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Old 10-02-18, 07:05 AM   #5956
Taki1980
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Default Where is the Convoi

I got that Convoi reported from BDU in my Captains Log. If im right it must have started from London and is heading with 5kts to Tyne.


I take the Ruler and my rough guess from London directly to Tyne is around 700km if the Convoi doesnt stop on the Route North in other Towns. Do they?

Here is the Picture> https://imgur.com/a/EaY3BfD


So 5Knots=9,26Km/perHour



So 700km/9,26kmh= 75 Hours for the Convoi to travel 700kilometer




Convoi was Reported at 16:00 at 29. Oktober. So it should get there 3 Days and 3 Hours later= Saturday 2.12.1939 at around 19.00pm


700km was the shortes and fastest Route.



Now its the 2.12.1939 and iam around Tyne close to the Harbour.


Are my math correct? Any Info on how far of the Coast those Reported Convois are traveling? Do they change speed? To they Travel direct or at Coastline? Do they Stop at Harbours on the way to target?


Is there any File i can readout to see all Convois on Open World Map and their Way of Travelling? Just cheating 1 Time to get my Questions answered maybe?




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Old 10-02-18, 04:46 PM   #5957
THEBERBSTER
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Hi T
I think it is a case of being patient.
You have worked out the timings and although it will not be to the minute as you might expect at a distance of 700km there is going to be some leeway needed.
Personally I would give it zero hour + 8, if nothing then move on to your objective.

Do not rely on sighting only, make good use of your sonar man as he will give you a greater distance than your watch officer can.
Peter
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Old 10-02-18, 07:39 PM   #5958
Taki1980
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Quote:
Originally Posted by THEBERBSTER View Post
Hi T
I think it is a case of being patient.
You have worked out the timings and although it will not be to the minute as you might expect at a distance of 700km there is going to be some leeway needed.
Personally I would give it zero hour + 8, if nothing then move on to your objective.

Do not rely on sighting only, make good use of your sonar man as he will give you a greater distance than your watch officer can.
Peter



Thx for your help


I will try and load the Save again and see what happens. Long Story Short: I got another Convoi Reported close to the estimated Time and i moved over there (around 100KM NE) and sunk a small Convoi with Tribal Class infront and Cimmaron. Then sunk the Hog in Convoi with Deckgun at Night.


But this wasnt my initial Convoi. Maybe i rush back to Tyne and see if i can intercept it?


Question: Is there a way to show me the Ghostmarks of Convois reported on Map? Even with Real Navigation?
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Old 10-04-18, 10:33 AM   #5959
Taki1980
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I found the TDW Option FIle Viewer again


Anyone know where i can setup that he shows me Reported Convois from BDU on the Map?
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Old 11-06-18, 12:26 PM   #5960
[J4F] Thunder666
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Default OH 2.5 Sub Skins ?

Hello men,
I need a little help. A long time ago I was with OH II (2.5) on enemy journey. But old love does not rust. Have the same problem as before, I get the other skins (tiger stripes and so on) not displayed on the boat. Who can help or has a hint please?

Greetings Thunder
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Old 11-06-18, 04:56 PM   #5961
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Hi J
One problem could be that you do not have enough renown points to buy the skin.
I would also suggest when you have made your upgrades that you make a bunker manual save and use that save to load your game.
Peter
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Old 11-07-18, 05:30 AM   #5962
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thanks for the Answer ! of course i tested both Possibilities before i ask. I need a other Solution.

greetings
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Old 11-07-18, 06:11 AM   #5963
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Quote:
Originally Posted by [J4F] Thunder666 View Post
thanks for the Answer ! of course i tested both Possibilities before i ask. I need a other Solution.

greetings
Have you tried saving the game on patrol, then re-loading it? That works for me.
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Old 03-20-19, 03:01 PM   #5964
Brillett
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Hello people

i installed OH II but i cant start the campaign like in the description>>>

Starting New Career
Just click "New Campaign" - enter your name and select the first campaign "Coastal Waters". Skip the tutorial.

how i see if OH II is running ?

edit: i got it to run but now i dont have ui while im on patrol i miss the menus bottom left and top right....i only can choose between the officers the options

