SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Current crop of subsims & naval games > COLD WATERS
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-09-17, 12:04 AM   #1
Capt Jack Harkness
Samurai Navy
 
Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
Default Mk 37 swim out?

So I've noticed when launching torpedoes at close range vessels when not in their baffles they tend to hear the launch transients and immediately go evasive, makes sense except for the Mk 37... While I believe it can be launched conventionally the torpedo is 2" smaller than the tube to facilitate swim out in which case there shouldn't be any transient, right?

Currently in game all torpedoes seem to launch at cruise velocity, which in a way suggests that the Mk 37 is swimming out since a standard launch would eject it at high speed and then it would slow to cruise.

Am I crazy or does this make sense to you guys? If so, and if implemented in the game, this could add an advantage to the otherwise sad performance of the early wire-guided weapon.

--PS, I suppose it's also possible they're hearing the torpedo screws in cruise rather than the launch itself. Not sure how quiet those props are...
Capt Jack Harkness is offline   Reply With Quote
Old 07-09-17, 09:32 AM   #2
Steiger
Planesman
 
Join Date: Apr 2005
Posts: 187
Downloads: 20
Uploads: 0
Default

Correct, Mk37 is a swim-out fish. Here are the stats from the weapon config file.

WeaponObjectReference=usn_mk37
WeaponSprite=weapons/sprites/usn_mk37_sprite
WeaponType=TORPEDO
Warhead=225
SurfaceLaunched=FALSE
SwimOut=TRUE
WireGuided=TRUE
WireBreakOnLaunchProbability=0.1
WireBreakSpeedThreshold=15
RangeInYards=23000
RunSpeed=17
ActiveRunSpeed=26
TurnRate=20
SensorAngles=60,15
SensorRange=950
WeaponNoiseValues=120,230
MaxPitchAngle=25
HomeSettings=PASSIVE,ACTIVE
AttackSettings=SNAKE,LEFT,RIGHT
DepthSettings=LEVEL,SHALLOW,DEEP
MinCameraDistance=0.5
__________________
Steiger is offline   Reply With Quote
Old 07-09-17, 12:19 PM   #3
Capt Jack Harkness
Samurai Navy
 
Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
Default

So I guess they're just hearing the torpedo itself?
Capt Jack Harkness is offline   Reply With Quote
Old 07-10-17, 12:35 AM   #4
caine007
A-ganger
 
Join Date: May 2006
Posts: 72
Downloads: 26
Uploads: 0
Default

I think it might be the launch and Mk 37's swim out isn't working properly though I'm not entirely sure.

I've had a Mk37 on a wire in a stern chase with a November which is just fast enough to outrun it. I had the torpedo on active so I switched it to passive and the November immediately began to turn allowing the torpedo to catch up and hit it.

That would assume the November could only hear it in the baffles when it was active. Having said that it was a pretty dumb thing to do. Active or not I wouldn't be turning my sub till I heard it detonate.
caine007 is offline   Reply With Quote
Reply

Tags
mk37, torpedo

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:55 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.