SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > COLD WATERS
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-14-2021, 10:21 PM   #1
Skipjack
Watch
 
Join Date: Feb 2003
Posts: 15
Downloads: 134
Uploads: 0
Default where's my knuckle

I have taken a lot of high speeds turns with full rudder but have never left a knuckle. I see the Russian boats leave knuckles so what am I doing wrong?
Skipjack is offline   Reply With Quote
Old 07-15-2021, 06:47 AM   #2
CJMars
Watch
 
Join Date: Feb 2021
Location: St Louis, MO
Posts: 28
Downloads: 20
Uploads: 0
Default

Knuckles are an interesting mechanic in the game. Sometimes they work and sometimes they don’t. I find that knuckles are easier to perform above or just below the surface duct. The deeper you go, the faster you need to be traveling. Additionally, make sure you are full rudder in one direction before going full rudder in the other. It took me a little while to figure that out using my keyboard, but when I use my heading hotkey “H” to make extreme course changes, I can pop a knuckle fairly easily. Just play around with it, it’s kind of a feel thing. Once you know it, they’re much easier to pull off.
CJMars is offline   Reply With Quote
Old 07-15-2021, 11:17 PM   #3
Skipjack
Watch
 
Join Date: Feb 2003
Posts: 15
Downloads: 134
Uploads: 0
Default

Thanks CJMars I'll keep at it. One thing I may have been doing wrong is only given hard rudder in on direction. I did not shift my rudder. Can't wait to see it happen and see if it helps.
Skipjack is offline   Reply With Quote
Old 07-16-2021, 12:29 AM   #4
Sean C
Navigator
 
Sean C's Avatar
 
Join Date: Jun 2017
Location: Norfolk, VA
Posts: 662
Downloads: 7
Uploads: 2


Default

Quote:
Originally Posted by Skipjack View Post
One thing I may have been doing wrong is only given hard rudder in on direction. I did not shift my rudder. Can't wait to see it happen and see if it helps.

I have indeed found that giving a little rudder in one direction and then full rudder in the other direction is a reliable way to produce a knuckle. Also: I have found that flank speed (and I mean the speed you are actually making, not just what you ordered) is crucial to be able to produce a knuckle every time. If you're evading an enemy torpedo, things have already gone south enough for you not to care about noise for the moment.
__________________
If you have a question about celestial navigation ... ask me!
Celestial Navigation Spreadsheet
Sean C is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:17 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.
Copyright © 1995- 2021 Subsim®
"Subsim" is a registered trademark, all rights reserved.