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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#106 |
The Old Man
![]() Join Date: Jan 2017
Location: France Nord East
Posts: 1,414
Downloads: 794
Uploads: 0
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good evening John ... MM
I think that all this is still under construction, there are a lot of little things that are still missing.. you have to see the designers Fifi.. diego.. especially in port areas .. but I find that the stability is very good the fast loading times ... let's wait to see what happens next ... we can always do better but already I really like this mod that I didn't know. ..now knowing a little Fifi he will focus on the technical aspect... what is normal ... it is not to add things for nothing ... ![]() ![]() |
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#107 | |
Ocean Warrior
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I think it was called New Lorient or something. Maybe give that a look and see if it helps.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#108 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,119
Downloads: 417
Uploads: 0
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It was Alfred Keitzer's mod "New Lorient v 1.5 ".
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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#109 |
Navy Seal
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#110 |
The Old Man
![]() Join Date: Jan 2017
Location: France Nord East
Posts: 1,414
Downloads: 794
Uploads: 0
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new Map for NYGM DGUI Hardcore..
![]() ![]() night filter red ![]() ![]() thank"s astvitaliy1982 ![]() Last edited by Kal_Maximus_U669; 04-17-22 at 02:42 PM. |
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#111 |
The Old Man
![]() Join Date: Jan 2017
Location: France Nord East
Posts: 1,414
Downloads: 794
Uploads: 0
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new torpédos..
![]() ![]() full Interior's... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() [VIDEO] Resolution=1920 x 1080 DynamicShadows=No FullScreen=Yes Synchronized=Yes ![]() Last edited by Kal_Maximus_U669; 04-21-22 at 06:47 PM. |
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#112 |
Navy Seal
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I already tried this full interior … there is lighting and shadowing problem as we can see on your screen (mainly on new crew)
Also, I tried to open this dat to add crew for my full interior … files are so heavy my pc can’t handle it (can’t open 2 RR.dat together) So my full interior will stay as it is. Furthermore, my NYGM is actually 100% CTD free with no one corrupted save file and fast loading times. I even can save/load close to ships or convoy … or making full patrol without any save… I don’t want to break that, that’s the only megamod running so smoothly. |
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#113 |
The Old Man
![]() Join Date: Jan 2017
Location: France Nord East
Posts: 1,414
Downloads: 794
Uploads: 0
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J'ai déjà essayé cet intérieur complet… il y a un problème d'éclairage et d'ombre comme on peut le voir sur votre écran (principalement sur le nouvel équipage)
De plus, j'ai essayé d'ouvrir cette donnée pour ajouter de l'équipage pour mon intérieur complet… les fichiers sont si lourds que mon pc peut t le gérer (impossible d'ouvrir 2 RR.dat ensemble) Donc, mon intérieur complet restera tel quel. the problem with you is that you don't like every modification I make..!!! under the pretext of stability or loading time ... out there and nothing here ... moreover these are not the interiors of wac5.0 ... then I have not finished trying them ... because for the moment I think that yours lacks life... whether it is in terms of sound is different... moreover Rowie's boats are really getting old.. the turm is really not pretty these models are oversimplify... now I'm not criticizing the work of Rowie who did this for stability at the time but these Uboats are too minimalist and outdated.. Artem's fabulous map.. everyone loves it... a watchmaker's work that exceeds all that we have seen so far and that is not happy to steal mods like most here and there... I offer it to you as an exclusive you tell me... oh I don't like it ..I wonder what you like...everything I submitted to you or idea was refused... _there is a lighting and shadow problem as can be seen on your screen... yes this is not new.. this must be able to be adjusted by removing the intensity of the light or changing certain parameters.. but at least the interior is more alive!!! yours and empty....the outside deck of the ship "I don't like it" no good tone is that bothers me from the beginning the original color was better let's say... the finish leaves something to be desired...the boats in the compilation sound much better and I'm willing to bet that with Diego's HUD it works...and it will look much better... _So my complete interior will remain as it is. do as you see fit "only fools don't change their minds" that's what they say it seems to me...I think it lacks life...now I don't have a problem backup and I save practically where I want .. no long loading either .. now you offer graphic settings... I have asked you the question several times have been to check what I told you... About Nvidia inspector because it does not work as you say... besides I had you ask a few questions about various things ... question via pm but I didn't get an answer.. I only got your mod and that's all ... I remind you here that your settings are not the exact golden rule as you recommend .... each machine can ask for different things ... the global settings have nothing to do with the personalize profile.. well I'm going to stop here... because there is time to say... for example with your Hsie choices.. greeting Kal_Maximus_U669 ![]() Last edited by Kal_Maximus_U669; 04-22-22 at 04:45 AM. |
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#114 |
Wolf of the deep
Join Date: Sep 2008
Location: Arizona,USA
Posts: 171
Downloads: 559
Uploads: 0
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I think every bodies taste is different when it comes to these super mods. I am very happy with FiFi's work and enjoy it very much. In my opinion it is a very good adaption of a very good base mod that was designed to take the minimalist approach. I think that it has the perfect balance of enough eye candy to bring NYGM to current expected standards of what today's computers are capable of without deviating from the original intent of the base mod.
I normally play long careers starting in 39 and going as far as I can before getting sunk. I have found it to be probably the most stable of the super mods with Enhancements and have had no issues with ctd's or game saves ever. Fifi helped me with my Nvidia graphics settings and at least on my machine the recommended settings made a huge improvement. I for one am thrilled to play this version of the mod and am having a great time playing it. These are just my personal opinions without any intent to upset anybody.
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NYGM STEEL COFFIN V4.0 / CCOM12 FIFI / ONEALEX 1.53 |
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#115 |
Seasoned Skipper
![]() Join Date: Nov 2019
Location: Russian Federation Nizhny Novgorod
Posts: 713
Downloads: 2338
Uploads: 0
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Superb
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#116 |
Watch Officer
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Thank you, Fifi. Your Mod is great to look at, has been stable so far and all without a significant increase in NYGM's brief loading time. Win-win-win!
-C |
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#117 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 763
Downloads: 360
Uploads: 0
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2 Hours into my 1st patrol. No issues to report, all is working as advertised. Fast load up time, not use to that ... great job
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ONEALEX 1.53 / Toyotagt86 v2.2 / CCoM12 DGUI / GWX3 DGUI / NYGM Enhanced "Steel Coffin" v4.3 / WAC 5.2 DGUI |
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#118 |
Navy Seal
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Added some crew to the full interior for next update
![]() Now we have helsman in conning tower: ![]() ![]() ![]() ![]() Adapted the lighter as possible to not impact pc performance ![]() |
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#119 | |
The Old Man
![]() Join Date: Jan 2017
Location: France Nord East
Posts: 1,414
Downloads: 794
Uploads: 0
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salutation KM_U669 |
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#120 | |
Navy Seal
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![]() The cook is still here, and that’s right he is not that good rendering … tried to do something, but not really satisfied for the moment. I think he is very tall too. |
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