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Old 09-24-17, 07:47 PM   #8746
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I saw that style of ship used in rowi58's SH3 CCoM mod under other flags.
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Old 09-24-17, 11:32 PM   #8747
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Originally Posted by vdr1981 View Post
Warming up for the great salvaging operation of Uekel's mtns - more traffic, nations and ships 1_8f from the bottom of Subsim mod ocean...



I checked the files and it is really amassing how much work Uekel had done on this mod which unifies a ton of work from various SH3, GWX and SH4 modders, yet the mod it self was never used much due to significant game stability issues when mnts was combined with some other mods like OHII, NewUIs ect...

Luckily, now I know how to cure these problems so we can revive Uekel's work and breathe in new life to it in the form of TWoS...

I'd say that in a month or two we will have in TWoS such variety of merchants and warships that even GWX captains will envy us...
Hello
You are a magician. If it succeeds and there will be new AI submarines, so for me is the submarine "Valhala" Thank you very much, very much for your wonderful work for the SH5 community.
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Old 09-25-17, 04:26 AM   #8748
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A Warm Welcome To The Subsim Community > ehapop
Subsim <> How To Donate <> See The Benefits <> Support The Community
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Old 09-26-17, 03:17 AM   #8749
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It amazes me that SH3 players say they prefer GWX but have never played SH5 with TWOS.
I will say this, GWX has things that TWoS can't have, least wise yet.

Both have good points, and both have bad ones.

I have only just started playing TWoS. So I have a lot to learn yet.

And in spite of all that, I still prefer the type IXD2 boats.
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Old 09-26-17, 03:54 AM   #8750
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Ahoy!
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Old 09-26-17, 11:49 AM   #8751
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Large Uekel's mnts salvaging operation in progress...

Several new merchant types including illuminated ships for neutral nations and model replacement for German aircraft carrier that never was, Graf Zeppelin.
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Old 09-26-17, 11:58 AM   #8752
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Great
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Old 09-26-17, 12:00 PM   #8753
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Quote:
Originally Posted by vdr1981 View Post
Large Uekel's mnts salvaging operation in
Small FIX for Equipment Upgrade

In TXT file blocks for UpgradePacks.upc and NSS_Uboat7a.upcge.

This is Fix for Hydrophone. In TWOS by default on the boat installed GHG Hydrophone Receiver and KDB Hydrophone Receiver even if KDB is wasnt installed. Whith this fix KDB Hydrophone Receiver will be install only with KDB.

https://www.dropbox.com/s/cmwjmahkfz...20ENG.txt?dl=0

By analogy, you need to do for other boats

Sory for bad English
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Old 09-26-17, 12:38 PM   #8754
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Quote:
Originally Posted by A-n-d-r-e-y View Post
Small FIX for Equipment Upgrade

In TXT file blocks for UpgradePacks.upc and NSS_Uboat7a.upcge.

This is Fix for Hydrophone. In TWOS by default on the boat installed GHG Hydrophone Receiver and KDB Hydrophone Receiver even if KDB is wasnt installed. Whith this fix KDB Hydrophone Receiver will be install only with KDB.

https://www.dropbox.com/s/cmwjmahkfz...20ENG.txt?dl=0

By analogy, you need to do for other boats

Sory for bad English
Thanks Andrey once again but this time this is intentional "mistake"...
TWoS features multiple hydrophones just as it was in real U-Boats.
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Old 09-26-17, 12:57 PM   #8755
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Quote:
Originally Posted by vdr1981 View Post
Thanks Andrey once again but this time this is intentional "mistake"...
TWoS features multiple hydrophones just as it was in real U-Boats.
I know.
This Fix install KDB whith GHG as default TWOS/

This Fix delete KDB antenna from Equipment when KDB is wasnt installed.


Last edited by A-n-d-r-e-y; 09-26-17 at 01:09 PM.
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Old 09-26-17, 01:41 PM   #8756
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Quote:
Originally Posted by A-n-d-r-e-y View Post
I know.
This Fix install KDB whith GHG as default TWOS/

This Fix delete KDB antenna from Equipment when KDB is wasnt installed.

Aha, I think I understand you now! I'll check the files, thanks!
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Old 09-26-17, 04:02 PM   #8757
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Quote:
Originally Posted by vdr1981 View Post
Change this value (128) for example to 512 or 1024...
Thanks!


If Silent Hunter 4 had this beautiful ocean instead of the wobbly mess...


Two questions:

Any chance silent hunter 3/4 crew management will return in the future or is it impossible in the engine? Does morale effect efficiency in any way?

And ships seems to be smoking horizontally all the time when on fire, this is normal?
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Old 09-27-17, 12:31 AM   #8758
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Default welcome aboard!

shootingderp!
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Old 09-27-17, 05:27 AM   #8759
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Quote:
Originally Posted by vdr1981 View Post
Large Uekel's mnts salvaging operation in progress...

Several new merchant types including illuminated ships for neutral nations and model replacement for German aircraft carrier that never was, Graf Zeppelin.
Awesome Vecko. Outstanding work you do for this game and community, thank you very much.
I just sent you some money ££$$ Well deserved fella.



John.

Last edited by SS Norholm; 09-27-17 at 05:57 AM.
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Old 09-27-17, 06:07 AM   #8760
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Default Silent Hunter Sea

Quote:
Originally Posted by ehapop View Post
Thanks!


If Silent Hunter 4 had this beautiful ocean instead of the wobbly mess...


Two questions:

Any chance silent hunter 3/4 crew management will return in the future or is it impossible in the engine? Does morale effect efficiency in any way?

And ships seems to be smoking horizontally all the time when on fire, this is normal?
There is a mod for Silent Hunter 5 Sea in SH 4

http://www.subsim.com/radioroom/down...o=file&id=4496


Simon
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