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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#91 | |
Wolf of the deep
Join Date: Sep 2008
Location: Arizona,USA
Posts: 171
Downloads: 559
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NYGM STEEL COFFIN V4.0 / CCOM12 FIFI / ONEALEX 1.53 Last edited by Dieselglock; 04-06-22 at 10:03 PM. |
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#92 |
Navy Seal
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Yes, as shown by Dieselglock, everything is there.
You have to « explore » the gui if you are not familiar with it… If you drag the little gold stuff up left screen, you have a nice clock that you can drag anywhere you want. On the right screen, you can drag the chronometer (working) It is recommended to drag down a little this chronometer to make the help tool of Nav map working correctly by the way. (Ie to access the big ruler rose) Etc etc |
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#93 |
Navy Seal
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PM sent to all of you guys
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#94 |
Admiral
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![]() ![]() Got it, thanks. ![]() ![]() M. M.
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#95 |
The Old Man
![]() Join Date: Jan 2017
Location: France Nord East
Posts: 1,414
Downloads: 794
Uploads: 0
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![]() ![]() Yes Diesel Glock thank you I did not remember it anymore... because I am more familiar with the ArB or the Ahnenerbe_WS-GUI.. Diego's one and just as good if not better.. thanks greetings Kal Maximus U669 ![]() Last edited by Kal_Maximus_U669; 04-07-22 at 06:20 AM. |
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#96 | |
Wolf of the deep
Join Date: Sep 2008
Location: Arizona,USA
Posts: 171
Downloads: 559
Uploads: 0
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Lots to remember with so many GUI and different SH series. It does not help to get older either lol. ![]()
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NYGM STEEL COFFIN V4.0 / CCOM12 FIFI / ONEALEX 1.53 |
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#97 |
The Old Man
![]() Join Date: Jan 2017
Location: France Nord East
Posts: 1,414
Downloads: 794
Uploads: 0
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#98 |
Wolf of the deep
Join Date: Sep 2008
Location: Arizona,USA
Posts: 171
Downloads: 559
Uploads: 0
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Fifi this is absolutely outstanding, thank you for your hard work and diligence in the pursuit of perfection.
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NYGM STEEL COFFIN V4.0 / CCOM12 FIFI / ONEALEX 1.53 |
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#99 |
The Old Man
![]() Join Date: Jan 2017
Location: France Nord East
Posts: 1,414
Downloads: 794
Uploads: 0
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I totally agree with Dieselglock.
![]() ![]() I did not know this mod it is thanks to Fifi who allowed me to try it... the periscope lenses are simply magical.. this weathered effect of the bomb... as well as the finesse of the day and night graduations... congratulations diego_gut the feeling when attacking the periscope... with the water on the lens at speed of attack.. it's stunning realism.. i think it's due to the size of the reticle.. i really like it.... the horizon.. the weather.. works very well at night .. are very good all that is missing are the drops of water on the binoculars and the uzo in very bad weather as well as the skating .. that would be great .. However, I noticed some things. I sometimes had small "bugger" impacts on the hull of certain ships.. on the other hand when it sinks the time... or the attitude... they adopt is very good... there can also be some small artifacts of the square areas when the ship sinks the emulsion creating these things depends on the light weather so it's not very serious... some torpedoes tended to be visible out of the water. I unfortunately did not take care to note the weather but I will be more attentive to that.. but the weather was not very bad... now I congratulate Fifi for allowing me to know this little gem.. as well as his fabulous work which continues to expand Bravo Fifi thank you Sincerely Kal Maximus U669 ![]() ![]() Last edited by Kal_Maximus_U669; 04-08-22 at 09:50 AM. |
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#100 |
Navy Seal
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Thanks guys
![]() @Kal, Drops on UZO & Binoculars are there! You can see them in camera.dat, under effect node of UZO & Bino… I have them when big waves! I don’t know what you mean with bugger impacts on hull…? When high waves, and torpedo set very high (2/3 meters) they can jump out of water between 2 waves ![]() But that’s like in real life … I recall reading it in H.Werner book. ![]() |
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#101 | |
The Old Man
![]() Join Date: Jan 2017
Location: France Nord East
Posts: 1,414
Downloads: 794
Uploads: 0
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but I did not bother the binoculars & uzo by 15m:s.. so if you say it's present so wonderful... as for the torpedoes if you say it is that you read it in the archives .. so all is well then the chosen depth is also responsible as well as the weather. So we stay in the plausible very well ... Thank you for the update today it's impeccable I also prefer it ... As for the impact on ships as soon as it happens to me I will report to you. .. Best regards Kal Maximus U669 ![]() |
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#102 |
The Old Man
![]() Join Date: Jan 2017
Location: France Nord East
Posts: 1,414
Downloads: 794
Uploads: 0
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Hello Fifi..
I had water on the lenses.. it depends on the conditions and the direction of the wind it's excellent...as you can see I'm enjoying it...everything is working perfectly for the moment the weather is working at the top. .. the torpedoes are perfect but I find that I have a lot of success... but I don't shoot just any old way.. "the gun" is "the magnetic" also works I shot at a different angle I knew failures which looks very good.... the bullet holes are very pretty... the fires work well but are not spectacular.. the sinking boats I find their behavior very good... I even had a recalcitrant one forced to come back and finish it off with the deck gun. Cool what... the destroyers are nasty try to play with you pay dearly... Now I made a request to Diego for the filter I don't know what you think...? But it would be nice to do it...!! even for the light of the navigation map.. the red filter at night would be good.. it brings out the map, the underwater relief in particular.. it changes the day.. I think it brings more to the gameplay... .ah yes no more "bugs" on the hull of ships during your last update "install fresh" kind regards Kal Maximus U669 ![]() |
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#103 |
Admiral
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Got everything set up & rolling. What I see thus far, which I shall admit, isn't far... as I am early on in a career, looks great.
Fabulous job on the enhancement to NYGM, Fifi. ![]() ![]() ![]() A couple of things, that I would like to ask about, respectfully... of course. ![]() On the bino view... is it possible, to have this view, to be more in line with the view as is seen in using bino's... dual semi oval-circles, as the way it is now... kinda leaves/has Me feeling like, I am a pirate from back in the 17-1800's, looking through a spyglass, rather than looking through actual bino's. The other thing would be is in regards to base localities... namely, Wilhelmshaven & Lorient. The old base at Wilhelmshaven, is from the stock set up... & would love to see of that being updated/corrected... if at all possible. With Lorient, its location, is a bit further out I believe, than where it was located, yet not deep into the bay channel, as Ubi shoved it in the stock set up. Seeing as how the subs, are not as is with OneAlex's work, (using TKK's mod & this is good... ![]() Just food for thought... ![]() Thanks for your hard work & effort in this. ![]() ![]() ![]() M. M.
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#104 |
Ocean Warrior
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M.M., NYGM has Lorient moved out. If it is not in your install something is incorrect with the install. Or maybe I'm misunderstanding the problem.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#105 | |
Admiral
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Where Lorient Uboat pens were... was in actuality, in the mid point between those 2 examples. Which in that Wilhelmshaven mod I mentioned of... does have Lorient in place, where it should be. ![]() M. M.
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