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Old 06-22-10, 10:28 PM   #1
SteelViking
The Old Man
 
Join Date: Mar 2010
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[REL] SteelViking's Interior Mod

V1.2.2 Patch has been released!!!

Firstly, the following people must be given credit for their generous contributions to this mod. Without these individuals and their hard work, this mod would be no where near as big or as good as it is.

-Myself(SteelViking) of course

-Privateer

-BIGREG

-Sober

-Conus00

-NauticalWolf

-Naight

-Vickers03

-Privateer and BIGREG both deserve another mention. They worked with me on several things regarding the interior, and I owe them a huge thanks.

-Also I would like to thank the folks who tested this mod for me: TheBeast, Hawkza, Reaper7, Sober, Abd_von_Mumit and Wolfing04. Their suggestions and advice were a big help.

Also, to everyone else who gave me advice, pictures, videos, or any other resource or help, thank you very much!


In this mod, I have taken the aforementioned people's work, improved upon it as much as possible, combined it with my own original work, and tweaked everything to go together as well as possible. Nothing in the interior of the sub goes untouched by this mod.

SteelViking's Interior Mod Version 1.0 Change log:

- Condensation added to dials around sub(courtesy of Conus00)
- Several dials have been cleaned up graphically for better look/easier reading(more to come)
- Electric genorator dials have been redone to resemble the real thing(A big thanks to BIGREG for his collaboration on this one)
- All dial labels have been cleaned up for better look/easier reading.
- Swastikas added where historical accuracy calls for them(I in no way support Nazism nor am I a racist, I am just striving for historical accuracy, I am sorry if they offend you, maybe I will make a swastika free version in the future).
- Walls and floor changed to creme color(Courtesy of Sober, with some graphical enhancments by me, some may think it is too yellowish to be realistic but in my opinion starck white looks very awkward.
- Pipes, machines, wires, doors, tubing, and much more has been changed to a much more accurate color scheme(once again courtesy of sober, with a lot of graphical enhancements done by me). I looked through several pictures of real sub interiors on Uboat.net and elsewhere to check the accuracy of this, and it is a little bit too colorfull, but it is pretty close to accurate.
- Removed halos and speech indicators(just did this myself, no use of extraneous material)
- Lighting inside the sub has been adjusted to look more realistic/make all the changes go better together.
- Several more minor texture improvements/graphical tweaks(for example, I even matched the color of the stew in the ladel the cook uses with the stew in the pot on the stove!)

SteelViking's Interior Mod Version 1.1 Change log:

- All gauges and dials around the sub cleaned up graphically and are now easier to read. This includes completely redoing the clocks to match actual U-boat clocks. Also, Naights' redone atlas echolot was included even though it has not been made to actually work yet.
- Lighting adjusted to be more realistic(I actually watched some video tours of surviving U-boats that still used the original light sources, and I made my mod match them).
- Redid walls to be match actual U-boat wall paint color, and I added scratches, rust, and pitting to make it more realistic.
- Redid floors to match actual U-boat floors, and they got scratches, rust, and the look of wear on the diamond shapes to show they have been used/walked on.
- Worked on other textures heavily to reduce pixelation, and to match the color sceme of real U-boats better. For those that may be curious, I remaid several of the occlusion maps and tile_metal textures from scratch.
- Reworked a lot of the shadow maps for the interior, getting rid of a lot of incorrectly placed shadows, and adding in missing shadows.
- Replaced or improved all wood textures. For about half of the wood, I used Naights' work, so thank you Naights, and thank you for the permission to even use them. However, half of the work on the wood is mine.
- Improved the color/surface texture of the food hanging around the sub.
- Torpedoes in forward torp room have been redone to look more accurate/less cartoonish.
- Floor of conning tower room changed to match the floors of the rest of the sub.
- Die Kriegsmarine posters replaced with better scans/cleaned up.
- Gauge labels redone again by BIGREG and myself to make them much more accurate, and so they can be read even easier.
- Redid observation scope shaft that is visible in the command room to match real observation scopes in surviving u-boats.
- Redid hydrophone and radio operators headphones to match actual Kriegsmarine headphones.
- More swastikas added where historical accuracy calls for them(Once again, I in no way support Nazism, I am just striving for realism, and I am sorry if they offend you).
- Greater diversity given to papers, books, and maps around the sub as well as being graphically enhanced.
- Touched up the sound of hatch opening and closing to be a little more realistic.
- Fixed v1.0 error where some parts of hatch locking mechanisms were not colored red.
- Fixed v1.0 error where books being read by crew members were completely whited out and glowing.
- Fixed V1.0 error where TDC in the conning tower room was bright red(however, the ladder in that room also had to change to a grey color)
- Fixed stock bug of compass in command room being much darker than the rest of the surrounding dials.
- Fixed stock bug of patchy metal/wood grain surface texture on objects that should be solid metal.
- Fixed stock bug of clock in command room having strange lines in it.
- Fixed stock bug of missing hand on clock in radio room.
- Fixed stock bug of low polygon count glass on multiple gauges around sub.
- Fixed stock bug of strange verticle lines on the engines valve lifters(the moving shafts).
- WoGaDi Mod version 7 included. This mod is a big rework of the gauges/dials around the sub to make more of them functional and to make already functioning ones more accurate. Please refer to the thread for this mod if you would like more information. A big thanks goes to my friend BIGREG for creating WoGaDi, and for letting me include it.
- New_KM_Binos mod included. This mod replaces the stock binoculars in game with much more realistic and historically accurate ones.
- Made compatible with Env 3.1
- Tons and tons of other minor improvements that I can't even remember.

