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Old 10-29-20, 03:56 PM   #226
padi
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Quote:
Originally Posted by Aquelarrefox View Post
It's only need to check is the number of nodes in equipment is the same that in your files or what other thing should be checked?
Sorry that I didn´t answer earlier, the loss of contact to Gap hurted a lot and let to me not visiting Subsim for a while...

You first need to check if the class is included in both mods and the files are named identical.
Then you should check the number of "W" nodes, e.g. W01, W02, etc...
Third check if the nodes have the same type of weapon, e.g. Depth Charge rack, Depth Charge thrower or Hedgehog...
If all of them are identical the mod should work with the ship.
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Old 07-23-21, 06:17 AM   #227
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Hi guys,
there are nice news regarding the mod, which you could find on the Mod‘s Discord.

When the new version is ready (which I assume to be the case in the next few weeks as I could at the moment only work on it on weekends) it would of course be published here also.

Regardless I‘m still looking for 3D creators and beta testers to improve the speed and quality of development.

Greetings
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Old 07-23-21, 08:09 AM   #228
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I'm ready to test it on my GWR
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Old 08-19-21, 06:01 AM   #229
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Hi Community,

I´m happy to finally be able to release the Release Candidate for the Version 4.0 here.
It contains all the british ships (except the Kingfisher and Vosper class) as the Kingfisher crashes every time I load it with or without the mod (most likely WAC problem) and for the Vosper new models for the DC chutes need to be created.

The other nations like US, France, Sowjets or Italians will follow, as well as the Poles and Canadians if I find useful information.

Everything else could be found in the Readme.

If you find any bugs, have suggestions for features or something else feel free to get in contact with us on the corresponding channels.

You could find the RC here:
https://www.mediafire.com/file/3jcay..._RC4.0.7z/file

If no Bugs are found I will release it as stable in one week.

If you want to get in contact with the developers simply head over to the discord, as that is the place where I could reply the fastest.
You find it here: https://discord.gg/Yg5ZE25

Finally here are some pictures of the mod in action on the most heavily armed ASW-ship featured so far, the Havant-class.




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Old 08-19-21, 08:21 AM   #230
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Well done, thanks !
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Old 08-19-21, 09:27 AM   #231
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Old 08-19-21, 11:29 AM   #232
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Silent Hunter III is Magnificent because of people like you
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Old 08-19-21, 12:54 PM   #233
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@padi
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If you decide to use WAC ships, then you must put all the files. Otherwise they are useless in other mods where other models are.
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Old 08-22-21, 03:08 PM   #234
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Hi, is this a driveable mod witht he ships or just ai?
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Old 08-22-21, 03:11 PM   #235
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Quote:
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Well done, thanks !
Thanks, I´m happy that you like it
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Old 08-22-21, 03:12 PM   #236
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Quote:
Originally Posted by Niume View Post
Silent Hunter III is Magnificent because of people like you
Thanks, stay tuned for the other stuff that will be included in future updates...
I especially look forward to the US ASW weapons and especially the fast sinker Mark 9 DC
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Old 08-22-21, 03:15 PM   #237
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Quote:
Originally Posted by Anvar1061 View Post
@padi
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If you decide to use WAC ships, then you must put all the files. Otherwise they are useless in other mods where other models are.
No, I will only include the files that I changed, but in the meantime I explained that to him via DM.

For the others the explanation is following so that everyone understands my motives:

Quote:
I don´t want anyone to be offended for copyright purposes so I purposefully only include what I modified and anyone willing to use it needs to get the remaining files by downloading WAC.
I need to make compatibility files for each big mod regardless because I need to modify each mods Campaign files at some point in the development to have every ship with its correct loadout depending on the nationality which is impossible to do in any other way that I know about.
I experienced that especially the graphically very impressive WAC is reaching the top of the possible RAM usage so I need to hold the additionally added graphics to a minimum to keep it stable.
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Last edited by padi; 08-22-21 at 03:49 PM.
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Old 08-22-21, 03:18 PM   #238
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Quote:
Originally Posted by dsawan View Post
Hi, is this a driveable mod witht he ships or just ai?
No, this is an AI mod.
I rework the entire ASW combat in the game so that it becomes as realistic as possible in SH3 and makes your life hell.
The ships themselves stay the same as before, I only improved the realism by eliminating obvious errors that I stumble on and add the new ASW weapons to the ships.

Just try it out yourself to find out if you enjoy it.
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Old 08-29-21, 06:42 AM   #239
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And there it is.
No bugs were found so the RC version could be released as the version 4.0.
The things suggested by Anvar are optimisations within the files that make it easier while editing, I will implement these in the following release.
It´s a big day for me, nearly six years after the release of my first mod version on October 22nd, 2015.
Since then I learned so much about this game, got way better at modding and now I´m very proud of the product, I hope you guys will enjoy it while I will expand it in the future.

Here you could find it:
https://www.mediafire.com/file/11wf4...od_4.0.7z/file

Have fun
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Last edited by padi; 09-04-21 at 01:55 PM.
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Old 08-29-21, 07:38 AM   #240
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