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Old 11-03-22, 11:28 AM   #826
Kal_Maximus_U669
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Originally Posted by Fifi View Post
Thanks Kal!

The naval academy is not part of my mod… it’s stock vanilla game!
(You can check my download there is no naval academy files)

Let me know guys, if you don’t have anymore the hydrophone sound bug

OK, thank you very much for the details.
it's a habit... take a trip to the academy during a fresh first edit... to see if all is well...
well, nothing to add, I'll start now...
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Old 11-03-22, 12:19 PM   #827
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Originally Posted by Kal_Maximus_U669 View Post
OK, thank you very much for the details.
it's a habit... take a trip to the academy during a fresh first edit... to see if all is well...
well, nothing to add, I'll start now...
Yes no big deal, but… if you have problems with naval academy, it’s coming from your own first installation. Probably your game has already saved a previous academy result… hence why all is excellent
Don’t know exactly where those results are saved, but my guess it’s in your documents/SH3… and I suspect you didn’t clear this folder before installation

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Old 11-03-22, 01:24 PM   #828
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Default quick question

Fifi, I noticed the additional U-Boat skins that were included in v2.1 Mods Folder, are not included in v2.2. Are they ok to use in v2.2. Getting ready to start a new patrol. thanx
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Old 11-03-22, 01:39 PM   #829
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Fifi, I noticed the additional U-Boat skins that were included in v2.1 Mods Folder, are not included in v2.2. Are they ok to use in v2.2. Getting ready to start a new patrol. thanx
@ Doolar: I didn’t include them anymore cause I’m not satisfied with them … but you still can use them …

TO ALL: THE SPERRBRECHER HARBOR ESCORT IS BROKEN… ignore this ship behavior until next update!
This ship I have imported from Onealex was driving me crazy …
He couldn’t follow the waypoints I gave him… like he was completely drunk !
3 whole hours to search… finally figured out his rudder was not turning!!
In fact in his Sim file, the rudder does not correspond to his dat file node… it was from other ship!
It is now fixed, and will be included in next update


Last edited by Fifi; 11-03-22 at 01:59 PM.
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Old 11-03-22, 03:54 PM   #830
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Hokay, dokay ... Thank you !!!
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Old 11-04-22, 02:25 AM   #831
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Detected 3 others imported ships with this rudder issue… (giving non moving ships after spawning)
I have fixed them, and now all is fine.

I will release a version 2.2 fixed today…
It will be bunker save compatible

PS: thanks to administrators to have made this thread sticky!

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Old 11-04-22, 03:25 AM   #832
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OK, VERSION 2.2 FIXED IS OUT!

Bunker save compatible...

3 Ships with bad rudders are fixed, the Sperrbrecher U Boat harbor escort is now sailing correctly.

Sorry for the convenience

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Old 11-04-22, 04:26 AM   #833
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Originally Posted by Fifi View Post
OK, VERSION 2.2 FIXED IS OUT!

Bunker save compatible...

3 Ships with bad rudders are fixed, the Sperrbrecher U Boat harbor escort is now sailing correctly.

Sorry for the convenience




How lucky that I have a week's vacation starting on Monday.

What do you think, if it's possible to do the updates in future as fix or as small update and not every time as full mod?
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Old 11-04-22, 05:01 AM   #834
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How lucky that I have a week's vacation starting on Monday.

What do you think, if it's possible to do the updates in future as fix or as small update and not every time as full mod?
Yes it’s possible … anyway now that everything seems fine, next update should be in a longer time

I only plan to create British blockade of French Harbors from June 44 to September 44 (when we are supposed to abandon those harbors)

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Old 11-04-22, 09:07 AM   #835
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Wow, this thread has been made a sticky !
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Old 11-04-22, 09:26 AM   #836
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Finally encountered my British air patrols with new Beaufighters
But (as usual in SH3) you have to sail X256 TC, to encounter them!
During 1940 year, they are patrolling North Sea looking for you



And now at Kiel (as in others harbors), waiting just a little to the escort point, the Sperrbrecher is now coming to gide you



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Old 11-04-22, 09:38 AM   #837
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Quote:
Originally Posted by Fifi View Post
Finally encountered my British air patrols with new Beaufighters
But (as usual in SH3) you have to sail X256 TC, to encounter them!
During 1940 year, they are patrolling North Sea looking for you


And now at Kiel (as in others harbors), waiting just a little to the escort point, the Sperrbrecher is now coming to gide you


Looks great. Thank you!

Question I have is do you need to be exactly at x256 or will x128 work as well?

The new escort Sperrbrecher looks great too.
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Old 11-04-22, 09:53 AM   #838
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It's just a guess, but I think Fifi meant that you shouldn't use more than 256 TC....
Of course, I could be wrong...
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Old 11-04-22, 11:18 AM   #839
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Originally Posted by FUBAR295 View Post
Looks great. Thank you!

Question I have is do you need to be exactly at x256 or will x128 work as well?

The new escort Sperrbrecher looks great too.
CapZap is right… to get 100% planes encounter, never run above X256
Of course, 1, 8, 16, 32, 64, 128 TC will give you same good results as 256!
That’s unfortunately an SH3 game limitation … above X256 TC, planes encounters becomes erratics…

You can do the test: along British coasts, run 2 days at X256. You will encounter plenty planes.
Restart same travel at same date, but at X512… you will see only one or two planes (or even none!)
Restart again at X1024… you will not see any plane!

What I do is to play maximum X256 by day time, and when night is coming I can run X1024

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Old 11-04-22, 11:33 AM   #840
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Long time i wanted to fix the chief lighting...now he has correct lighting and no more shining/bright helmet

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