SteelViking's Interior Mod Version 1.2 Change log:

- Working CO2 gauge added in place of small deep depth gauge in CR(Done by BIGREG with graphical help from me)

- Completely reworked the engineer's panel(panel of dials hanging from ceiling in the Engine Room), to be functional, and to have the proper dial backgrounds. It now measures speed, Fuel, and CO2 level up to 10%.
- Completely redid the observation scope to resemble surviving U-boat periscope(improved color of shaft from v1.1, changed attachments to match real thing, and replaced the lens with a real texture).
- More work was done on the gauge labels around the sub to make them more accurate and usable.
- External periscope shafts made to look more realistic(changed shafts from green color to silver metal, plus it matches the interior shaft now).
- Replaced dial backgrounds for the conning tower(external) with high quality ones, and added condensation/water drops to them.
- Redone shadow maps for the whole sub(I really like how this turned out, it makes things look much more natural; if I missed any funny looking shadows, please let me know).
- Much more realistic textures for wine bottles around the sub.
- Added grease to the Diesel Engine Room, and to the Fore Torpedo Room(since they greased up torps prior to firing).
- Redid kitchen area(cookbook, soup, cutting board, carrots, cook's knife) to be much more real and natural looking.
- Redid curtain around captains bed to look like real cloth.
- Changed some of the crew's heads out with unused/less used ones, so that a larger variety of faces will be seen around the sub.(I did this through a different method than Heretic's Mighty Fine Crew mod, so they should be totally compatible).
- Touched up and replaced the textures for the food around the sub.
- Needles on the electric gauges in the Electric Engine room have been turned to a historical golden color.
- All light bulbs throughout the sub have been changed to a much more realistic soft yellow color, as opposed to the starck white they were in stock.
- Fixed V1.1 error of cleaned up engine throttle not being in hydrophone room.
- Fixed stock bug of hour hand on CT clock not functioning half of the day.
- Fixed stock bug of minute hand not showing at all on the clock in the hydrophone room(A big thanks to Privateer)
- Made compatible with Env 3.7
- Numerous other small graphical and functionality improvements around the sub.

SteelViking's Interior Mod Version 1.2.1 Change log:
-Replaced electrical meters in electric engine room with accurate reproductions of originals(Big thanks to Nozaurio)
-Replaced sounds for opening and closing hatches with better ones(Sounds by Venatore)
-Some more rust added to hatches and doors
-Extensive rework of shadow maps for most of the sub.
-Repleced texture for obs scope shaft to be closer to chrome metal look.
-Gave surfaces in the sub that should have them smoother textures.
-Adjusted lighting to be more realistic(no it is not dark like some people think it should be.......because subs were not dark like in the movies in the first place)

SteelViking's Interior Mod Version 1.2.2 Change log:
-Includes everything from 1.2.1
-Fixed engine RPM meters being reversed starboard for port in the command room(Thank you pedrobas for pointing this out!)