Last edited by Brillett; 03-20-19 at 03:35 PM.
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Old 03-20-19, 03:44 PM   #5965
Sjizzle
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Quote:
Originally Posted by Brillett View Post
Hello people

i installed OH II but i cant start the campaign like in the description>>>

Starting New Career
Just click "New Campaign" - enter your name and select the first campaign "Coastal Waters". Skip the tutorial.

how i see if OH II is running ?

edit: i got it to run but now i dont have ui while im on patrol i miss the menus bottom left and top right....i only can choose between the officers the options
did u change the cfg settings to

HasCompletedTutorial=false
with
HasCompletedTutorial=true
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Old 03-20-19, 03:55 PM   #5966
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Hi B
You have got some problems going on which should not be happening.
Please post your mod list.
JSGME How To Export Your Mod List To A Subsim Post > Pictorial
Peter
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Old 03-20-19, 05:51 PM   #5967
Brillett
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Quote:
Originally Posted by Sjizzle View Post
did u change the cfg settings to

HasCompletedTutorial=false
with
HasCompletedTutorial=true
yepi did it works now without tutorial

Quote:
Originally Posted by THEBERBSTER View Post
Hi B
You have got some problems going on which should not be happening.
Please post your mod list.
JSGME How To Export Your Mod List To A Subsim Post > Pictorial
Peter
i think i have a conflict with some mods i dont have a discription of symbols when im hoovering with the cursor over it...
and now i cant also use TwoS option file editor no more i have a error that
>> ********* Failed to read options file ********* when i try to open TheDarkWraithUserOptions

here is my mod list
Generic Mod Enabler - v2.6.0.157
[G:\Silent Hunter 5\TWoS_Parts]

MightyFine Crew Mod 1.2.1 Alt faces
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 additional crew sounds beta6
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 10.I Seafloor (high resolution)
DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)
DynEnv v2.9 - 8.b Wave Mechanics - Gale
Real_Environment_-_Revision_3
Real_U-Boat_Performance_-_Type_VII_v1.4
Reboot's Water Drips 1.1
SteelVikings Interior Mod V1.2
More_crew_commands_dialog_v1.04
Bstanko6'sGramophone
Bstanko6's Radio Channels V3.0
FX_Update_0_0_21_TheDarkWraith
Environment 15 MOD
Accurate German Flags
TWoS SM Interior_Food Stocks
TWoS UI cmd_Radio Reports_Auto Target ID
TWoS Map Contact Colors
TWoS Harbors Chimney Smoke
TWoS FX_Incr. Flooding via Zones
TWoS Campaign Start_VIIB_UFlaK
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
OPEN HORIZONS II v2.5
OH II v2.5 Grid Request fix Patch SH5
OH II v2.5 Flag_Wind_Patch
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Old 03-21-19, 07:24 AM   #5968
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Hi B
Just as I thought regarding the enabled mods.
Unfortunately you are not the first and certainly will not be the last to fall into the trap of adding mods either already in Twos or are not compatible.

You need to remove these mods as they are either already in Twos or you are using an older version than TWoS is using.
DynEnv v2.9 - 1. Main Mod
SteelVikings Interior Mod V1.2
FX_Update_0_0_21_TheDarkWraith
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
OPEN HORIZONS II v2.5

You hav4 Environments Enabled why, you must see which files are being overwritten and will lead to ctd’s?
As soon as you have 2 mods which both have to use the same file then ctd.

DynEnv v2.9 - 1. Main Mod already in TwoS
DynEnv v2.9 - 1. Main Mod
Real_Environment_-_Revision_3
Environment 15 MOD

This mod is only compatible with TWoS if the Sh.sdl file is removed Stormys DBSM SH5 v1.3 Basemod.

You are also running various sound mods which might also conflict.

Remember TwoS has over 100 Mods and different patches which makes this mega mod 100% ctd so if you get game crashes or conflicts you know who is too blame.

Peter
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Old 03-21-19, 01:36 PM   #5969
Brillett
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@THEBERBSTER

hello thanks for ur help that helps me a lot i didnt know that most of them are already in TwoS

best regards

can u post me a list of the mods u are using that would be really cool

Last edited by Brillett; 03-21-19 at 01:53 PM.
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Old 03-21-19, 03:37 PM   #5970
THEBERBSTER
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Hi B
THEBERBSTER'S The Wolves of Steel JSGME Mods Lists With And Without Real Navigation > 100% CTD Free
All additional mods can be found in my tutorials download section.
Peter
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