustments as well as Kiel etc
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Old 06-18-20, 02:45 PM   #17
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Didn’t know about this mod
But St Nazaire needs some adjustments as well as Kiel etc
Okay, I see.

For Lorient, you can download the mod New Lorient and there are different variations for popular mods, There is one for NYGM 3.6F which is the latest.

http://www.mediafire.com/file/s7qjwz...t_v1.5.7z/file

Good hunting,
FUBAR295
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Old 06-18-20, 03:28 PM   #18
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Download Version Beta3 here: https://mega.nz/file/6yAyAY6Y#t0ViYm...5RCF_Rf94mDFfs

I've adjusted some of the traffic in the SCR layer from your picture. As far as I can tell the only traffic travelling across land are aircraft now.

Can you explain why you circled the nets? Not sure why they would be wrong!?

Rick
How do you see the passage of ships through anti-submarine nets?
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Old 06-18-20, 03:43 PM   #19
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How do you see the passage of ships through anti-submarine nets?
Surface ships can sail over the top of them as they are underwater to stop enemy submarines entering the port. AFAIK

Rick
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Old 06-19-20, 12:30 AM   #20
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Originally Posted by FUBAR295 View Post
Okay, I see.

For Lorient, you can download the mod New Lorient and there are different variations for popular mods, There is one for NYGM 3.6F which is the latest.

http://www.mediafire.com/file/s7qjwz...t_v1.5.7z/file

Good hunting,
FUBAR295
Thanks
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Old 06-19-20, 03:55 AM   #21
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Surface ships can sail over the top of them as they are underwater to stop enemy submarines entering the port. AFAIK

Rick
How on earth?

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Old 06-19-20, 04:04 AM   #22
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Download Version Beta3
And again you add the mod "Air Torpedo_mod_v2.0" without going into details. And this is very important! Use all the necessary files Air, Library, Sound ...
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Old 06-19-20, 06:15 AM   #23
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Default [REl] Lorient_Repositioned_for_CCoM12_beta4

Download here: https://mega.nz/file/2jpHWY4Y#b5mu95...tdfQBvipKhAUiM

This version contains reworked shipping lanes to avoid the sub nets from September 1944 when they appear in game at Lorient. I've also added files from Rubini's Air Torpedo Mod v2 which I had already merged to the RND layer prior to starting this mod.

A big Thanks to Anvar for his input!! & A big Thanks to Rubini for his work on the air torpedo mod!!

Rick
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Old 06-19-20, 06:35 AM   #24
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A big Thanks to Anvar for his input!!

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Old 06-19-20, 06:46 AM   #25
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A big Thanks to Rubini for his work on the air torpedo mod!!
You messed up everything again. There must be ATBS_Swordfish_TB and ATB_Avenger_TB folders and files.
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Old 06-19-20, 07:12 AM   #26
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You messed up everything again. There must be ATBS_Swordfish_TB and ATB_Avenger_TB folders and files.
Ok try this: https://mega.nz/file/jjh1gICQ#f0MjMK...ewUADAJMGd6cBg

Thanks
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Old 06-19-20, 07:36 AM   #27
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I hope you did the test. I get start Africa.

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Old 06-19-20, 07:52 AM   #28
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I hope you did the test. I get start Africa.

Did you try starting a new career in the 2nd Flotilla from 1940? Mine starts in the bunker at Lorient without any problems. The Flotilla.cfg is setup up for testing in this version.

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