So, this mod basically contains or does all the same stuff as the following mods, in other words, you do not need to install these if you use SteelViking's Interior Mod 1.2:
-no damn bubble no damn halo
This mod is of course JSGME compatible.

Known issues: Some needles in the electric engine room of the VIIA were turned an orange color.

Known JSGME conflicts:
-W_clear's Environment 5.0-->I have set my mod up to be totally compatible with this, simply install my mod after Env5.0
-Conus00's Graphics Mod----->I have set my mod up to be totally compatible with this, simply install my mod after Conus00's
-Reaper7's HiDef UI Mod----->I have set my mod up to be totally compatible with this, simply install my mod after Reaper7's
-Any other interior mod.


I strongly recommend installing the sound mod of your choice along with this mod. My favorite sound mod is Capthelm's audio mod, in fact, I have touched up a few of the sound files from Capthelm's audio mod. They can be found below. I also recommend installing Conus00's Graphics mod, making sure to install mine after his. I have also down touchups for Conus00's Graphics Mod, they can be found below. And, for the ultimate experience, I would advise using my Shadow Improvement mod, and reaper7's HiDef Realistic Interface 2.0.


Link to Capthelm's Audio mod with SV's touch ups: http://www.mediafire.com/?1tb3itkaxh0b3ad
IMPORTANT: If you are using this, you do not need to use any other Caphelm's audio downloads, this is the whole mod with my touchups right in it.


Link to fully Compatible Conus00's Graphic Mod+SV's touch up work: http://www.mediafire.com/?rmw9hf8nh12xvg6
IMPORTANT: If you are using this, you do NOT need to use Conus00's Graphics mod, unless you want the changed loading screens provided by Conus00's mod.


Link to Shadow Improvement Mod: http://www.subsim.com/radioroom/showthread.php?t=171982


Link to reaper7's HiDef Realistic Interface 2.0: http://www.subsim.com/radioroom/showthread.php?t=173147

And, for those that prefer a darker look for the interior, I recommend Dark Interior V1 by Xenomerv. Link:http://www.subsim.com/radioroom/showthread.php?t=179344


Thank you for giving this mod a look, good hunting,

SteelViking

IMPORTANT: Install V1.2, and then install the Patch to V1.2.2
NOTE: 1.2.2 patch contains everything from patch 1.2.1 so no need to install both, just install 1.2.2.

Link to version 1.2: http://www.mediafire.com/?zydesw2svgm3sl5

Link to patch to version 1.2.2: http://www.mediafire.com/?0yu047jw4zb2bz7
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Last edited by SteelViking; 01-23-12 at 04:52 PM.
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Old 06-22-10, 10:34 PM   #2
SteelViking
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Here are some screen shots of V1.2:





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He sank 198,650 tons....who you ask?....Erich Topp, that's who!

Last edited by SteelViking; 09-19-10 at 11:02 PM.
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Old 06-23-10, 01:50 AM   #3
Capt Jack Harkness
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Could you redo the needles on the black-face gauges to a more visible color? Unless, of course, it ends up messing with other dials. I think some of the boats had yellow needles, but I'm not positive.

