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Old 01-12-14, 12:31 PM   #4651
gap
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Quote:
Originally Posted by Serge65 View Post
I can't get access to on-line chart.
That's weird

Quote:
Originally Posted by Serge65 View Post
118th MRR, 72th mixed AR, 24th Liaison Flight and 34th Air Resque Flight - there was one overland airdrome (Vaenga-1) and three hydroairdromes (in a Guba Gryaznaya, on the lake Holmovsky and on the Big Solovetsky island).

...

I will search still.
Thank you Serge, yesterday I have made good progress with our chart. I have updated it with your information and with other data I have found on the web.

Here a few more webpages with useful information:

2nd Guard Fighter Aviation Regiment of the Northern Fleet:
http://www.airaces.ru/stati/2-jj-gva...-gviap-sf.html

Hurricanes in the Northern Fleet:
http://wunderwafe.ru/Magazine/AirWar/74/04.htm

P-40 fighters in the Soviet Air Forces:
http://www.airpages.ru/us/p40bp2.shtml

Fighter Squadrons in Karelia and in the Arctic:
http://cyclolife.livejournal.com/10415.html

Northern Fleet Air Force (with links to each its Air Groups / Regiments):
http://www.allaces.ru/cgi-bin/s2.cgi...ct/h/flsev.dat



Quote:
Originally Posted by Serge65 View Post
The organisation of ВВС РККА in 1938-09.1942

1. Flight - 3 planes

2. Squadron:
Bombing - 4 flight (12 planes)
Attack - 3 flight + 1 reserve flight (12 planes)
Fighter - 5 flight (15 planes)

Since August, 10th 1941 all squadrons - 3 flight + 1 plane of the commander (10 planes)
That is useful. Do you have anything about the organization of pre-August 41 Marine Reconnaissance Squadrons?
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Old 01-12-14, 12:59 PM   #4652
vdr1981
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I've discovered one strange CTD scenario, en least with my modlist...How to replicate it:

- Start Black Pit Campaign and enter first mission regularly
- Exit to main menu
- Start "Test P-47" single mission...

Code:
Accurate German Flags
Das Boot Departure Theme
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 2. Main Mod Low Resolution Patch
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.d Ambient Settings - Brighter Nights
DynEnv v2.9 - 12. Sounds
DynEnv v2.9 - No U-Mark
Water reflections intensity varied by available sunlight by TheDarkWraith
SH5_7A_Conning_Fix
Fix clock rear torpedo room VIIA
Fuel Gauge WoGaDi_SteelViking's Interior
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
FXU_0_0_22_No Starshells (.eqp Files)
FXU_0_0_22_Ship zon Files
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_5_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_7_5_0_New_radio_messages_German
NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_5_0_Real_Navigation
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7_1_0_To_7_5_0
No Sonar Ping & Auto Ship Recog. - for TDW NewUIs 7_5_0
Large Optics for TDW UI
Large Optics for TDW UI 8 by 5
Large Optics for TDW UI Darkened Scopes Alt Attack Scope
TDC Graphics by Naights v1.0
Realistic_Hydrophone_1_1
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith patch 1
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
Cerberus62 Corrected Depth Charge Projector 1.0
OPEN HORIZONS II v2.3.1
SkyBaron's Leigh Light for SH5 1.1
RPM Hydrophone v2.2 -for OHII full v2.2-
SH5 External Cargo 1.0
sobers green crew training V4 SH5
Church's Compass Dials Mod v2.2 - Option Two
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
EQuaTool 01.01 by AvM - Large Style
Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z
Real U-Boat Performance - Type VII v1.2
sobers best ever fog  V22 SH5 - Edited
Reworked Morale and Abilities v.1.1- test
MFCMCCDLite
EMCCD v0.1 by archer9
Reworked U-boat Guns (incomplete version)-Edited
gap - armaments & equipments patch v 0.2
Bullet_spark_test
R.S.D. - Reworked Submarine Damage v5.5 by vdr1981
R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)
R.S.D. v5.5 - OHII v2.3 Compatibility Patch
R.S.D. v5.5 - German Patch v1
R.S.D. - Less Accurate AI Gunners
R.S.D. - Depth Charges Fix_attempt 4
DBSM_Speech_1_0_4
DBSM_Music_1_0_4
sobers no footstep sound mod SH5 V2
Shadow Improvement ModLR
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Old 01-12-14, 01:09 PM   #4653
gap
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Quote:
Originally Posted by vdr1981 View Post
I've discovered one strange CTD scenario, en least with my modlist...How to replicate it:

- Start Black Pit Campaign and enter first mission regularly
- Exit to main menu
- Start "Test P-47" single mission...
Does the single mission work regularly if started right away, after game loading?
Do ctd's only happen after starting/exiting The Black Pit. Have you tried with other campaigns?
Can you replicate the bug with only OHII enabled?

Quote:
Originally Posted by IFRT-WHUFC View Post
Not sure if this has any significance with any crashes but

Air\ALBS_H8K Equipment does not contain sequentially ordered entries.

Jumps from [Equipment 48] to [Equipment 53]


Rick
Well spotted!

