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Old 11-17-22, 03:30 PM   #901
Dieselglock
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Quote:
Originally Posted by zeus View Post
can the attack disc mod be included in nynm2.3?
Are you missing the back side of the attack disk. I miss that somewhat. I use an external slide rule for calculations. The Lagenwinkelscheibe I find sufficient to do most of what the front side of attack disc does.

These tools are the only ones I use. I do not use the ROABF or the rec manual.
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Old 11-18-22, 02:15 PM   #902
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What is the command to raise the pennants in harbor?

Shift + K does not work

Persicope is fully raised btw
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Old 11-18-22, 02:22 PM   #903
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Quote:
Originally Posted by SnipersHunter View Post
What is the command to raise the pennants in harbor?

Shift + K does not work

Persicope is fully raised btw
No more pennants with those NYGM U-Boats, sorry

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Old 11-18-22, 02:39 PM   #904
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Quote:
Originally Posted by Fifi View Post
No more pennants with those NYGM U-Boats, sorry

Does this mean the original periscope height from Stiebler is back?
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Old 11-19-22, 02:14 AM   #905
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Quote:
Originally Posted by SnipersHunter View Post
Does this mean the original periscope height from Stiebler is back?
No.
Stiebler periscope was fitted for Stiebler environment … mine fits perfectly my environment.
If you want to change periscope height, open each turm Sim file, and set to whatever you want the extensible node.
From memory (that was long ago) I just slightly raised the observation periscope (by 0.5 m) to be able to see something when winter seasonal waves.

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Old 11-19-22, 04:50 AM   #906
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10000 tons going down...



Just finished an incredible first patrol along England Est coasts...probably the best one i have ever played.
Was even lucky to made it back, between the planes, the subchasers, the mines...

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Old 11-19-22, 05:50 AM   #907
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For next update :

- corrected a typo in the SCR campaign file
- fixed the Flower Corvette blowing herself with DC in swallow water
- added an add-on mod with regular (but enhanced) VIIB/C interior, for those PC who can’t handle the full interior (huge gain)
- greatly lightened the crew TGAs (good gain)
- set all the docked ships in campaign files to « not delete after last waypoint », in accordance to the editor manual.
It seems it is recommended, but I think not delete or delete after last waypoint doesn’t make any difference ingame.
Anyway in the doubt, it is done…and it remains a mystery to me!


Last edited by Fifi; 11-19-22 at 12:18 PM.
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Old 11-20-22, 12:12 PM   #908
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VERSION 2.5 IS OUT!

Should be bunker save compatible...but not 100% sure about that...

See changes post above & Readme file updated.

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Old 11-20-22, 02:04 PM   #909
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Thank You!

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Old 11-20-22, 02:13 PM   #910
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Quote:
Originally Posted by Fifi View Post
VERSION 2.5 IS OUT!

Should be bunker save compatible...but not 100% sure about that...

See changes post above & Readme file updated.

Hey Fifi
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Old 11-20-22, 03:29 PM   #911
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For the first time in my practice I meet such a horizon


Controls of the combat periscope in the conning tower Type VII do not work
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Old 11-20-22, 06:29 PM   #912
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Default NYGM 2.5 is out by Fifi

Hey Fifi
I continue my career without backup problems.. it's faultless.. those who claim that there are problems with the salvo selector or the charge indicators, there is nothing...
after a few attempts to fire salvo I invite you here:
https://www.subsim.com/radioroom/sho...ostcount=16743
on the other hand, be careful, some ships had a train of foam, a little "clipping" on the side hull, some not all. Nothing mean..
here is Fifi.. big thank you to you
Your friend Kal Maximus U669
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Old 11-21-22, 02:33 AM   #913
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Thanks Kal
Yes all is working fine… he should know the attack periscope torpedoes buttons are working when sitting at the station… and for the weird horizon, he should consider changing his graphic card dying
Very nice screens by the way, as usual!

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Old 11-22-22, 05:39 PM   #914
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Quote:
Originally Posted by Fifi View Post
Yes this is the TDC in NYGM Enhanced Hardcore…from DGUI hardcore by the way

To set parameters, it’s pretty like other TDC… you set target speed (after finding ship speed with the U-Jagd chronometer) using the target speed dial, the ship distance using his dedicated dial, and AOB using AOB dial. Nothing fancy or difficult
Functional dials have their own labels, and you have to unlock them to be able to use them via the round button (changing color when lock/unlock). After all settings done, re-lock the round button (blue color gone).
You can set torpedo depth via dedicated dial, and torpedo speed (slow/medium/ fast) as well as detonators pistols (impact / magnetic)
Don’t forget to open your tubes via the Q key (close tube is W key)
Spread angle is for a salvo launch (more than one torpedo at a time)

Oh Thanks! But it is not nesessary. I mean that controller is inactive. Button of manual input doesn`t help to it.

Don`t know may be I`m doing something wrong.

https://drive.google.com/file/d/1UMS...usp=share_link

https://drive.google.com/file/d/1veC...usp=share_link
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Old 11-23-22, 08:53 AM   #915
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Quote:
Originally Posted by Fifi View Post
Thanks Kal
Yes all is working fine… he should know the attack periscope torpedoes buttons are working when sitting at the station… and for the weird horizon, he should consider changing his graphic card dying
Very nice screens by the way, as usual!

Hey Fifi
I thank you for the honor you do me to have used screens to represent your work. On the mod page..
the greatest merit is yours I only capture your work..is test..etc...!! it is a great pleasure..!!!
You spend a phenomenal time in the realization is that for the pleasure of everyone here.. I hope that you will be represented here again... for all your work because there is so much... I tell you says it...
Really it's royal all that you have accomplished Fifi..
your friend KaL Maximus U669 salute:
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