Other than that, great work!
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Old 06-23-10, 02:04 AM   #4
kylania
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Nice work SteelViking!
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Old 06-23-10, 02:49 AM   #5
coronas
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Great work!
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Old 06-23-10, 05:11 AM   #6
Zedi
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It's nice and eye catchy, but looks more like a modern office or hospital rather than a WW2 battle boat This mod disable Bigred's mod? I see no more dials in engine room...
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Old 06-23-10, 05:50 AM   #7
Krauter
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Very nice .. however if I do not like the colour of the interior walls and floor can I just simply install AilWhiteInterior and FloorPack-Black(blue, etc) over this?
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Old 06-23-10, 05:51 AM   #8
The General
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Nice work SteelViking

By-the-way, what UI are you using? I find Darkwraith's UI MOd too fiddly. I use Voice Recog and that reduces the need for alot of buttons on the interface. I'd prefer to interact with the 3D swithgear, but SH5's sadly lacking in this department
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Old 06-23-10, 05:57 AM   #9
BIGREG
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I am looking for the location of the texture of the needles and at the same time the possibility to add more light to the interior dials

if you want i can change the reflection of the guages lens via the .sim
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Old 06-23-10, 06:07 AM   #10
Krauter
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Hi BIGREG, may I ask you, in your WoGaDi Mod BetaSix, what changes did you do in the forward compartments like the Torpedo Room?

Bonjour BIGREG, pourrai je te demander quels changements que vous avez faits dans votre WoGaDi BetaSix Mod dans les chambres en avant? Specialement le chambre des torpilles?
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Old 06-23-10, 06:13 AM   #11
BIGREG
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For the front room torpedo i have remake the guages dials

the 4 guages over the torpedo tubes ( open/close )

and the 2 of the left wand with CO2 and air compressed

and no more

for the rest ( doors , levers etc ... ) i need to understand how to make a .sim for his .GR2
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Old 06-23-10, 06:55 AM   #12
ologuy
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Looks good but I think it all looks to clean.
Maybe you get some dirt or rust or something in there?
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Old 06-23-10, 07:00 AM   #13
SteelViking
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Ok, long post:

Quote:
Originally Posted by Capt Jack Harkness View Post
Could you redo the needles on the black-face gauges to a more visible color? Unless, of course, it ends up messing with other dials. I think some of the boats had yellow needles, but I'm not positive.

Other than that, great work!
BIGREG is working on redoing the needles to be yellowish/golden looking. So now worries mate, they are on their way.

Quote:
Originally Posted by Magnum View Post
It's nice and eye catchy, but looks more like a modern office or hospital rather than a WW2 battle boat This mod disable Bigred's mod? I see no more dials in engine room...
No, me and BIGREG have been working together on some stuff, and I made sure that my mod is compatible with his. The problem you are most likely seeing is this: I patterned the electric gauges after real ones, but the needles have not been redone to be brighter (golden colored) so black needle on black background. Just wait a bit and we should get this cleared up.

Quote:
Originally Posted by Krauter View Post
Very nice .. however if I do not like the colour of the interior walls and floor can I just simply install AilWhiteInterior and FloorPack-Black(blue, etc) over this?
Yes, the wall are a little too yellow in my opinion, I might just tone that down. It is supposed to simulated white walls with yellow looking incandecent light shining on it. Anyway, yes AilWhiteInterior and the FloorPack mod can actually be installed over mine, just tell JSGME to do the overwriting.

Quote:
Originally Posted by The General View Post
Nice work SteelViking

By-the-way, what UI are you using? I find Darkwraith's UI MOd too fiddly. I use Voice Recog and that reduces the need for alot of buttons on the interface. I'd prefer to interact with the 3D swithgear, but SH5's sadly lacking in this department
I stopped using TDW's for the exact same reason basically. I use a modified version of reaper7's HiRes UI(modified because I helped him do some stuff making it, so I sort of customized some things). I find that it looks good, and will stay out of the way if you want it too, so you get the best of both worlds.

Quote:
Originally Posted by BIGREG View Post


I am looking for the location of the texture of the needles and at the same time the possibility to add more light to the interior dials

if you want i can change the reflection of the guages lens via the .sim
I have also been looking for the needle textures, and I cannot find them.

Anyway, which gauges would you like to make brighter, I can simply brighten the textures? In fact, some of the gauges if you look are supposed to be backlit, and I have been brightening those lately. If you change the reflection in the .sim files, they might become harder to read.
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Old 06-23-10, 07:09 AM   #14
SteelViking
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Oh yeah, and thanks to everyone for the compliments.
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Old 06-23-10, 07:47 AM   #15
Paco
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looks great -> install it


Thanks

Paco.
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