I don't think this little mistake can cause any crash, and I am not even sure that it would breaks H8K's functionalities, but I would recommend fixing it anyway with the next OH's release.
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Old 01-12-14, 01:15 PM   #4654
vdr1981
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Quote:
Originally Posted by gap View Post
Does the single mission work regularly if started right away, after game loading?
For now I can give you answer only for this question...Yes.
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Old 01-12-14, 01:20 PM   #4655
gap
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Quote:
Originally Posted by vdr1981 View Post
For now I can give you answer only for this question...Yes.
That is strange.

Knowing at least if similar ctd's happen with OHII + stock game, would help narrowing the problem...
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Old 01-12-14, 01:32 PM   #4656
vdr1981
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Quote:
Originally Posted by gap View Post
That is strange.

Knowing at least if similar ctd's happen with OHII + stock game, would help narrowing the problem...
Tested...No CTD with only OHII 2.3.1 on board...
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Old 01-12-14, 01:51 PM   #4657
gap
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Quote:
Originally Posted by vdr1981 View Post
Tested...No CTD with only OHII 2.3.1 on board...
Thank you Vecko, I will investigate. Since you are at it, can you enable back your mods in small batches? This might be the most effective way to track down the 'culprit' mod...
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Old 01-12-14, 01:53 PM   #4658
vdr1981
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Quote:
Originally Posted by vdr1981 View Post
I've discovered one strange CTD scenario, en least with my modlist...How to replicate it:

- Start Black Pit Campaign and enter first mission regularly
- Exit to main menu
- Start "Test P-47" single mission...

Code:
Accurate German Flags
Das Boot Departure Theme
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 2. Main Mod Low Resolution Patch
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.d Ambient Settings - Brighter Nights
DynEnv v2.9 - 12. Sounds
DynEnv v2.9 - No U-Mark
Water reflections intensity varied by available sunlight by TheDarkWraith
SH5_7A_Conning_Fix
Fix clock rear torpedo room VIIA
Fuel Gauge WoGaDi_SteelViking's Interior
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
FXU_0_0_22_No Starshells (.eqp Files)
FXU_0_0_22_Ship zon Files
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_5_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_7_5_0_New_radio_messages_German
NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_5_0_Real_Navigation
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7_1_0_To_7_5_0
No Sonar Ping & Auto Ship Recog. - for TDW NewUIs 7_5_0
Large Optics for TDW UI
Large Optics for TDW UI 8 by 5
Large Optics for TDW UI Darkened Scopes Alt Attack Scope
TDC Graphics by Naights v1.0
Realistic_Hydrophone_1_1
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith patch 1
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
Cerberus62 Corrected Depth Charge Projector 1.0
OPEN HORIZONS II v2.3.1
SkyBaron's Leigh Light for SH5 1.1
RPM Hydrophone v2.2 -for OHII full v2.2-
SH5 External Cargo 1.0
sobers green crew training V4 SH5
Church's Compass Dials Mod v2.2 - Option Two
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
EQuaTool 01.01 by AvM - Large Style
Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z
Real U-Boat Performance - Type VII v1.2
sobers best ever fog  V22 SH5 - Edited
Reworked Morale and Abilities v.1.1- test
MFCMCCDLite
EMCCD v0.1 by archer9
Reworked U-boat Guns (incomplete version)-Edited
gap - armaments & equipments patch v 0.2
Bullet_spark_test
R.S.D. - Reworked Submarine Damage v5.5 by vdr1981
R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)
R.S.D. v5.5 - OHII v2.3 Compatibility Patch
R.S.D. v5.5 - German Patch v1
R.S.D. - Less Accurate AI Gunners
R.S.D. - Depth Charges Fix_attempt 4
DBSM_Speech_1_0_4
DBSM_Music_1_0_4
sobers no footstep sound mod SH5 V2
Shadow Improvement ModLR
And it looks like this is the case with other campaigns also...
Now I'll try to remove SkyBaron's Leigh Light for SH5 1.1 and see what's going on...
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Old 01-12-14, 02:00 PM   #4659
gap
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Quote:
Originally Posted by vdr1981 View Post
And it looks like this is the case with other campaigns also...
Now I'll try to remove SkyBaron's Leigh Light for SH5 1.1 and see what's going on...
Looking forward to your report
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Old 01-12-14, 02:06 PM   #4660
vdr1981
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No changes with removed "SkyBaron's Leigh Light for SH5 1.1". CTD again when I "jump" from Campaign to "Test P-47" mission...

Quote:
Originally Posted by gap View Post
Thank you Vecko, I will investigate. Since you are at it, can you enable back your mods in small batches? This might be the most effective way to track down the 'culprit' mod...
I know that Gap but that could be very long and painstaking process...

For now I'll wait for someone who can not replicate this CTD and compare our modlists...
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Old 01-12-14, 02:27 PM   #4661
vdr1981
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Small breakthrough...Modlist striped down to this and no CTD...

