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Old 05-05-13, 09:45 AM   #3151
Trevally.
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Originally Posted by volodya61 View Post
Excellent work Trevally

PS: remind me please, what the ranges of the patrol areas in the secondary missions in different campaigns.. could not find the post where you've already talked about it..
If you look here you will see folders for each campaign:-
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Missions

Open the .mis files - where you see this:-

[MapZone 1]
Name=Patrol_Zone1
Radius=150.000000 <<<<this is the area radius
MaxHeight=1000.000000
MinHeight=-1000.000000
Category=0
Long=2262000.000000
Lat=6571000.000000
Height=0.000000
IsFromSingleMis=false

[Objective 1]
ObjName=Patrol the designated area
Obj=5
ObjType=0<<<<<this is mission type (see below)
RenownAwarded=200 <<<renown you will get
DisplayToThePlayer=true
DisplayOnFail=false
AssociatedMissionID=0
IsFromSingleMis=false
PatrolHours=72.000000 <<<<this is the patrol time

or

[Objective 2]
ObjName=Drop of the supplies at Batavia
Obj=10
ObjType=2
RenownAwarded=800
DisplayToThePlayer=true
DisplayOnFail=true
AssociatedMissionID=0
IsFromSingleMis=false
ZoneName=Area2batavia
SOMissType=2
CNationality=0


These are the types:-
ObjectiveType=
; 0 - Patrol/Sink
; 1 - commando
; 2 - frogman
; 3 - base infiltration
; 4 - Spy
; 5 - Photo recon
; 6 - Lifeguard
; 7 - Reach Location
; 8 - Supply Drop
; 9 - Intercept Convoy
; 10 - Lay Mines
; 11 - Milkcow

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Old 05-05-13, 10:35 AM   #3152
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Originally Posted by Trevally. View Post
As tensions in pre-war Europe continued to grow...

Memel - 31/08/1939 23:00

...

and so it begins.....
Just perfect starting location and timing, and very atmospheric presentation. Thank you Trevally!
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Old 05-05-13, 11:26 AM   #3153
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If you look here you will see folders for each campaign:-
Thank you
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Old 05-06-13, 07:39 AM   #3154
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starting to work on it right away

P.S: should I send you the minelayer, so that you can start adding it to the campaign, or do you prefer getting all the new Polish ships in a single pack as soon as all of them will be ready?
Hi Gap
Can you send me what you have so far and I will start adding.
Thanks
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Old 05-06-13, 09:41 AM   #3155
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Hi Gap
Can you send me what you have so far and I will start adding.
Thanks
Sure

http://www.mediafire.com/?ucjan1665rccwjt

There is not much ready at this time: just ORP Gryf.

Her unit type is set to minelayer (12), but in the recognition manual she is classified as escort (I couldn't find a better category among the ones set in game). I gave her a realistic gun loadout:

- 2 x 4.7in single plus 2 x 4.7in double guns as main battery
- 2 x 40mm double bofors guns plus 2 x 20mm single oerlikon (instead of 2 x 13.2mm double guns) as AA armament.

In the next days I will fix a small problem with main guns' training (probably related to the guns_turret controllers attached to their relative linking bones) and I will see if I can replace the 4.7in and 20mm guns with more appropriate models taken from SHIII (trying to convert them to GR2 objects, fingers crossed ), but in the meanwhile you can start adding the ship in campaign

Let me know if you spot any other error that must be fixed
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Old 05-06-13, 10:24 AM   #3156
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Thanks Gap - I will add it now
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Old 05-06-13, 04:47 PM   #3157
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Originally Posted by gap View Post
The Bourrasque/Wicher class detsroyer is one of the very few French warships that have been done for SH5. They served in the French, in the Free French, in the Polish, and even in the British and (for few months) in the Italian navies. Given their wide usage, I think that inporting a better model in SH5 is worth the effort.
Yes, well worth the effort.

Expanded Navies is usually installed after OHII. If you want, I could release a new version, which will remove the Wicher from EN to ensure that the more accurate Wicher does appear.
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Old 05-06-13, 05:16 PM   #3158
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Yes, well worth the effort.

Expanded Navies is usually installed after OHII. If you want, I could release a new version, which will remove the Wicher from EN to ensure that the more accurate Wicher does appear.
Good idea Cybermat47, but let's wait for the first results first

importing warships poses much more problems than importing merchants, due to rendering problems with their guns. Not to mention the fact that this is an SHIII unit: so far most of the dat units ported to SH5 were derived from SHIV...
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Old 05-07-13, 10:05 AM   #3159
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importing warships poses much more problems than importing merchants, due to rendering problems with their guns. Not to mention the fact that this is an SHIII unit: so far most of the dat units ported to SH5 were derived from SHIV...
Just watched an air attack with 18 Stuka dive bombers attacking your new ship
It did well - shot down about half of them



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Old 05-07-13, 10:59 AM   #3160
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Just watched an air attack with 18 Stuka dive bombers attacking your new ship
Beatiful screenies Treavally

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Originally Posted by Trevally. View Post
It did well - shot down about half of them
yes, during my tests with only three stuka, Luftwaffe didn't stand any chance against her. But planes were downed mostly by the 40mm guns. The double 4.7 guns got stuck in weird positions after the first salvo, and the single 4.7in didn't fire at all.

Was it the same during your tests?
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Old 05-07-13, 11:25 AM   #3161
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yes, during my tests with only three stuka, Luftwaffe didn't stand any chance against her. But planes were downed mostly by the 40mm guns. The double 4.7 guns got stuck in weird positions after the first salvo, and the single 4.7in didn't fire at all.

Was it the same during your tests?
Sorry Gap - I was not watching
I was sitting mouth agape looking at the carnage cause to the stukas - there were bits of aeroplane crashing everywhere. Some very close to crashing into the ship (this was with TDWs new patcher)
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Old 05-07-13, 11:46 AM   #3162
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Originally Posted by Trevally. View Post
I was sitting mouth agape looking at the carnage cause to the stukas - there were bits of aeroplane crashing everywhere. Some very close to crashing into the ship (this was with TDWs new patcher)
It's the little things that usually have the most impact It's so cool to see bits or airplanes crashing to the sea finally!
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Old 05-07-13, 11:59 AM   #3163
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Sorry Gap - I was not watching
No problem, let me know in case you decide to repeat the experiment

Quote:
Originally Posted by Trevally. View Post
I was sitting mouth agape looking at the carnage cause to the stukas - there were bits of aeroplane crashing everywhere. Some very close to crashing into the ship (this was with TDWs new patcher)
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It's the little things that usually have the most impact It's so cool to see bits or airplanes crashing to the sea finally!
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Old 05-07-13, 02:15 PM   #3164
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With playing very loud
















Your poor ship "Gryf" did not last long after this Gap
Guns looked ok to me - not so many tracers
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Old 05-07-13, 02:39 PM   #3165
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I found many problem in campaign radio messages (campaign_radiomessages.txt)

Duplicate message for differente date (09/1942, 10/1942, 11/1942, 12/1942) about wolf pack and convoy

03/1943 : missing destination.
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