SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-10-2021, 03:51 AM   #241
vickers03
Grey Wolf
 
Join Date: May 2007
Location: germany
Posts: 844
Downloads: 581
Uploads: 34
Default

Quote:
The "plane angle indicators" and the "rudder angle indicator" have a red background. Were some gauges red?
yes but i'm not 100% sure if it's ww2 configuration.



Quote:
Last question: was the radar screen red or green?
vickers03 is offline   Reply With Quote
Old 06-10-2021, 05:02 AM   #242
Torpedo
Torpedoman
 
Torpedo's Avatar
 
Join Date: Jul 2006
Location: Treviso, Italy
Posts: 233
Downloads: 997
Uploads: 0


Default

Quote:
Originally Posted by vickers03 View Post
yes but i'm not 100% sure if it's ww2 configuration.



Hi vickers!
thanks for your clarifications! Now I have much clearer ideas and it is evident that the red background was used at least in certain configurations. Also for the PPI radar, I finally have confirmation that it was red, while the A-Scope was green.
I customized my sub as you explained. Now there is my real name in "LABEL_CPT.dds" and my wife's photo in "CPT_PICTURE.dds". LOL! Thanks you did an outstanding work!
The only minor thing is that the typewriter can be heard in the captain's room. I try to see if I can reduce the distance of the sound in Sh.sdl

Torpedo
Torpedo is offline   Reply With Quote
Old 06-10-2021, 05:22 AM   #243
flaminus
Electrician's Mate
 
Join Date: Apr 2012
Posts: 139
Downloads: 421
Uploads: 5
Default

Quote:
Originally Posted by vickers03 View Post
yes!
Exciting!
flaminus is offline   Reply With Quote
Old 06-10-2021, 05:23 AM   #244
vickers03
Grey Wolf
 
Join Date: May 2007
Location: germany
Posts: 844
Downloads: 581
Uploads: 34
Default

Quote:
The only minor thing is that the typewriter can be heard in the captain's room.
i think you could hear that in real life too, walls are very thin
vickers03 is offline   Reply With Quote
Old 06-10-2021, 06:57 AM   #245
flaminus
Electrician's Mate
 
Join Date: Apr 2012
Posts: 139
Downloads: 421
Uploads: 5
Default

Hi, vickers, I made a small texture add-on for your mod. It removes the redundant “red arrows” in depth gauges, since you have added "real needle" for them. Radar range labels are also modified to show the right figures according to the screens.
Please find it here (https://www.subsim.com/radioroom/dow...o=file&id=5895) and feel free to integrate it into your work.

flaminus is offline   Reply With Quote
Old 06-10-2021, 07:40 AM   #246
vickers03
Grey Wolf
 
Join Date: May 2007
Location: germany
Posts: 844
Downloads: 581
Uploads: 34
Default

Quote:
It removes the redundant “red arrows” in depth gauges, since you have added "real needle" for them. Radar range labels are also modified to show the right figures according to the screens.
they are already removed in my gauges for 1.46
vickers03 is offline   Reply With Quote
Old 06-10-2021, 08:33 AM   #247
flaminus
Electrician's Mate
 
Join Date: Apr 2012
Posts: 139
Downloads: 421
Uploads: 5
Default

Quote:
Originally Posted by vickers03 View Post
they are already removed in my gauges for 1.46
Oh, I mean the arrows are removed from the files which are copied from FotRSU, in order to get better texture quality.
flaminus is offline   Reply With Quote
Old 06-11-2021, 01:00 PM   #248
El Whacko
Junior Nutjob
 
El Whacko's Avatar
 
Join Date: Aug 2019
Location: The cold reaches of Indiana
Posts: 2,225
Downloads: 423
Uploads: 3
Default

Hey, will this along with the other fleet boat interior add ons work with TMO?

I’d like to continue playing TMO and not have to switch over to FoTRSU
__________________
E-2 (SA-T) In the United States Naval Sea Cadet Corps
Awaiting RT...

CHART YOUR COURSE
El Whacko is offline   Reply With Quote
Old 06-11-2021, 02:16 PM   #249
vickers03
Grey Wolf
 
Join Date: May 2007
Location: germany
Posts: 844
Downloads: 581
Uploads: 34
Default

Quote:
Hey, will this along with the other fleet boat interior add ons work with TMO?
sorry not really but TMO version is in the works..
why not do a multiSH4 install so you can have both..
vickers03 is offline   Reply With Quote
Old 06-11-2021, 09:45 PM   #250
El Whacko
Junior Nutjob
 
El Whacko's Avatar
 
Join Date: Aug 2019
Location: The cold reaches of Indiana
Posts: 2,225
Downloads: 423
Uploads: 3
Default

Good idea. Haven’t thought of that
__________________
E-2 (SA-T) In the United States Naval Sea Cadet Corps
Awaiting RT...

CHART YOUR COURSE
El Whacko is offline   Reply With Quote
Old 07-21-2021, 03:07 PM   #251
vickers03
Grey Wolf
 
Join Date: May 2007
Location: germany
Posts: 844
Downloads: 581
Uploads: 34
Default




started work on the S-Class Engine Room..the NELSECO Engine was not very reliable but looks very cool with those big rocker arms
vickers03 is offline   Reply With Quote
Old 07-25-2021, 10:25 PM   #252
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,285
Downloads: 260
Uploads: 0


Default

Quote:
Originally Posted by vickers03 View Post



started work on the S-Class Engine Room..the NELSECO Engine was not very reliable but looks very cool with those big rocker arms
Great work! I have a question for you - do you know how to get SH4 to stop animation of the rocking arms/diesel parts when you have electric engines activated? I am working on WWI U-Boat interiors, and I am stumped with this. I suspect it's some kind of StateMachine wizardry but I don't get it - right now my options are to have the rocking arms activated all the time (including when stopped or underwater), or to have them not working at all. Neither is very realistic. Thanks!
iambecomelife is offline   Reply With Quote
Old 07-26-2021, 01:41 AM   #253
vickers03
Grey Wolf
 
Join Date: May 2007
Location: germany
Posts: 844
Downloads: 581
Uploads: 34
Default

Quote:
Great work! I have a question for you - do you know how to get SH4 to stop animation of the rocking arms/diesel parts when you have electric engines activated? I am working on WWI U-Boat interiors, and I am stumped with this. I suspect it's some kind of StateMachine wizardry but I don't get it - right now my options are to have the rocking arms activated all the time (including when stopped or underwater), or to have them not working at all. Neither is very realistic. Thanks!
thanks! can't wait to see your interiors.
i'm still thinking about the animation part i can't think of a state machine command that could be used for this.
if you take a look at the KSDII full interior Type2 and Type7 diesel they used a dial controller (depth?) to switch the animated object with a static one
vickers03 is offline   Reply With Quote
Old 07-31-2021, 03:08 PM   #254
Fairwater
Nub
 
Join Date: Jul 2021
Posts: 4
Downloads: 10
Uploads: 0
Default

Incredible mod!
Fairwater is offline   Reply With Quote
Old 08-07-2021, 10:21 AM   #255
swampa
Mate
 
Join Date: Aug 2007
Location: UK
Posts: 55
Downloads: 95
Uploads: 0
Default

Absolutely fantastic
__________________
swampa is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:12 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.
Copyright © 1995- 2021 Subsim®
"Subsim" is a registered trademark, all rights reserved.