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Old 02-11-10, 02:28 AM   #31
ajrimmer42
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wow, looking fantastic Sung, keep up the good work! Can't wait to try it out!
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Old 02-11-10, 08:03 AM   #32
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Thanks ajrimmer42

The look through the german optics. I didn't know if all german tanks had the same view? Did anybody knows the zoom value?
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Old 02-11-10, 09:08 AM   #33
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Default German Optics

Sung, German what you are showing are the optics of most German tanks.There were variations of course.What´s missing are the gradings for the machine gun on one side and the others for the main gun.There´s a book on German optics but it´s rather technical and not necessarily helpful.However it might be a good idea to read.I ´ll try to find you the title and the link.The alternative would be to look at other sims with realistic optics like Steel Fury, Panzer Elite SE)( not the action but the sim) or even TvsT.

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You´re sim is taking shape good work!
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Old 02-11-10, 09:15 AM   #34
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Thanks frinik that helps.
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Old 02-12-10, 02:02 PM   #35
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Quote:
Originally Posted by Sung View Post
The look through the german optics. I didn't know if all german tanks had the same view? Did anybody knows the zoom value?


http://www.tarrif.net/

click on "Intelligence"

and then "Text Database of Optics Information"


apropos

RedOrchestra or ForgottenHope have very good reticles implemented

Last edited by hodi; 02-12-10 at 03:26 PM.
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Old 02-13-10, 11:17 AM   #36
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Old 02-13-10, 12:10 PM   #37
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Default Nice pic!

Nice work Sung! How s your game coming along?

Cheers
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Old 02-14-10, 03:03 PM   #38
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Hi,

here is a bad short vid from the actual version.


cya
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Old 02-15-10, 02:08 AM   #39
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Default Good start!

Interesting vid Sung and not bad at all!

2 remarks though:

WWII tanks woould rarely if at all shoot while moving. Because they did not have a fire stabilisation system( which was invented after the war) like modern tanks, they had to stop in order to shoot accurately.

2) your tank seems to be moving a bit too nimbly for a panzer III.Tweak ti so it advances more like tracked vehicle than one on wheels...

Otherwise good start!

Cheers

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Old 02-15-10, 06:00 AM   #40
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The turret turns a little too fast - i think that can be tweaked

on the other hand ... what frinik first-mentioned ... a tank must be moving ponderous


a nice job - just carry on!
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Old 02-15-10, 07:40 AM   #41
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Thank guys,

how fast is the moving, turning?
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Old 02-15-10, 09:18 AM   #42
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Default Speed

Ok Sung I played the Panzer III in a Steel Fury mission to compare with yours.SF is supposed to be fairly accurate in terms of historical data.To give you a rough estimate the tank speed needs to be reduced by 30% and the turret speed by 20% approx.

Hope it helps.
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Old 02-15-10, 09:30 AM   #43
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That's different from tank to tank but the moving speed averaged between 15 km/h and 20 km/h offroad right up to 40 km/h on the road.

The turret rotation speed is very different - it's ranging from 15 sec to 60sec for 360°
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Old 02-15-10, 01:41 PM   #44
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Thanks guys that helps. We fix it.
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Old 02-15-10, 03:21 PM   #45
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Excellent effort, I love to see more tanksims appearing

Just a hint: If you would model the north african campaign (Afrika Korps versus Desert rats) you would be able to make a first edition of the sim very quickly, because the desert terrain is much more easy, repetitive and FPS friendly, and you have much less tank and vehicle models to deal with
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