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Old 04-06-10, 03:14 PM   #46
conus00
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I have tried to play around with reaper7's flag a little bit in Photoshop and here is what I came up with:


@TheGarkWraith if you want to I can email you the file to use with your mod (and create any 2nd flag you want to)

@reaper7 i have your "reaper" flag done same way so I can email you both files if interested
looks like this:
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Old 04-06-10, 03:16 PM   #47
TheDarkWraith
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I'll take whatever flags you all want to give. I'll include them all in the \Flags folder of the mod. Glad to see you all liking this one Hope to have the SH5 AI flags imported into the mod here soon.
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Old 04-06-10, 03:21 PM   #48
LeBabouin
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Quote:
Originally Posted by reaper7 View Post
Yes, The AI Flags are more natural - Can the same animations be used

The tip from conus00 on getting Alpha working also works in the Historical Missions. Here's a pic:



Hi DW if you want my Images with Alpha channel for this flag Mod your welcome to them (Can redo the Skull and Crossbones instead of the Grim Reaper [My callsign flag])
Well, hum, not the right place for asking but, would I dare, hum, would you share the red one for personal use only ? t's great and I'd be proud to crow with it.
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Old 04-06-10, 04:26 PM   #49
reaper7
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Quote:
Originally Posted by conus00 View Post
@reaper7 i have your "reaper" flag done same way so I can email you both files if interested
looks like this:
Yes please send them on, they look great. Have sent ya a PM with a request
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Old 04-06-10, 04:37 PM   #50
ShadowWolf Kell
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The worn flag definitely looks good.

Now all we need are pennants.
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Old 04-06-10, 05:01 PM   #51
Einsman
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Excellent work
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Old 04-07-10, 07:59 AM   #52
oscar19681
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does this mean that we will also see pennants? Because in sh-3 it was called flags & pennants.
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Old 04-07-10, 08:07 AM   #53
TheDarkWraith
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Quote:
Originally Posted by oscar19681 View Post
does this mean that we will also see pennants? Because in sh-3 it was called flags & pennants.
Yes it was. I remember it quite well since I designed it Currently there are many unknowns and much knowledge to learn about this new game engine before I'll even think about adding the pennants. The flags still have problems that need to be sorted out and fixed.
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Old 04-07-10, 08:13 AM   #54
oscar19681
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Quote:
Originally Posted by TheDarkWraith View Post
Yes it was. I remember it quite well since I designed it Currently there are many unknowns and much knowledge to learn about this new game engine before I'll even think about adding the pennants. The flags still have problems that need to be sorted out and fixed.
but you dont exclude the possiblaty?
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Old 04-07-10, 08:41 AM   #55
TheDarkWraith
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Quote:
Originally Posted by oscar19681 View Post
but you dont exclude the possiblaty?
I'd never do that. Once I figure it out or someone else does then they will be added
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Old 04-07-10, 06:43 PM   #56
reaper7
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I've created some flags for use in TheDarkWraiths Flag Mod.
These were inspired from Conus00 who supplied me with his textures for creating flags.
While I've recreated my own textures and not used conus00 textures, I would have not gotting mine anywhere as good without his help.

These are mostly based on German Navy flags thru the times.
Also 2 non Germany Navy flags included for fun.

(These are not worn versions. Can be done if wanted.)




Free for use by all, can be included with Mods (Please Credit where due ).

To use, just rename them to correspond to those in TheDarkWraiths Mod and replace.

DOWNLOAD: http://www.subsim.com/radioroom/down...o=file&id=1714

Last edited by reaper7; 04-09-10 at 04:36 PM. Reason: Changed Image to Subsim Server
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Old 04-07-10, 06:50 PM   #57
TheDarkWraith
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Quote:
Originally Posted by reaper7 View Post
I've created some flags for use in TheDarkWraiths Flag Mod.
These were inspired from Conus00 who supplied me with his textures for creating flags.
While I've recreated my own textures and not used conus00 textures, I would have not gotting mine anywhere as good without his help.

These are mostly based on German Navy flags thru the times.
Also 2 non Germany Navy flags included for fun.

(These are not worn versions. Can be done if wanted.)
If you want to send them my way I'll include them in the mod. I have to enable the alpha channels for the .dds files in the mod for these to work correctly it appears. I'll do that now and release a new version with this change.
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Old 04-07-10, 06:54 PM   #58
reaper7
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Quote:
Originally Posted by TheDarkWraith View Post
If you want to send them my way I'll include them in the mod. I have to enable the alpha channels for the .dds files in the mod for these to work correctly it appears. I'll do that now and release a new version with this change.
Feel free to use them.
There located here http://www.subsim.com/radioroom/down...o=file&id=1714

Any luck on the Animation side of things?
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Old 04-07-10, 07:02 PM   #59
TheDarkWraith
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Quote:
Originally Posted by reaper7 View Post
Feel free to use them.
There located here http://www.subsim.com/radioroom/down...o=file&id=1714

Any luck on the Animation side of things?
was working on v1.2.0 of the UI mods all day today so no, not yet.

You good with 3D modeler like 3DS Max, Maya, Blender, Wings3D, etc? If so, I can send you the keyframes and directions on what they need to be resized to which will speed this mod up. I'm just swamped with work.

Just to give you an idea here, the current animation used for the flags has 25 keyframes. The SH5 AI flags have 100 keyframes

Last edited by TheDarkWraith; 04-07-10 at 09:19 PM.
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Old 04-07-10, 07:49 PM   #60
TheDarkWraith
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v0.0.2 released. Changes were enabling the alpha channel of the flags and giving the flags different animations. See post #1 for details. Still currently only available for VIIA player sub.
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