Code:
Accurate German Flags
Das Boot Departure Theme
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 2. Main Mod Low Resolution Patch
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.d Ambient Settings - Brighter Nights
DynEnv v2.9 - 12. Sounds
DynEnv v2.9 - No U-Mark
Water reflections intensity varied by available sunlight by TheDarkWraith
SH5_7A_Conning_Fix
Fix clock rear torpedo room VIIA
Fuel Gauge WoGaDi_SteelViking's Interior
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
FXU_0_0_22_No Starshells (.eqp Files)
FXU_0_0_22_Ship zon Files
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_5_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_7_5_0_New_radio_messages_German
NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_5_0_Real_Navigation
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7_1_0_To_7_5_0
No Sonar Ping & Auto Ship Recog. - for TDW NewUIs 7_5_0
Large Optics for TDW UI
Large Optics for TDW UI 8 by 5
Large Optics for TDW UI Darkened Scopes Alt Attack Scope
TDC Graphics by Naights v1.0
Realistic_Hydrophone_1_1
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith patch 1
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
R.E.M_by_Xrundel_TheBeast_1.2
OPEN HORIZONS II v2.3.1
Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z
Real U-Boat Performance - Type VII v1.2
sobers best ever fog  V22 SH5 - Edited
Reworked U-boat Guns (incomplete version)-Edited
gap - armaments & equipments patch v 0.2
R.S.D. - Reworked Submarine Damage v5.5 by vdr1981
R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)
R.S.D. v5.5 - OHII v2.3 Compatibility Patch
R.S.D. v5.5 - German Patch v1
R.S.D. - Less Accurate AI Gunners
R.S.D. - Depth Charges Fix_attempt 4
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Old 01-12-14, 02:50 PM   #4662
gap
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Quote:
Originally Posted by vdr1981 View Post
Small breakthrough...Modlist striped down to this and no CTD...
Mods not featured in it?
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Old 01-12-14, 03:10 PM   #4663
vdr1981
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Quote:
Originally Posted by gap View Post
Mods not featured in it?
Something after OHII 2.3.1...Narrowing down...
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Old 01-12-14, 03:16 PM   #4664
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Maybe nothing to do with OH2 . In the museum if I click on next after looking at the BF109 in the german roster I get a ctd . No idea what is next to look at .
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Old 01-12-14, 04:05 PM   #4665
vdr1981
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Quote:
Originally Posted by vdr1981 View Post
I've discovered one strange CTD scenario, en least with my modlist...How to replicate it:

- Start Black Pit Campaign and enter first mission regularly
- Exit to main menu
- Start "Test P-47" single mission...

Code:
Accurate German Flags
Das Boot Departure Theme
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 2. Main Mod Low Resolution Patch
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.d Ambient Settings - Brighter Nights
DynEnv v2.9 - 12. Sounds
DynEnv v2.9 - No U-Mark
Water reflections intensity varied by available sunlight by TheDarkWraith
SH5_7A_Conning_Fix
Fix clock rear torpedo room VIIA
Fuel Gauge WoGaDi_SteelViking's Interior
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
FXU_0_0_22_No Starshells (.eqp Files)
FXU_0_0_22_Ship zon Files
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_5_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_7_5_0_New_radio_messages_German
NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_5_0_Real_Navigation
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7_1_0_To_7_5_0
No Sonar Ping & Auto Ship Recog. - for TDW NewUIs 7_5_0
Large Optics for TDW UI
Large Optics for TDW UI 8 by 5
Large Optics for TDW UI Darkened Scopes Alt Attack Scope
TDC Graphics by Naights v1.0
Realistic_Hydrophone_1_1
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith patch 1
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
Cerberus62 Corrected Depth Charge Projector 1.0
OPEN HORIZONS II v2.3.1
SkyBaron's Leigh Light for SH5 1.1
RPM Hydrophone v2.2 -for OHII full v2.2-
SH5 External Cargo 1.0
sobers green crew training V4 SH5
Church's Compass Dials Mod v2.2 - Option Two
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
EQuaTool 01.01 by AvM - Large Style
Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z
Real U-Boat Performance - Type VII v1.2
sobers best ever fog  V22 SH5 - Edited
Reworked Morale and Abilities v.1.1- test
MFCMCCDLite
EMCCD v0.1 by archer9
Reworked U-boat Guns (incomplete version)-Edited
gap - armaments & equipments patch v 0.2
Bullet_spark_test
R.S.D. - Reworked Submarine Damage v5.5 by vdr1981
R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)
R.S.D. v5.5 - OHII v2.3 Compatibility Patch
R.S.D. v5.5 - German Patch v1
R.S.D. - Less Accurate AI Gunners
R.S.D. - Depth Charges Fix_attempt 4
DBSM_Speech_1_0_4
DBSM_Music_1_0_4
sobers no footstep sound mod SH5 V2
Shadow Improvement ModLR
I think I got it! It's the mod marked in red...
Even if I use latest version (v2.2.1) , the game still CTD soon as I enter "Test P-47" mission. On the other hand there is no CTD if enter "PQ-17" mission... Strange...
We need author's help...

Last edited by vdr1981; 01-12-14 at 04:18 PM.
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